Warhamer 40,000: Dawn of War: Soulstorm: The Review

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Eyclonus

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Apr 12, 2008
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Soul Storm plays like a beta version really.
That Multi-Monolith Glitch, I have seen AI do that, not out of ingenuity, just that that particular level the Necron AI seemed obsessed with Flayed Ones.

I was playing DoW on a laptop, not the best gaming machine and it is a about 1.5 years old, I found the loading times for that stupid campaign meta-map to be nearly 280 seconds! WTF!?! An actual map takes roughly 80 seconds to load but the f***ing Meta-Map?!
If the campaign was meant to be a star system, and access between planets was restricted, then why didn't they implement something interesting, like orbits, meaning you'd need to wait for your current dirtball to line up with another and charge a few Requistion if a player wanted to invade some planet a long way away.

The number of stages per planet didn't feel all to good, DC felt bigger surprisingly.
Also Air units were pretty useless unless your the ninja gimps, the DE Raven pretty much carried me through the campaign, excepting when on the defence with the sudden loss of the 4 Command Centre-type buildings.

The thing that really pissed me off was however was the fact that even though every team got new units, or two whole new factions, I got this nagging feeling that everything had been dumbed down and made generic.

Tyranids would've been nice too.