lostclause said:
Do we decide classes now? If so those who haven't played before will need a quick summary of each.
Alright. I'm going to message the people who don't know what they're doing and point them at this list.
4e titled their roles, and we need at least one in each section. The sections are:
Defender: Really good at controlling the flow of battle that is directly in front of them. They can usually "mark" enemies so that they are disadvantaged if they attack other targets. Have the highest starting armor and health.
Fighter
Paladin
Warden
Controller: Excellent at damaging multiple creatures at once, though for less damage than normal. Often shape the battlefield according to their will.
Wizard
Invoker
Druid
Leader: They have decent defense and offense, but their specialty is aiding and healing allies. (note: leader is a job, not a roleplaying mechanic. Anyone can be the party spokesperson.)
Bard
Shaman
Cleric
Warlord
Striker: Mobile attackers, strikers deal the most damage. They favor single, large targets for their high damage attacks.
Ranger
Rogue
Warlock
Avenger
Barbarian
Sorcerer
We currently have five players, so one grouping with have to "double up" so to speak.
After this, I'll help the players who need it choose race.