Video games that broke the mould

Recommended Videos

plugav

New member
Mar 2, 2011
769
0
0
While Planescape: Torment hasn't aged all that well, it still is a unique game: the premise is very non-standard, the quest is personal and the combat is secondary to dialogue, exploration and puzzles. And it's all held together by some really exceptional writing. Torment is still my personal candidate for best fantasy video game ever.

All that said, I don't feel it ever became very influential, probably due to relatively poor sales. As I said, a truly unique experience.
 

Akytalusia

New member
Nov 11, 2010
1,374
0
0
well, metroid broke the platform mold and created it's own genre that's still making games awesome today.
 

Kae

That which exists in the absence of space.
Legacy
Nov 27, 2009
5,792
712
118
Country
The Dreamlands
Gender
Lose 1d20 sanity points.
I'm going with Crusader: No Remorse because I don't think anyone will mention it, seriously this game did at the time what was thought to be impossible, it had a good story and you can still see today the influence it had over the whole industry, let me explain a little better, graphically nothing could compare to this back in 1995, I mean the crouching, the strafing, the fast paced well polished action and the attention to detail are all things that hadn't been done before this game and to this date those are things that are a priority to the industry, and to top it all off it had a great story and atmosphere if you are interested in this game it's available at gog.com though sadly it's sequel is not, also they have a great interview with Tony Zurovec the creator, designer, programmer, etc. of the game.
 

kebab4you

New member
Jan 3, 2010
1,451
0
0
I guess I will go with The elder scrolls:Arena since it was one of the first game(to my knowledge) which had an open "3-d" world.
 

Rapamaha

New member
Dec 6, 2010
84
0
0
GTA 3 - it basically started the whole "sandbox genre"

Operation Flashpoint - First game (that I know of) who introduced aircraft,tanks & ironsights into a shooter/wargame

Call of Duty - It basically started the whole Ironsight aiming trend that we now days see in every game

Call of Duty 2 - First game I know of who had the "automatic health regenration" wich is also pretty much a standard feature in today's games

Gears of War - first coverbased shooting game ?

then there is ofcourse Wolfenstein 3D, Doom, Duke Nukem,
 

Aurora Firestorm

New member
May 1, 2008
692
0
0
System Shock 2 and Deus Ex defined the FPS-RPG genre, really.
The Sims, as Vankraken said, opened video games to non-gamers.
Starcraft finally broke through and made professional gaming.
Baldur's Gate, as much as it ripped of D&D so hard, was probably a foundational piece of the Western RPG genre.
Chrono Trigger did time travel Right.
Pokemon is just a standout game that has not been done before and never will be done again. Or something.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,651
0
0
Resident Evil 4 revolutionized over the shoulder camera. Which lead developers to make up new gameplay elements to go with that.
 

Kae

That which exists in the absence of space.
Legacy
Nov 27, 2009
5,792
712
118
Country
The Dreamlands
Gender
Lose 1d20 sanity points.
Also Body Harvest it was the original free roaming 3d open world game, it was also developed by DMA design who later changed they're name to Rockstar North, I'll let you guess what I'm implying there.
 
Apr 28, 2008
14,634
0
0
Halo.

Pretty much served as the template for all FPS console games until Call of Duty 4 came out. It's also the reason the Xbox is where it is.
 

OctalLord

New member
May 20, 2010
242
0
0
Katamari Damacy and the related games. The games that completely broke the mold and had gameplay like no other.

While I know it didn't improve the world of games too greatly it did prove that we can make MORE than the current set of genres.
 

DanDanikov

New member
Dec 28, 2008
185
0
0
Sim... anything. Even The Sims. While tycoon games have always had a healthy ecosystem, nobody has ever quite cracked Sim- games like Maxis.



A lot of people say Doom, but Wolfenstein 3D was the first FPS. Doom did give us stairs, while Quake actually gave you the first full FPS experience by freeing your view/aim to look up and down. The only other interesting technical evolutions for the FPS genre I can think of is SWAT 3 giving us environmental bullet penetration (sorry COD:MW fanboys) and Red Faction's destructible environments.

RTS is my real love, though, so I know them the best. Dune II is a big grand-daddy of modern RTS. Command & Conquer broke the RTS multiplayer mould, followed by Total Annihilation introducing RTS to both 3D environments and a different scale of engagement (huge numbers of units and massive playing fields). Age of Empires went in a different direction, fathering the slower, more Civilisation-like RTS games (without falling into the turn-based category). Starcraft managed to turn RTS games in a professional sport.

Homeworld is the daddy of 3D playing-field RTS. Machines was the first attempt at an RTS/FPS hybrid. Ground Control was another groundbreaker, fathering what is now considered the RTT (real time tactics) genre, although line remains blurry to this day (see a lot of Relic games- Dawn of War series, Company of Heroes). DarkSpace is the first and oldest MMORTS. Natural Selection was the first RTS that fully merged the RTS and FPS genres where every 'unit' was capable of being a human player. Savage: The Battle for Newerth went one further, integrating RPG elements into the RTS/FPS hybrid. Dawn of War gave us control-point based resources. Company of Heroes was the first RTS to use Havok physics in order to have highly destructible environments (Age of Empires 3 had Havok first, but only for dynamic destruction animations). Achron is the first RTS to fully embrace time-travel as a core game mechanic.

Of all those games, pre-Starcraft in that list may be increasingly difficult to locate copies of, run and enjoy (due to a lack of many conveniences modern RTS'ers might take for granted). Also both Natural Selection and Savage may have dwindling communities comprised of mostly hardcore players and, as pure multiplayer orientated games, be challenging to get into.
 

Toriver

Lvl 20 Hedgehog Wizard
Jan 25, 2010
1,364
0
0
In the fighting genre:

Street Fighter II was just such an all-around accomplishment that it popularized the genre outside the arcades (to the point that when the question comes up over who would win a fight between two fighting characters, nobody seems to dare say a SF character would lose, lest they invoke fanboy nerdwrath), and it set the standard most other fighting games still follow today.

Mortal Kombat: one word: blood

The original Soul Calibur was the first to bring a combination of presentation and gameplay in a fighting game to consoles that was as good or better than its arcade counterpart.
 

jpoon

New member
Mar 26, 2009
1,995
0
0
Demon's Souls (and soon to be Dark Soul's) for it's punishing difficulty breaks the mold of all these "make it easy for the pussified casual gamers" crowd. Gotta love that!
 

Dalek Caan

Pro-Dalek, Anti-You
Feb 12, 2011
2,871
0
0
Halo, Portal, Minecraft and Sins of a Solar Empire. Halo was a fun game to play with an excellent story. Portal was the best puzzle game game I have ever played and Sins really showed how RTS games should be done. Big open games with large fuck off spaceships.
 

octafish

New member
Apr 23, 2010
5,137
0
0
Aurora Firestorm said:
snip
Baldur's Gate, as much as it ripped of D&D so hard, was probably a foundational piece of the Western RPG genre.
snip
It is very hard to rip-off AD&D when you are making a licensed game based on that System. It was an AD&D game, not a rip off.

NOLF 1 and 2 certainly brought a breath of fresh air to shooters at the time.

I have never played any games quite like MDK or Giants: Citizen Kabuto.

EDIT: Alpha Protocol has all these choices and consequences without morality imposed on them and they change the nature of the game.