WAAAAGH! - Warhammer Online: Age of Reckoning (Pre)view

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HSIAMetalKing

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With EA Mythic's Warhammer Online NDA recently lifted, the internets have been flooded with new information about the new MMO on the block. While the game won't be released until September 18, people are already forming their final opinions. Some are proclaiming WAR the "WoW Killer", while others are simply writing it off as a "WoW Clone". Comparisons between the two are inevitable-- with Blizzard setting the MMORPG standard, one is practically forced to talk about Warhammer in terms of Warcraft.

So that's what I'll do.

This is a summary of my experiences in Warhammer Online: Age of Reckoning during the final Closed Beta phase.

(Disclaimer: All screenshots were taken using the game's lowest graphic settings)



From the get-go, new players are faced with the daunting task of creating a character. There are two armies, six races and twenty classes to choose from. To assist the uninformed newcomer with their selection, each class's description is labeled with what we MMO junkies like to call a class "role". Everything is represented-- Tank, Healer, Melee/Ranged DPS. Fans of the Warhammer franchise will be pleased to see that WAR breaks away from the ultra-generic "Warrior, Mage, Priest" set in favor of lore-appropriate class titles such as "Squig Herder" and "White Lion".

Once in the game-proper, I was greeted by the oh-so familiar WoW GUI layout.



Mini-map in the top right, targeting info in the top left, action bars on the bottom... everything's pretty much the same. But oh, wait! I soon discovered a very neat little feature--



This interface allows you to drag and position different GUI windows to suit your tastes. A useful option, to be sure-- but as a man who has spent many a lonely night in front of the WoW interface, I decided to leave things be and dive headfirst into some good, old-fashioned MMO action.

Which, of course, means completing quests! And oh, are there ever quests.



Most of the quests I completed during my time in the game were the same sort I encountered in every other MMO. I say "most" because, after every handful of "kill/collect X of those/these", you get to do some really cool shit. Lobbing my Orc over Dwarfish battlements using a catapult, arming and firing a hellcannon... these are all nice little distractions from the hum-drum of mindless slaughter.

Speaking of mindless slaughter, I might as well talk about the combat.

Critics of MMORPGs frequently cite the "click" combat as a weak point of games in the genre. Those people will not like Warhammer.

Combat in Warhammer is almost identical to combat in World of Warcraft. Using the different skills and spells your character amasses by leveling up, you slaughter hordes and hordes of (quickly) respawning enemies. You are rewarded for this with experience, quest items, and lovely, lovely l00t. There are also Achievements-- those measures of worth that are becoming ever more prevalent in modern gaming. You get them for doing all sorts of things-- and some of them even unlock special player titles which let you show everyone you meet how much better you are than them.

Now, up to this point I have been mainly prattling on about things Warhammer has that every other MMO in the world has-- let me now shift gears and talk about some of Warhammer's more innovative (that word we all love) features.



The Tome of Knowledge may not seem very exciting to some people, but I quickly found myself lost within its virtual pages. It is essentially a record of everything your WAR character has ever done, ever. It records your kills, playtime, areas visited, quests completed, achievements, races encountered... everything. It is a handy reference tool for keeping up with the game's ongoing plot (more on that later), reading up on bits of lore and information on important characters... all the stuff nerds like me love.

Excited yet? No? Let's talk about RvR-- the cornerstone of Mythic's marketing campaign.

While I consider myself more of a PvE-oriented MMOtard, some people would simply prefer to PvP. Those people are able to immediately jump into the battleground scenarios. These instanced zones operate like objective-based quests that pit the armies of Order and Destruction against one another. Those PvPers will be excited to find that killing other players and completing objectives yields experience. In theory, this means one never really needs to complete normal quests to level up. Even if you enter one of these fights at a low level, your stats are curved based on those of your higher-level opponents (gear and skills remain the same) in order to even the playing-field. Participating in PvP battles also yields a special type of "PK experience" (PKP, if you will) that can be used to purchase new equipment.

There is also a bunch of stuff to do with controlling territories for your character's army, but I didn't have time to get into all that.

Public-Quests are another selling-point of Warhammer. These are cooperative PvE scenarios that have large groups of players working together to finish special quest objectives. The Public-Quests are also a method through which one "progresses" in the game's "story". Also, I should mention, they're fucking fun.



Completion of Public-Quests requires a much higher degree of teamwork and tactic than normal fare. Depending on the scenario you'll have to work with your group to defeat large numbers of enemies, fight off huge bosses, use special items, and use the environment to your advantage to succeed and rack up not only ph4t l00t, but also "influence" that can be used to (you guessed it) purchase new equipment.

While I've left out a lot in this preview (partly because I ran out of ideas, and partly because the beta did not include most of the game's content), I think I have summarized most of the big talking points. Warhammer is shaping up to be a solid MMORPG-- one that is certainly fit to step into the ring with big boys like World of Warcraft.
 

