Don't worry, 4e shall never stain your honourFlying-Emu said:Just wanted to make sure everyone knew![]()
Don't worry, 4e shall never stain your honourFlying-Emu said:Just wanted to make sure everyone knew![]()
Firstly, a Standard Array is 16, 14, 13, 12, 11, 10. Yes? So I put:Higurashi said:Now that ain't standard array. Makes me want to modify Marisa. >=3ninjablu said:*sheet snip*
Anyway, I think her sheet is done now. Unless I can modify her, in which case I shall do so on the morrow.
That Standard Adventure's Kit right there cost you 15 gold, leaving your military salary 85 gold pieces left over. I strongly suggest you use that 85 gold to get yourself some arms and armor.Higurashi said:100 gold (left of her military salary)
2 lb Backpack
5 lb Bedroll
Flint and steel
1 lb Pouch (belt) x1
10 lb Rations (1 day) x10
10 lb Rope (50', hempen) x1
2 lb Sunrods x2
4 lb Waterskins x1
"You come to MY forum steps, throw down the burnt corpses of Dead 4e books, Threaten MY..."Flying-Emu said:4e DnD books are the only pieces of text that I heartily endorse burning.lostclause said:I know flying emu does dnd (not sure of edition), you could pm him to see if he's interested.
Oh yeah, racial bonus. Hm, I thought the adventure's kit came with the basic equipment. Oh well, it'll probably come to use. About shopping, you haven't told us we can do that before the game has even started. I don't jump to conclusions.ninjablu said:Firstly, a Standard Array is 16, 14, 13, 12, 11, 10. Yes? So I put:
Strength: 12
Constitution: 14
Dexterity: 11
Intelligence: 13
Wisdom: 10
Charisma: 16
However, Half-elves get a +2 racial bonus to both Constitution and Charisma, hence resulting in the numbers I posted.
Similarly, you actually have a 13 in Strength, but you used your Human's bonus to make that a 15.
So no, I'm quite certain that's a standard array. If you wish to toggle numbers around, be my guest.
Secondly,
That Standard Adventure's Kit right there cost you 15 gold, leaving your military salary 85 gold pieces left over. I strongly suggest you use that 85 gold to get yourself some arms and armor.Higurashi said:100 gold (left of her military salary)
2 lb Backpack
5 lb Bedroll
Flint and steel
1 lb Pouch (belt) x1
10 lb Rations (1 day) x10
10 lb Rope (50', hempen) x1
2 lb Sunrods x2
4 lb Waterskins x1
Your best bet would be plate mail and a heavy shield, as your class is literally the only class able to use plate mail off the bat. That still leaves you 25 gold to get yourself a weapon and a holy symbol, which is actually about perfect.
I mean, your character does seem the type to just go up and punch people, but that doesn't do so hot when they're covered from head to toe in metal plating. XD
Sorry, I was trying to tell give you the go ahead here:Higurashi said:About shopping, you haven't told us we can do that before the game has even started. I don't jump to conclusions.
Wish I had been awake earlier, I would have told you to not go through the trouble. I'm full up. I would consider starting up a second campaign, but D&D campaigns are really high maintenance so trying to do two at once while attempting to get one started here in real life would be a tad overkill on me.Atvomat_Nikonov said:Is it too late for me to join up?
I have basically no knowledge of DnD, but I made a basic character sheet for some Pen and paper RPG a while back. I also don't have a fancy player handbook and have no chance of getting access to one. If it isn't too much trouble, would someone who is willing to make a character for me? The character sheet is posted below, but it's very very basic and probably doesnt match up with many concepts of DnD but it does outline the type of character I would want.
Race: Beastman
Name: Bald Eagle Brennan
Level: 1
Class: Warrior
Luck: 8 (18 for critical hit chance)
Strength: 9
Dexterity: 7
Constitution: 7
Agility: 5
Intelligence: 4
Trait 1: One handed Swords lv 1
Trait 2: Heavy Armour lv 1
Trait 3: Shields lv 1
Perk: Finesse, Extra chance to critical hit, equal to 10 extra points of luck
EDIT: Found a Fourth Edition character generator, so I'm gonna flick through that and see what I come out with. Also gonna wikipedia race bonuses and whatnot, so I get some basics down.
