War of the Wyrms: Accepting Players

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lostclause

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ninjablu said:
Lostclause: Hmm. What were artificers in 3.5? I'll see if there is a parallel in 4e. Some things were named differently with the switch.
They were guys which specialised in making things and had a medium amount of spells (like bard) for assisting constructs. Gained an xp reserve for crafting items at each level. Got lots of free item crafting feats.
I was just thinking that if one of the other pcs is going to be a warforged, a artificer would be beneficial. Plus I've always wanted to play one (I'm usually dm for our group so my play options are limited).
 

Dramatic Flare

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Jun 18, 2008
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hmm. One thing I should mention about skills for you specifically is that there only seventeen of them. points are not allocated. You are "trained" and that gives you a static +5 bonus to that skill, although there are other modifiers.

Crafting isn't one of them.

I would, as DM, be willing to allow you to craft items, and there would be experience involved. But I don't think I could work in an artificer. The artificer sounds like he would occupy a "leader" role, that is aiding its allies. We have five now, possibly, which is enough to run the game. We could even have two "leader" roles (the bard is the other kind) but I don't think I have a direct switch.
Most of the aids that a leader gives is to the entire party, or a single ally at a time, anyway and it is regardless of type or race or anything such as that.
 

lostclause

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ninjablu said:
hmm. One thing I should mention about skills for you specifically is that there only seventeen of them. points are not allocated. You are "trained" and that gives you a static +5 bonus to that skill, although there are other modifiers.
So how do your skills improve as you level up? (still need to get hold of a PH)
 

Dramatic Flare

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lostclause said:
ninjablu said:
hmm. One thing I should mention about skills for you specifically is that there only seventeen of them. points are not allocated. You are "trained" and that gives you a static +5 bonus to that skill, although there are other modifiers.
So how do your skills improve as you level up? (still need to get hold of a PH)
You also add 1/2 level to it, and each skill has a stat tied to it, like before. The stat bonus is added to the skill as well, so as you raise your stats your skills go up too.
There is a "skill focus" feat that adds a further +3 to the stat, but most people seem to agree it's not really worth it unless you have absolutely nothing else useful to use.
 

Dramatic Flare

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Jun 18, 2008
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For the record, even with the current group I can still accept one more player without things getting out of hand.

and, APPLICANT, GO!

EDIT-
In light of the new "user Groups" function, when this RP takes off I will try to get one for the Role play. The Dice ability will make our job a lot easier.
 

lostclause

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Do we decide classes now? If so those who haven't played before will need a quick summary of each.
 

Dramatic Flare

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lostclause said:
Do we decide classes now? If so those who haven't played before will need a quick summary of each.
Alright. I'm going to message the people who don't know what they're doing and point them at this list.

4e titled their roles, and we need at least one in each section. The sections are:

Defender: Really good at controlling the flow of battle that is directly in front of them. They can usually "mark" enemies so that they are disadvantaged if they attack other targets. Have the highest starting armor and health.
Fighter
Paladin
Warden


Controller: Excellent at damaging multiple creatures at once, though for less damage than normal. Often shape the battlefield according to their will.
Wizard
Invoker
Druid

Leader: They have decent defense and offense, but their specialty is aiding and healing allies. (note: leader is a job, not a roleplaying mechanic. Anyone can be the party spokesperson.)
Bard
Shaman
Cleric
Warlord

Striker: Mobile attackers, strikers deal the most damage. They favor single, large targets for their high damage attacks.
Ranger
Rogue
Warlock
Avenger
Barbarian
Sorcerer

We currently have five players, so one grouping with have to "double up" so to speak.

After this, I'll help the players who need it choose race.
 

Dramatic Flare

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Birras said:
I have very little experience with D&D, and what little I've played was 3.5. However, so long as there is still a bard class or something similar, I would be very much interested.
Love to play with you.
Just need your confirmation on you playing Bard.
Bluedemon322 said:
I'll join, but i know absolutely nothing very little about how to play DND.
Well, we'll start by choosing a class. Follow the link!
 

Birras

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Bluedemon322 said:
I'll be the Mage. Bring on the scrolls.
There are multiple types of mages (or would magi be the proper term?). Would you like to be a wizard? A sorcerer? One of these other classes that I'm not familiar with? Although I'm not sure about classes such as Invoker, and unless they've been altered from 3.5, I belive the advantage to the wizard is that wizards have an easier time learning new spells, but have to prepare a day's spells in advance. A sorcerer, on the other hand, can cast spells at will, but learning new ones is difficult.
 