Ultrajoe

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Apr 24, 2008
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you bastard.

I just got over WoW

And now i'm going to be playing yet another MMO, thanks to this review and its juicy screenshots.
 

darknight910

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Apr 15, 2008
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Excellent review Metal King, getting my hopes up for a game that just might be my next full on addiction. ^_^ Can't wait to fight in the name of Tzeentch, the Lord of Change. Though to be honest, I hope in future updates Khorne will play a bigger role. Because, you know, BLOOD FOR THE BLOOD GOD! SKULLS FOR THE THRONE OF KHORNE!!!
 

Malidictuim

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Dec 5, 2007
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I been in that beta lately.
The PQs are more fun in 5 minutes than all of WoW can ever be.
PvP (Or RvR if you wanna be picky) is more balanced, gear is more interesting, graphics are better, blah blah blah

Bottom line is:

(WoW)-(All WoW's shit parts)+(Improvements to fill gaps)

Although, everyone on Order plays a Bright Wizard and everyone on Destruction plays a Chosen.......
And you collide with people instead of moving through them.

All in All, I choose WAR over WoW. And I'll enjoy playing my Goblin Shaman and Chaos Chosen.
 

Malidictuim

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Dec 5, 2007
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Khorne would be nice, I agree with you there darknight910, but all the moves are based on Magic and Melee so you aren't gonna get much from your fellow Khornates apart from an axe to the head. Still, Tzeentch is pretty badass. Go Go Tree-with-eyeball-in-Chaos-start-place =D
 

HSIAMetalKing

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Jan 2, 2008
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Looking through my screenshots, I remembered something neat that I neglected to include in the preview.



The ability to "dye" your armor different colors! Just another of those small things that I am glad the developers included-- this way, you don't look exactly like every other character in the game.
 

BentNeatly

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Aug 25, 2008
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HSIAMetalKing post=326.69532.662936 said:
Warhammer is shaping up to be a solid MMORPG-- one that is certainly fit to step into the ring with big boys like World of Warcraft.
Oops. You said "Big Boys". Plural. that implies theres more than one.
 

irishdelinquent

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Jan 29, 2008
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I am slightly scared for the game now, after seeing these screenshots. Oh, it's not anything about the gameplay, nor is it that the game looks bad...it's my Warhammer anal-ness. Every Orc and Goblin player knows that Skarsnik (and his lovely pet Gobbla) is Warlord of the Eight Peaks...not Grumlok, as it says in the one screenshot.

(I am fully aware of how tiny this detail is in the grand scheme of things. I am fully aware of how I am being incredibly anal about this. But Skarsnik and Gobbla are my favourite characters in all of Warhammer, and to see this made me upset...that is all)
 

Danny Ocean

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Jun 28, 2008
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Ultrajoe post=326.69532.662983 said:
you bastard.

I just got over WoW

And now i'm going to be playing yet another MMO, thanks to this review and its juicy screenshots.
But there's no Tyranids in it, can you cope, Joe?


Hmm..40k online... that would be awesome.
 

Spleeni

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Jul 5, 2008
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:/
To me, A MMORPG is a MMORPG. And MMORPGs are boring. Now, a MMORTS! THAT would be awesome.
 

Stammer

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Apr 16, 2008
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Since Warcraft is essentially a clone of Warhammer, I find it hard to say that Warhammer Online is a clone of World of Warcrap. I really don't have much to say about it except I'm really hoping this game will be good, and at the same time, will draw everyone away from WoW.
 

poleboy

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May 19, 2008
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Nice little preview. This may seem stupid, but the Tome of knowledge is actually a bigger selling point for me than some of the other cool stuff like RvR and public quests. I'm a total stat-whore.
 

Necrohydra

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Jan 18, 2008
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I've been a fervent opponent of joining ANY MMO ever since I quit the first one I played. Not too long ago, a few friends approached me and said they are going to be getting WAR when it came out. Naturally, I've been a "little" skeptical.

However, after reading this review, maybe I'll give it a shot.
 

LewsTherin

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Jun 22, 2008
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It looks like a win, really happy their breaking away from the strict character one-spec-one role stuff you see in WoW. It seems that your character CAN actually do everything it's supposed to do, EG. the paladin-esque class CAN tank and heal and dps, not just one at the exclusion of all else. :D

Also The inclusion of a stat book, achievements, more quests than just kill X of Y in the beginning levels (if I interpreted you correctly)sounds like this MMO is actually trying to be a decent game as well.
 

HSIAMetalKing

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Jan 2, 2008
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Nine days until the Open Beta goes live-- if any of you preordered the Collector's Edition (like me), we should really make it a point to claim one of the servers in the name of the Escapist.
 

Shiba Damori

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Aug 29, 2008
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Well It seems that I may have to actually look at trying this MMO alhtough i don't know if i will ever have enough time to play more then one. At least now there seem to be options as opposed to the newest fad and wow.