JDLY said:
Kopikatsu said:
Edit 2: I'll put it this way. The way I hear people describe their 'ideal' horror game on the Escapist, is that they basically want Amensia reskinned as X, because they like to feel 'helpless' in the face of monsters or whatever. The point that I'm trying to make is that you aren't helpless. In a video game, you can never be helpless. The fact that you can survive to the conclusion of the game means that every encounter between those two points can/will be surmounted. It's not the fact that failure is scary so much as...even when you're supposedly 'helpless', you're still incredibly powerful. Whether it's because you're stronger, smarter, faster, etc than the adversaries. No matter how helpless you appear to be, you never are.
Please excuse me if this has already been mentioned, but I haven't read through all 3 pages so I don't know.
What I see here isn't as much a video game issue, but an immersion issue. To put it bluntly, it's not the game's fault, it's yours. Though this may not be intentional.
The way it seems to me is that, to you, a game can't be true horror because, somewhere at the back of your mind, you keep telling yourself that it's simply a game.
Were a monster to find and attack you, it seems your thoughts would be along the line of "Well if he kills me I'll simply restart at my last save and continue on." However most people, when immersed in the game, have, in a way, turned off that part of their mind. They are not playing the game, they are
living it. So the threat of losing their lives triggers real horror. True it would be nowhere near the amount of horror were their real lives threatened. But just because it's less horror, doesn't mean it's not still horror.
That's not really it, either. I did write an example of something I would have considered 'real' horror though. Let me try to find it...
Bleh. Couldn't. So I'll just try and summarize what I remember of it.
Basically, the world has ended. Monsters suddenly started appearing across the world and attacked humanity. Armed forces were mobilized but they proved to be no match for the monsters. And so, the world eventually became ruined and decrepit. Some buildings list to the side, most windows have been smashed. Destroyed vehicles litter the streets, and rotting corpses fill the world. The protagonist would be a young adult of indeterminate gender who never speaks, as there is noone to speak to. The only objective of the game is to survive. You have to find food, uncontaminated water, and shelter. The monsters are basically just wirey things covered in a black mist, making their true form indeterminable. Some are humanoid shaped, some are shaped like dogs, and others still are shaped like harvesters and giant tentacle monsters. You can sneak through homes and find journals and such, but the most information you find on the monsters themselves are just baseless speculation. Aliens, a government project gone wrong, what have you. Their purpose is never explained. Their motives are never explored. They simply
are.
You can get weapons, but they're completely ineffective. At best, they merely slow the monsters down. As such, they're only good for problem solving. Have a door that you can't find the key to? Chop it down with an axe instead. Hook a generator up to a store and then throw a rock through the window to set off an alarm to attract the monsters. You can stalk them and learn about the monsters. For example, watch one accidentally fall into a puddle, at which point it starts screaming and thrashing about until it pulls itself out. Then the protagonist makes a note that the monsters seem to be weak against water, and when it's raining might be a good time to explore more. This then turns out to be false and there are certain kinds that aren't harmed by water, so different states and environments merely alters the
kinds of monsters found there, but nowhere is safe.
All survivors found are either hostile, dying, or both. There can be some variation, such as a group of survivors being led by ex-military, but they will shoot you on sight. As the monsters can't stand light (in some playthroughs), their base has an intricate system of flood lights to serve as a barrier. But you can sabotage their equipment, leading to their base being swarmed by monsters. With most of the survivors dead or fled to form other outposts, you can go through the monster-infested base and gather more resources that you'd find anywhere else.
The game always ends in 'failure', as it simply continues indefinitely until you die. At which point your save is deleted. Starting a new game randomizes parameters (Monster's weaknesses change, survivors and their locations change, different groups might form, etc) and you might unlock some stuff, like outfits and filters, depending on what you accomplished in your past lives.
The concept of the game isn't horror in nature, and I wouldn't consider it a good horror game. But it fits most of the quantifiers.