Huh. Didn't take this thread too long to turn to shit.
Anyway.
Visual novels offer a different experience than that offered by more traditional forms of interactive media. As this thread has clearly demonstrated, that experience is not to everyone's tastes. And that's fine. To try to claim that there is no merit in the entire format because you happen to dislike it? Not so much. Not that I can stop you or even care to try.
The biggest advantage that VNs have for me is that -in the longer ones- they do a far better job of developing characters and their relationships with one another than any other form of media I've found, with the possible exception of actual novels. Furthermore, the first-person perspective, combined with the artwork and(in newer titles) voicework helps me feel more connected to the characters than I am in any but the best novels I've read.
I'm not an overly emotional person. I don't get upset easily, and people typically describe me as either "calm" or "cold" depending on whether they like me or not. I've never cried to movies or novels. My first visual novel had me emotionally wrecked for a week. There are songs from certain scenes in visual novels I've read that make my breath catch in my throat even a year after I've read them. That's the level of connection I feel after having spent 50+ hours reading a good VN.
The sex scenes... are a problem, I admit. It's not that they are there. I read erotic fiction from time to time, so there's no problem with that. It's that they are usually horribly written, even when the rest of the VN is amazing. Well that, and that in many VNs, the sex scenes are just a remnant from the format's roots in Japanese dating sims: they are just there as a "reward" for the player. Incidentally, Saya no Uta isn't one of those. However much one may or not like them, the sex in that VN definitely has narrative importance. On the other hand, Muv-Luv, one of my favorites, is a classic example of "You finished the route! Have some sex!" On the whole, I'd really like VN developers to take greater care when deciding if and how to include such scenes in their work.
I get why some people don't like VNs. They don't fufill the same need that people are going to games for in the first place. If there is a sliding scale between pure gameplay(arcade games, puzzlers) and story(JRPGs), visual novels are so far on one end that it's no surprise that many people -both fans and otherwise- don't consider them to be games at all. I'd argue that even then it depends on what title you are reading, since some are more interactive than others(Fate/Stay Night has 40 different bad endings you can reach for making the wrong choices), but hey... opinions.
Anyway.
Visual novels offer a different experience than that offered by more traditional forms of interactive media. As this thread has clearly demonstrated, that experience is not to everyone's tastes. And that's fine. To try to claim that there is no merit in the entire format because you happen to dislike it? Not so much. Not that I can stop you or even care to try.
The biggest advantage that VNs have for me is that -in the longer ones- they do a far better job of developing characters and their relationships with one another than any other form of media I've found, with the possible exception of actual novels. Furthermore, the first-person perspective, combined with the artwork and(in newer titles) voicework helps me feel more connected to the characters than I am in any but the best novels I've read.
I'm not an overly emotional person. I don't get upset easily, and people typically describe me as either "calm" or "cold" depending on whether they like me or not. I've never cried to movies or novels. My first visual novel had me emotionally wrecked for a week. There are songs from certain scenes in visual novels I've read that make my breath catch in my throat even a year after I've read them. That's the level of connection I feel after having spent 50+ hours reading a good VN.
The sex scenes... are a problem, I admit. It's not that they are there. I read erotic fiction from time to time, so there's no problem with that. It's that they are usually horribly written, even when the rest of the VN is amazing. Well that, and that in many VNs, the sex scenes are just a remnant from the format's roots in Japanese dating sims: they are just there as a "reward" for the player. Incidentally, Saya no Uta isn't one of those. However much one may or not like them, the sex in that VN definitely has narrative importance. On the other hand, Muv-Luv, one of my favorites, is a classic example of "You finished the route! Have some sex!" On the whole, I'd really like VN developers to take greater care when deciding if and how to include such scenes in their work.
I get why some people don't like VNs. They don't fufill the same need that people are going to games for in the first place. If there is a sliding scale between pure gameplay(arcade games, puzzlers) and story(JRPGs), visual novels are so far on one end that it's no surprise that many people -both fans and otherwise- don't consider them to be games at all. I'd argue that even then it depends on what title you are reading, since some are more interactive than others(Fate/Stay Night has 40 different bad endings you can reach for making the wrong choices), but hey... opinions.