EDIT 2: Got a decent character down, she's a ranger.
Nicola Marié Evans
Female Human Rogue / Ranger
Level 1
Lawful Good
Representing Brendan
Strength 13 (+1)
Constitution 11 (+0)
Dexterity 16 (+3)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 12 (+1)
Height: 5' 8"
Weight: 145 lb
Skin: Tan
Eyes: Hazel
Hair: Light Brown; Curly
Maximum Hit Points: 23
Bloodied: 11
Surge Value: 5
Surges / Day: 6
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +3 = + 3 [dexterity]
Base Strength Attack: 1d20 +1 = + 1 [strength]
Base Dexterity Attack: 1d20 +3 = + 3 [dexterity]
Base Constitution Attack: 1d20 +0 = + 0 [constitution]
Base Intelligence Attack: 1d20 +3 = + 3 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [charisma]
Armor Class: 15 = 10 + 3 [intelligence] + 2 [leather]
Fortitude Defense: 12 = 10 + 1 [Human] + 1 [strength]
Reflex Defense: 16 = 10 + 1 [Human] + 2 [rogue] + 3 [dexterity]
Will Defense: 12 = 10 + 1 [Human] + 1 [charisma]
Armor: Leather (15 lb)
Shield: None
Attacks:
Unarmed Melee: +1 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength bonus]
Short sword: +4 vs AC [+1 strength attack] [+3 proficiency]; damage 1[W]=1d6+1 [strength bonus] 2 lb (Light blade) Usable Off-hand
Hand crossbow: +5 vs AC [+3 dexterity attack] [+2 proficiency]; damage 1[W]=1d6+3 [dexterity bonus] range 10/20 2 lb (Crossbow) Load free
Deft Strike +3w [base dexterity attack] vs AC
Piercing Strike +3w [base dexterity attack] vs reflex
Sly Flourish +3w [base dexterity attack] vs AC
Positioning Strike +3w [base dexterity attack] vs AC
Blinding Barrage +3w [base dexterity attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
130 lb.
260 lb.
650 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.
Languages: Common; (? 1 more)
Rituals Known:
Skills:
Acrobatics: +3 = 3 [dexterity]
Arcana: +3 = 3 [intelligence]
Athletics: +6 = 1 [strength] + 5 [class training]
Bluff: +6 = 1 [charisma] + 5 [class training]
Diplomacy: +1 = 1 [charisma]
Dungeoneering: +5 = 0 [wisdom] + 5 [class training]
Endurance: +0 = 0 [constitution]
Heal: +5 = 0 [wisdom] + 5 [multiclass training]
History: +3 = 3 [intelligence]
Insight: +5 = 0 [wisdom] + 5 [class training]
Intimidate: +1 = 1 [charisma]
Nature: +0 = 0 [wisdom]
Perception: +5 = 0 [wisdom] + 5 [class training]
Religion: +3 = 3 [intelligence]
Stealth: +8 = 3 [dexterity] + 5 [class training]
Streetwise: +1 = 1 [charisma]
Thievery: +8 = 3 [dexterity] + 5 [class training]
Feats:
Warrior of the Wild [multiclass ranger]
Two Weapon Fighting
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+1 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action]
Bull Rush: +1 [base strength attack] vs fortitude [standard action]
Grab: +1 [base strength attack] vs reflex [standard action]
Move grabbed target: +1 [base strength attack] vs fortitude [standard action]
Escape: +3 [acrobatics] vs reflex / +6 [athletics] vs fortitude [move action]
Deft Strike [Level 1]
Piercing Strike [Level 1]
Sly Flourish [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Hunter's Quarry [Warrior of the Wild multiclass ranger][minor action] -- bonus damage 1d6
Positioning Strike [Level 1]
Daily Powers:
Blinding Barrage [Level 1]
Human
* One extra at-will power from your class (already included)
* One bonus feat at 1st level (already included)
* One bonus skill from the skill class list (already included)
* +1 to fortitude, reflex, and will defenses
Rogue
* First Strike
* Rogue Weapon Talent
* This rogue chose the artful dodger style. Remember to add your charisma modifier to AC against opportunity attacks.
