The boss in the tutorial of Dark Souls. I'd seen memes about it, and it had been one of the things that had me interested in the game: I'd watched a couple of youtubers play the tutorial for the first time, and they were getting absolutely wrecked. I played it and took him down without a hitch. Luckily, the rest of the game more than made up for the initial disappointment.
Well for one, Fable 2 didn't even have an ending, that left me quite annoyed at the game, I played and somewhat loved the game and it just backhands me without a boss.
Now Fable 3, while it did have a boss, it wasn't that great. Then when you compare Fable 3 to the original package, you just sigh and give up the game.
I am genuinely surprised that nobody has mentioned the Space Terminator from Mass Effect 2 yet. Not only was it a Space Terminator, you spent most of the battle fighting regular Collectors, with it in the background. You then take occasional potshots at it's eyes, while hiding behind cover.
The Sauron battle in the Third-Age. Of course all the boss battles sucked because the combat sucked, but Sauron had a crud load of health yet could do barely any damage at all. (It didn't help the fight was framed really stupidly).
Simple Bluff said:
Final Fantasy X.
The very final fight against Yu Yevon's true form. Aesthetic wise, it's very silly. It turns out that the near omnipotent deity who's kept the world on it's knees for a millennium is a floating bug. Not a particularly interesting looking bug at that. It really seemed like the kinda design that was thrown together at the last minute.
But who cares how it looks. So long as it's still a good fight it shouldn't matter, right? Well, that's the worst part. For reasons left unsaid, your entire party is granted the Auto-Life ability, which literally means you can't die (if your health reduces to 0, Auto-Life kicks in and restores you to full health). Well, not literally literally. It is possible to lose the fight, but it requires careful strategy. Yes, strategy to lose to the final boss.
I'm... genuinely surprised that I'm the first person to mention this after nearly two full pages.
I'm always surprised that people consider that one a boss fight. If you asked me who the last boss in FFX was, I'd say
Jecht
every time. The part after that was just a thematic wrap up and the immortality was part of that. It was just experimenting with something other than a cutscene.
The fight with S. just after you enter Sin was one of those to me though. Pretty much everytime you fought the guy it was a tough battle with some really stretching tactics and then end on a battle which just needs a couple of Null Elements? I've heard someone argue that that one was deliberate too, but it still felt too complex for it to be purposefully a walk-over fight.
gigantor21 said:
The final fight with the club dude and Mathias in Tomb Raider.
It was a huge comedown after that incredibly badass fight with all the Stormguard at the gate of the palace. After how satisfying the combat has been up to that point, I expected so much more.
This one so much. I generally think the end dropped the ball in a lot of ways (it felt like they were trying too hard to get Lara back to her old character instead of sticking with the new one) but that fight in particular was a let down.
Someone also brought up Uncharted 3 which I have to agree with. Those games have always had bad end-game boss fights (so it's fitting Tomb Raider kept up the tradition) but at least the other two weren't easy.
GloatingSwine said:
Soviet Heavy said:
Knights of the Old Republic: Darth Malak. You can either let him run and suck the life out of the Stasis Jedi, prolonging the fight by up to ten minutes, or you can ignore Malak, run around and suck their life out yourself before he can, and then finish him off with one or two Force Speed buffed Flurries.
It's actually possible to come up with builds that can't affect the stasis jedi at all.
I've known people be unable to complete the game because their build is suddenly "wrong" for the final boss despite it having worked for everything else.
(I had a build with no powers that could affect them but I was a combat monster so I did just smash his health down ten times. Bearing in mind I was strong enough to bring him under his threshold to activate force cutscene powers in a single round of combat).
I tend to expect RPGs to have easy final bosses nowadays (at least when you can't grind) because there's too much chance of building yourself into an impossible situation like with Malak.
The earlier fight with Malak is definitely one of these sort of fights in retrospect. I guess they didn't build it up which is a saving grace, but it just makes it worse that Malak cutscene cheats to take you out when you can destroy him in almost one hit
I tend to expect RPGs to have easy final bosses nowadays (at least when you can't grind) because there's too much chance of building yourself into an impossible situation like with Malak.
The earlier fight with Malak is definitely one of these sort of fights in retrospect. I guess they didn't build it up which is a saving grace, but it just makes it worse that Malak cutscene cheats to take you out when you can destroy him in almost one hit
It's exacerbated by the fact that you have to solo the final boss, so you might have been farming out all the destroy droid tree to another character (like Jolee) whilst focusing on choppy combat with your main, for instance. And that's fine because it works (and indeed is pretty optimal for most of the game, and always will be in any party based combat system, when something is needed in rare instances not all the time it's always best to have one character specialised in doing it not everyone because then everyone else has powers that are useful more of the time).
And all of a sudden that goes away because you're fighting solo and you need the one power in the game that's useful the most rarely (or Throw Lightsabre which isn't useful at all so why would you have it?) to proceed.
And yeah, the first Malak fight was cutscene bullshit a go go. "Oh noes he is too strong it took a whole combat round to kill him, Bastila, quick, sacrifice yourself for the greater plot!".
