Doesn't make them right. They said it's the longest running game series because they're referring to the "Video game" term, not because it's actually a game.lapan said:http://en.wikipedia.org/wiki/Microsoft_Flight_Simulatorzehydra said:Then it's not a game.lapan said:Still, a simulation game often has neither. You can't "win" Windows Flight Simulator.zehydra said:Death is not necessarily a loss condition, nor does a game necessarily require a loss condition if there is a victory condition. (Play until you win)lapan said:Not really. Do simulator games have victory/loss conditions? There are also several games where you cant die. Are they not games?zehydra said:A game has to have a victory condition and/or loss conditionAtrocious Joystick said:A game is a type of activity meant for enjoyment and friendly competition and serve no direct productive purpose. An example of a game is chess or poker.
There is a "sub-genre" of games that are typically played on a computer or a special console, these games have no physical presence and instead give feedback through a video display, typically a computer screen or a TV. This type of game is therefore called a "video game" to distinguish it from traditional games.
The name still works.
Microsoft Flight Simulator (often abbreviated as MSFS or FS) is a series of flight simulator programs, marketed as video games, for the Microsoft Windows operating system. It is one of the longest-running, best-known and most comprehensive home flight simulator programs on the market. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. At 25 years[1] it is the longest-running software product line for Microsoft, predating Windows by three years. Microsoft Flight Simulator may be the longest-running PC game series of all time.
People seem to have different opinions from you regarding that.
Minecraft now is a game, but there was a time when Minecraft was pure creative mode, and that was not a game.DasDestroyer said:Before whichever patch it was, Minecraft had no victory condition, and most people don't consider the one it has now as a true victory condition, are you saying Minecraft isn't a game?zehydra said:Then it's not a game.lapan said:Still, a simulation game often has neither. You can't "win" Windows Flight Simulator.zehydra said:Death is not necessarily a loss condition, nor does a game necessarily require a loss condition if there is a victory condition. (Play until you win)lapan said:Not really. Do simulator games have victory/loss conditions? There are also several games where you cant die. Are they not games?zehydra said:A game has to have a victory condition and/or loss conditionAtrocious Joystick said:A game is a type of activity meant for enjoyment and friendly competition and serve no direct productive purpose. An example of a game is chess or poker.
There is a "sub-genre" of games that are typically played on a computer or a special console, these games have no physical presence and instead give feedback through a video display, typically a computer screen or a TV. This type of game is therefore called a "video game" to distinguish it from traditional games.
The name still works.
But that would mean shunning a quick fix for a long term solution, and we as humans HATE that.Adeptus Aspartem said:The urge for a new name probably comes from the stigma of the old. Wouldn't it be just better to fight the stigma than appear pretentious and just make a new one?
Apparently, that's a step up.ZippyDSMlee said:Because it has not degraded fully into interactive film/media.
This is interactive mediaZachary Amaranth said:But that would mean shunning a quick fix for a long term solution, and we as humans HATE that.Adeptus Aspartem said:The urge for a new name probably comes from the stigma of the old. Wouldn't it be just better to fight the stigma than appear pretentious and just make a new one?
Apparently, that's a step up.ZippyDSMlee said:Because it has not degraded fully into interactive film/media.
It must be enjoyable? So if someone doesn't like Metroid, Metroid is not a game? Or if a game has a purpose that isn't pure enjoyment, like Spec Ops: The Line, it can't be a game?Atrocious Joystick said:A game is a type of activity meant for enjoyment and friendly competition and serve no direct productive purpose. An example of a game is chess or poker.
Funny, I always thought that Dungeons and Dragons was a game. Or Minecraft. And in a sandbox game when you respawn, can you really call a death a "Lose" condition?zehydra said:A game has to have a victory condition and/or loss condition
Yes, and that seems to be a step up in the eyes of the people doing the complaining, you see.ZippyDSMlee said:This is interactive media
I see what you did there.... *twitch twitch* sorry I always think the world is out to get me..er is against me..er dose not agree with my opinion >>Zachary Amaranth said:Yes, and that seems to be a step up in the eyes of the people doing the complaining, you see.ZippyDSMlee said:This is interactive media
I know that the definition of game used here is word for word from the dictionary, but I would recommend altering it to say a game is an INTERACTIVE activity, to avoid the argument that the definition is too loose and could be applied to reading or watching TV. So reading a book or watching TV is not interactive, as no matter what you do, it does not change the story you are watching/reading. As far as driving around, that CAN be a game, depending on your mindset at the time. How fast can I get to my friend's house or can I beat that other car off the line would be games of sorts. Ultimately, I say a game is something interactive done for entertainment purposes.Zachary Amaranth said:It's so loose it renders the term meaningless. So now Minecraft is a game, but so is watching a movie or driving around or reading a book.DasDestroyer said:I can't say I agree with that. I usually try to avoid using dictionary definitions to prove my point since language isn't static, but in this case I feel it matches my gut feeling on the subject. A game is an activity engaged in for diversion or entertainment. Sure it may be a bit loose, but it certainly encompasses why I play most games - not necessarily to win or make someone lose, but to have fun.
At which point, it really doesn't matter anymore.