* Sneak Attack [+2d6 at level 1] [once per round with combat advantage]
Nicola Marié Evans's Equipment:
19 lb Weapons / Armor / Shield (from above)
4 lb Crossbow bolts (quiver of 20) x2
2 lb Backpack
5 lb Bedroll
2 lb Chain (10 feet) x1
5 lb Crowbar
Flint and steel
4 lb Grappling hook
2 lb Hammer
5 lb Pitons x10
1 lb Pouch (belt) x1
10 lb Rations (1 day) x10
10 lb Rope (50', hempen) x1
2 lb Sunrods x2
4 lb Waterskins x1
1 lb Thieves' tools
76lb Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures:
http://www.pathguy.com/box.gif
More about Nicola Marié Evans:
Sorry, we're full. They're on the uprising here though, so maybe you will find a new campaign soonish. The only other d20 game going on right now is <url=http://www.escapistmagazine.com/groups/view/Wilsons-Grimm-RPG>Wilson's Grimm RPG, which I would join like *that* if I had the time.Sviests said:Still have a free spot there?
I don`t know any rules, but i`m willing to learn and I am a fast learner. I already ordered 4th ed complete rulebook set. So I want to get ready for the big campaign. I really want to play! Of course if you can`t then ok.
You can, but if you don't have the PH, i would recommend waiting for me to make to make it for you.MasterSqueak said:So my character is okay? I can work on equipment now?
higurashi said:Standard Actions: Attack; Administer a potion; Aid another; Bull Rush [push enemy one square, shift into unoccupied square]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense [+2 to all]; Sustain standard action; Second Wind; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Thievery depending on circumstances);
Move Actions: Crawl[prone, half speed]; Escape frrom a Grab; Run [speed +2, grant combat advantage]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk; Spend an Action Point [free action, not in surprise round]
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encumbrance:lostclause said:Right, character sheet done (except for carrying loads. I'll need help for those). I'll edit in the bio. If I've made a mistake be sure to tell me.
Eldarin Wizard Level 1
Strength: 11
Constitution: 13
Dexterity: 14
Intelligence: 18
Wisdom: 14
Charisma: 10
Maximum HP: 23
Bloodied:
Surges/Day: 7
Surge Value: 6
Size: medium
Speed: 6
Vision: low-light
Initiative: +5
Armor Class: 12
Fortitude:+1
Reflex:+2
Will:+5
(+5 vs charm)
Abilities: All are Standard actions unless marked otherwise.
AT-WILL: Cantrips.
Cloud of Daggers
Magic Missile
ENCOUNTER: Arcane Implement, orb of imposition.
Ray of Enfeeblement
Fey step
DAILY: Sleep
Encumbrance:
- Normal Load:
- Heavy Load:
- Maximum Drag Load:
Languages Known: Common, Eldarin
Rituals Known: Tenser's floating disk
Make whole
Endure Elements
SKILLS:
Arcana: ( Intelligence)
Diplomacy: ( charisma)
Insight: ( wisdom)
Nature: ( wisdom)
Religion (Intelligence)
Feat: Improved initiative
Features:
Equipment:
- Standard Adventurer's Kit:
Backpack
bedroll
Flint and steel
belt pouch
trail rations (10 days)
hempen rope (50 ft.)
2 sunrods (bright light radius 20 for 4 hours)
waterskin
Arcane Implement, orb
Ritual/spell book
Longsword
Money: 5gp
Total weight: 40lbs
Suggestions taken (although I've kept sleep as my prepared daily). Fair enough about diplomacy, I've got a lousy charisma. Thanks for your help.ninjablu said:snip