It's like they don't play videogames and don't have any idea how people who do play videogames are going to approach a situation. (See also: Power trees in MMOs, there's always an optimal build. Devs notice "everyone is using same build", so they fiddle with the tree to try and introduce "variety", and then the new best build gets found and everyone uses it).
The very final fight against Yu Yevon's true form. Aesthetic wise, it's very silly. It turns out that the near omnipotent deity who's kept the world on it's knees for a millennium is a floating bug. Not a particularly interesting looking bug at that. It really seemed like the kinda design that was thrown together at the last minute.
But who cares how it looks. So long as it's still a good fight it shouldn't matter, right? Well, that's the worst part. For reasons left unsaid, your entire party is granted the Auto-Life ability, which literally means you can't die (if your health reduces to 0, Auto-Life kicks in and restores you to full health). Well, not literally literally. It is possible to lose the fight, but it requires careful strategy. Yes, strategy to lose to the final boss.
I'm... genuinely surprised that I'm the first person to mention this after nearly two full pages.
xD seriously! I clicked this topic and immediately did a search for all iterations of Final Fantasy X. Nothing on the first page, so I started thinking "no frickin' way has no one brought this up yet..." Thankfully you did bring it up, though it is very surprising that no one in the 67 posts before yours mentioned it. And your spoiler box hits pretty much exactly what I was going to say: Yevon is a giant floating tick (I'm guessing to signify that he's a parasite on the world) and it's impossible to lose to him unless you kill your own party TWICE. What's that? Not easy enough for you? Well how about the fact that he only attacks with gravity attacks ensuring that your party will get low on health and be able to use their limit breaks pretty much every single turn!
Yevon was the boss that shattered my faith in the series. I suffered through the horrendous plot (don't worry, death is nothing more than a mild inconvenience as long as no one Sends you!), the atrocious voice acting, and the mind-numbing sidequests. But to show up against a final boss who CAN'T KILL YOU is just plain insulting. And that's pretty much when I lost all interest in the series and I haven't played another one since.
Well, technically I played X-2.......for about 2 hours after I rented it. I then returned it the same day and said that it didn't work for some reason. The guy offered to let me check out a different copy of the game, but I said I'd rather get a different game all together.
To be honest, my memory of FFX is very fuzzy. The only moments I remember with clarity are; the horrible laughing scene(I blame the internet for this one, it comes up often), the hugging scene, Titus crying in the ending and being very frustrated dodging fucking lighting 200 times(I remember this clearest... though I don't remember if the wand or rod I got from doing it was worth it). I can't for the life of me remember actually fighting the giant space whale... frog... rocket... thing... was it a cut scene?
To be honest, my memory of FFX is very fuzzy. The only moments I remember with clarity are; the horrible laughing scene(I blame the internet for this one, it comes up often), the hugging scene, Titus crying in the ending and being very frustrated dodging fucking lighting 200 times(I remember this clearest... though I don't remember if the wand or rod I got from doing it was worth it). I can't for the life of me remember actually fighting the giant space whale... frog... rocket... thing... was it a cut scene?
Yeah, you fight him from the deck of the airship. Nevermind the fact that the giant space whale monster is capable of launching super kamehame death beams capable of destroying entire cities. No, let's just go out on deck and have Wakka throw a frickin' dodgeball at it's fin (that's the first part of the fight, you fight one of it's flippers) for a while. You then jump on it's back and fight what looks like a giant anus. Then you get to go inside for the final dungeon.
From my WoW days, I'd chalk many up for anticlimactic, naturally, with so many being present, but I think the one that disappointed me most was not one, but two jormungars.
Hold up your hands. Pretend they are Jormungars. That is how many Jormungars you must face IN THE MOUNTAINS. TWO AT THE SAME TIME.
epikAXE said:
Pinwheel in Dark Souls. In a game rewound for its crushingly hard boss battles, a boss that you can just run up to and kill with three swings of a sword felt a bit out of place
That's also the only battle you can summon Paladin Leroy for, and he's basically the best. He has healing magic he uses on himself ffs.
My own answer is Granny Rags from Dishonored. Stand on a rock and she can't hit you, and in a game all about verticality and the ability to explore the open environment top to bottom. On the flip side, the assassin dude whose name I can't remember was a great fight. Just try to walk up to him in time stop like I did, it blew my mind.
RJ 17 said:
Yeah, you fight him from the deck of the airship. Nevermind the fact that the giant space whale monster is capable of launching super kamehame death beams capable of destroying entire cities
This has probably been mentioned but I'm not going to read all four pages to check.
Pinwheel from Dark Souls.
I was expecting him to be like all the other bosses so I got my good weapons out, circled round him cautiously, gave out a tentative swing of the sword and took out half his health. Really?
The Gaping Dragon in Darksouls. Its so easy to beat, just stay to the right and avoid the charges. However it is one of my favourit monster designs in any game ever. So terrifying to look at... but so easy.
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