This does not mean that if you do not find something to be entertaining that it is not a game. I get bored with sports video games and do not find them fun, but they are still games. It was created to be fun and entertaining for a large group of people, and hence it is a game, even if it is not a genre I prefer or enjoy. Same with something like Spec Ops. I can be horrified or disgusted, but still be entertained.Xanadu84 said:It must be enjoyable? So if someone doesn't like Metroid, Metroid is not a game? Or if a game has a purpose that isn't pure enjoyment, like Spec Ops: The Line, it can't be a game?Atrocious Joystick said:A game is a type of activity meant for enjoyment and friendly competition and serve no direct productive purpose. An example of a game is chess or poker.
It must have competition? So Solitaire, Half Life and the single player components of most multiplayer games arn't games?
It can't be productive? So when I learned some history from Age of Empires, Age of Empires wan't a game? The existence of professional gamers makes Starcraft not be a game? oh, and what about foldit? http://fold.it/portal/
To refer back to Microsoft Flight Simulator, you can make your own victory and loss conditions. Simply, if I land the plane without crashing it, I technically have a victory. If I crash, I lose. Alternately, if I wanted to mess around, I could consider it a victory if I crash the plane into the ground creating a spectacular fireball. It's all in the mindset. Same as D&D, as Xanadu mentioned. It is a game, and while your characters can die, that is not a loss as long as the group had fun. So the only win/loss conditions are really did the people playing enjoy themselves or not.zehydra said:A game has to have a victory condition and/or loss condition
Never said it must be enjoyable. I said it must be meant for enjoyment. As in entertainment. That you find a particular game to be boring doesn't negate the fact that it was intended to be entertaining primarily. And while you might learn things from many games, just like you might learn something from movies, also doesn't negate the fact that it is primarily about entertainment. If a game primarily focuses on education, I'd argue that it isn't a game but rather interactive educational material.Xanadu84 said:It must be enjoyable? So if someone doesn't like Metroid, Metroid is not a game? Or if a game has a purpose that isn't pure enjoyment, like Spec Ops: The Line, it can't be a game?
It must have competition? So Solitaire, Half Life and the single player components of most multiplayer games arn't games?
It can't be productive? So when I learned some history from Age of Empires, Age of Empires wan't a game? The existence of professional gamers makes Starcraft not be a game? oh, and what about foldit? http://fold.it/portal/
Well, probably all of the members of the escapist forums would still be called gamers considering gaming is the focus for the site.erttheking said:Because the term works. I don't get why someone would be apposed to it, it's like those people that say that we shouldn't call ourselves "gamers", I just don't get it.
"I'm no longer enjoying this game" sounds like a loss condition to me.zehydra said:A game has to have a victory condition and/or loss condition
Well here is the problem. What you are discussing goes into the realm of containing infinite grey area. What percentage of a game must be entertainment? What is entertainment? Something that is entertaining may have common trends, but it can also contain infinite amount of subjectivity. Some people enjoy solving math equations, and if a math equation isn't used to make something real, then isn't it completely non-productive? The vast majority of games also contain learning of some kind. Maybe your learning about a very narrow and inapplicable set of mechanics and dynamics, but hey, there's a lot of weird things in science and math that fall into that realm. Often times games are not particularly practical learning, but then again, neither is string theory. Is the concept of game really a completely subjective process, depending on an individuals definition of "Primarily" "Focused" "Entertainment" and "Useful"? Because that sounds to me like your definition is too vauge to count as even remotely useful. Id argue that what you are discussing is things strongly correlated with games, but not a working definition.Atrocious Joystick said:Never said it must be enjoyable. I said it must be meant for enjoyment. As in entertainment. That you find a particular game to be boring doesn't negate the fact that it was intended to be entertaining primarily. And while you might learn things from many games, just like you might learn something from movies, also doesn't negate the fact that it is primarily about entertainment. If a game primarily focuses on education, I'd argue that it isn't a game but rather interactive educational material.Xanadu84 said:It must be enjoyable? So if someone doesn't like Metroid, Metroid is not a game? Or if a game has a purpose that isn't pure enjoyment, like Spec Ops: The Line, it can't be a game?
It must have competition? So Solitaire, Half Life and the single player components of most multiplayer games arn't games?
It can't be productive? So when I learned some history from Age of Empires, Age of Empires wan't a game? The existence of professional gamers makes Starcraft not be a game? oh, and what about foldit? http://fold.it/portal/
Same thing goes for productivity, I don't think even a visual program which main goal is to aid in production or the providing of a service could be called a game, even if it is fun to use. It would be some sort of work tool or office program. And I would hardly call making money off of playing a videogame an example of productivity. I'm not saying there's anything wrong with it, I don't consider football stars to be productive either. To be productive is to provide a service or be a part of the chain of production of goods. In my mostly honest opinion.
My point still stands. A video game is a product that is meant for entertainment, competition (playing against a computer is still competition), has no productive purpose and displays feedback through a video screen of some sort.
I got it!dessertmonkeyjk said:Hmm...
Cyber Entertainment...Interactive Virtual Software...SimGame...Fun Software...LaLa Simulator...
I got nothin'.