Video games that broke the mould

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shadow_Fox81

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I think also Anmesia the dark descent is there because of how extremely vunerable the player was made to feel.
 

Still Life

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Company of Heroes did something no other RTS game had ever done and that was make the gameplay intimate. Something more than a cursor clicking bonanza of strategic and tactical decisions. I would go so far as to say that we haven't really seen anything on par to that experience, though I felt that WiC came fairly close.
 

ckam

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Kingdom Hearts... Yeah. Did not know that childish franchises could actually be very good.
 

LittleBlondeGoth

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Whilst WoW might have popularised the MMORPG genre, I think the award for that kind of innovation should go to the original EverQuest. Most of the things you see in WoW were done by EQ years before.

Other cases I'd cite would be Doom and Frontier Elite.
 

Rawne1980

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Rapamaha said:
GTA 3 - it basically started the whole "sandbox genre"

Call of Duty - It basically started the whole Ironsight aiming trend that we now days see in every game

Call of Duty 2 - First game I know of who had the "automatic health regenration" wich is also pretty much a standard feature in today's games

Gears of War - first coverbased shooting game ?
All wrong.

Sandbox games....

The space sim Elite is often credited with pioneering the open world game concept in 1984.

Ironsights....

Vietcong was one of the first games that took the step that if you aren't firing through your iron sights, you are firing from your hip, with much reduced accuracy.


Regenrating Health....

this popular method of health control appeared long before Halo. The 1992 first-person shooter Faceball 2000 for SNES and Sega Genesis had it. It also was used in the relatively unpopular comic book game, Wolverine: Adamantium Rage, which was released on the Super Nintendo and the Sega Genesis in 1994.

First Cover Based Shooter....

WinBack: Covert Operations, released in 1999, which was the first game to allow you to pop out and shoot around a piece of cover.

Sources.
http://www.giantbomb.com/regenerating-health/92-83/
http://www.giantbomb.com/iron-sights/92-567/
http://www.giantbomb.com/cover-system/92-55/
http://en.wikipedia.org/wiki/Open_world

Nothing used in gaming today is "new" it's all been done before however it has been polished.

But games like CoD, GoW, GTA and Halo started nothing. They took what was already around and polished it.
 

Michael Hirst

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May 18, 2011
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Demons Souls, it could have been a generic fantasy hack and slash fest but what we got instead was an infamously difficult but extremely fun game with one of the best combat systems I've experienced in an RPG. It's not a perfect game by any means but really good and stands out from the crowd.

Half Life 1, considering most of the FPS up until that point were based off Doom's style of gaemplay and even graphical style, Half Life in my mind was the first major fully 3D FPS with actual character interaction and a nice storytelling method besides text. Not to mention it was really fun.
 

Shadu

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Okami.

Okay, okay, it was in production around the same time as Twilight Princess and was partially inspired by said Twilight Princess, but it was the first game that you got to play as a wolf the WHOLE game, not just part of it.

Granted, Dog's Life did this too, but it was sort of a pathetic game, I thought.

However, Okami was inovative in the story it chose to tell and how it was presented and even the gameplay. But that's my opinion.
 

Michael Hirst

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Shadu said:
Okami.

Okay, okay, it was in production around the same time as Twilight Princess and was partially inspired by said Twilight Princess, but it was the first game that you got to play as a wolf the WHOLE game, not just part of it.

Granted, Dog's Life did this too, but it was sort of a pathetic game, I thought.

However, Okami was inovative in the story it chose to tell and how it was presented and even the gameplay. But that's my opinion.
If nothing else Okami was a very very pretty game, some really good presentation in that.