Bluedemon322

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Birras said:
Bluedemon322 said:
I'll be the Mage. Bring on the scrolls.
There are multiple types of mages (or would magi be the proper term?). Would you like to be a wizard? A sorcerer? One of these other classes that I'm not familiar with? Although I'm not sure about classes such as Invoker, and unless they've been altered from 3.5, I belive the advantage to the wizard is that wizards have an easier time learning new spells, but have to prepare a day's spells in advance. A sorcerer, on the other hand, can cast spells at will, but learning new ones is difficult.
sorcerer
 

Dramatic Flare

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Birras said:
Bluedemon322 said:
I'll be the Mage. Bring on the scrolls.
There are multiple types of mages (or would magi be the proper term?). Would you like to be a wizard? A sorcerer? One of these other classes that I'm not familiar with? Although I'm not sure about classes such as Invoker, and unless they've been altered from 3.5, I belive the advantage to the wizard is that wizards have an easier time learning new spells, but have to prepare a day's spells in advance. A sorcerer, on the other hand, can cast spells at will, but learning new ones is difficult.
Things have been changed from 3.5. Everyone has 2 at-will abilities, an encounter ability, and a daily ability at level one. Um, wizards are only different in that they get an extra one of each an encounter and a daily, but only the same amount of uses. (so you can pick two encounter abilities, but you only can use one . Well, at level one anyway)
 

Dramatic Flare

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Jun 18, 2008
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Alright.

Each of your Classes has two "options" that will allow other functions of your character. For instance, Mastersqueak can choose either a "brutal scoundrel" or a "artful dodger." One will allow him to knock his foes around, stunning and immobilizing etc. The other will make him harder to hit.
Note: Mastersqueak, am I right in assuming you actually have the PH and that's why you're choosing rogue?

So:
Bard:
Virtue of Cunning: Allows you to move allies and (eventually) enemies for better positioning. Tend to have ranged attacks
Virtue of Valor: Allows you to add temporary health to allies who kill their foes. Tend to have melee attacks.

Sorcerer:
Draconic: Exemplary avatar of the magical powers of dragons. Resist fire damage, and can use strength for several aspects of their character.
Chaotic: Everything you do varies your character's next battle. At each extended rest, you gain a variable resistance. Rolling natural ones and twenties have odd effects for you. Use dexterity for character aspects.

Choosing your "option" will lead you to choosing a race.
 

Higurashi

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Jan 23, 2008
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If you have room for one more, I'd like to throw my hat into the ring. I don't particularly like hats though.... I'll throw a kitten.
Complete noob at DnD, but willing to learn, which is why this looks perfect. I usually prefer the clerics, but since I can choose drawing my power from primal forces, I would prefer that. Id est, Shaman sounds like fun. (although mayhap not the simplest) I'm reading up on her right now. If you don't want another leader type, I prefer defender. I don't like the divine sphere much, but I don't know anything about Warden, so I'd have to do Paladin. (I like healing people, sue me)
 

Dramatic Flare

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Higurashi said:
If you have room for one more, I'd like to throw my hat into the ring. I don't particularly like hats though.... I'll throw a kitten.
Complete noob at DnD, but willing to learn, which is why this looks perfect. I usually prefer the clerics, but since I can choose drawing my power from primal forces, I would prefer that. Id est, Shaman sounds like fun. (although mayhap not the simplest) I'm reading up on her right now. If you don't want another leader type, I prefer defender. I don't like the divine sphere much, but I don't know anything about Warden, so I'd have to do Paladin. (I like healing people, sue me)
We could really use a defender, yes. A Warden is a primal source, like the shaman. You can either use the Earth or animals (Called "wildblood") to be your enhancement root.
Fighters are, as you might guess, the martial defender. It has some fun options if neither of the others will appeal to you.

Edit:I'd love to support another leader, but it looks like I might be getting as many as three strikers and you really want all your roles covered.
 

Higurashi

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ninjablu said:
We could really use a defender, yes. A Warden is a primal source, like the shaman. You can either use the Earth or animals (Called "wildblood") to be your enhancement root.
Fighters are, as you might guess, the martial defender. It has some fun options if neither of the others will appeal to you.
Yeah, it is. Just can't find any good info on 'im. Fighter seems boring to me though, and Warden seems like the most fun, even if I'd probably have less trouble with the Paladin. I'll go with the Paladin, after some contemplation.

Edit: Yeah, I've gotten the impression you indeed want your classes covered. x)
 

Dramatic Flare

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Higurashi said:
ninjablu said:
We could really use a defender, yes. A Warden is a primal source, like the shaman. You can either use the Earth or animals (Called "wildblood") to be your enhancement root.
Fighters are, as you might guess, the martial defender. It has some fun options if neither of the others will appeal to you.
Yeah, it is. Just can't find any good info on 'im. Fighter seems boring to me though, and Warden seems like the most fun, even if I'd probably have less trouble with the Paladin. I'll go with the Paladin, after some contemplation.

Edit: Yeah, I've gotten the impression you indeed want your classes covered. x)
Alright, cool. Paladins come with two options. One uses Strength, and is called "the avenging paladin." The other one uses Charisma, and is called "the protecting paladin." Again, choosing either option results in different races that are best suited to the task.
 

Higurashi

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ninjablu said:
Alright, cool. Paladins come with two options. One uses Strength, and is called "the avenging paladin." The other one uses Charisma, and is called "the protecting paladin." Again, choosing either option results in different races that are best suited to the task.
Indeed they do. I focus on the Protecting Paladin, for certain. I was thinking human to begin with. A bit concerned that they aren't as good at defending as the others, but eh, the team could still work.