Warhammer 40,000 Space Marine

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Mar 26, 2008
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j-e-f-f-e-r-s post=9.70635.699333 said:
Nightex post=9.70635.699273 said:
well good news on the hunt to figure out what chapter it might be. the marine sergeant is carrying a full sized bolter not a bolt pistol and there are only 2 groups in the table top game that i know of who can do that, Space Wolves, and Plague Marines. and it sure isn't a Plague Marine
Depends how closely the devs are following the lore. Which, going on the firepower of said bolter, doesn't seem to be too closely.
Damn right; and I hate it when devs do that!
It definately looks like your standard bolter and not the bolt pistol (or the heftier Terminator variety stormbolter - which would reduce the enemy to a fine paste) but it is, for lack of a better word, "pissy".

They seem to have a real hard on for the melee combat, so you seem to be soaking up the ranged damage, firing off a few ineffective shots, while closing the distance to chainsword some clown. He does have a jump-pack which would help him get up close, but it could be merely cosmetic. I am a little concerned it is going to be Gears of War with a WH40K skin.

Kudos for linking to a pic of the Dark Angels. Deathwing Terminators all the way.
 

TsunamiWombat

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Warhammer 40k has huge potential for an FPS or Star Wars- Clone Commando gameplay, but not as a Space Marine. A Space Marine could work in a halo style shooter when your a one man army, and they make you a SCOUT Marine. A Standard Marine would just mow over everything with his automatic cannon.

A Bolter is fundamentally a rapid firing armor piercing grenade launcher- they expload. Maybe they're not quite as powerful as frag grenades, but they are VERY high caliber, and the heavier equipment just gets more rediculous. Scout Marines come with Dart Rifles, Combat SHotguns, bolt pistols, Stubbers, etc and would be more easy to blend into gameplay while still being "awesome".Another idea would be to make a game focus'd on a Cadian Kasarkin which would allow of an "elite" feel while giving the freedom to use a wide variety of weaponry.

Though actually looking at this game, for an Alpha Build it seems incredibly well put together, and it looks more fun then the abysmal Fire Warrior. All they need to do is increase the impact of the Bolter. I also sincerly hope later in the game you get to trade in your chainsword for a powersword and maybe that bolter(?) for a Stormbolter.

They need to make the combat more frentic and seamless, perhaps loose the ranged combat alltogether for more brutal and fluid melee combat. Also, that marine is clearly an Ultramarine by his pictography and armor color.
 

Wermut

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Jul 10, 2008
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j-e-f-f-e-r-s post=9.70635.699150 said:
Fifth point- I realise this one's really subjective, but to me the art design looked all wrong. This is a Space Marine. And this is his battlefield. The 40K universe is, above all else, very dark, very gothic, and very scary. On human worlds, religious imagery is everywhere. The Imperium is basically a spaced up Spanish Inquisition. I'm judging this on an alpha-build of the opening level, I know, but still. If that's an Imperial world, where are the floating skulls? Where's all the Catholic imagery? Where, in short, is the atmosphere? If it's a Chaos world, where the heck is all the Chaos? Burning skies, poisonous clouds, daemons, mutated buildings, scarier than the 7th circle of Hell... y'know, Chaos? Which leads me to my next point...
Agreed!
If there is no tabletop"ish" epic battle, I will be disappointed.

And I wouldn't mind seeing tanks.
 

Eyclonus

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Nightex post=9.70635.699273 said:
well good news on the hunt to figure out what chapter it might be. the marine sergeant is carrying a full sized bolter not a bolt pistol and there are only 2 groups in the table top game that i know of who can do that, Space Wolves, and Plague Marines. and it sure isn't a Plague Marine. although the colors on the armor didn't really look Space Wolfish
Thats only in the tabletop, in a lot of the novels bolters are often used one-handed to scatter the opfor.

Take the Captain from Nightbringer, he goes the whole novel with just a bolter and Chainsword, which works like it should; The Chainsword literally carves through twelve IG in a single swipe and the bolter is not an assault rifle, its treated like an SMG that has longer range.
Plus its not like they've been consistent in their depiction of Boltpistols, some appear as single shot pistols, some are like the full auto Glock C-types and others are more like a MAC-10.

Aside from the general shape and the actual ammo its pretty much whatever they feel like.

I also want them to put that Warrior's Bite gland in, spitting acid on your foes is something they only remember half the time...
 

Geo Da Sponge

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May 14, 2008
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I wish people would stop complaining about the bolter not being fluffy. Face it, in any game based on Warhammer 40K, board game or otherwise it will be impossible to be fluffy for balance issues. Remember that in addition to making your bolter as powerful as it should be, you'd be dead the moment someone pointed a lascannon at you. Admittedly, spending the first few levels of the game mowing down opponents with the bolter would be nice, but I don't think it's really necessary.

And the overkill thing seemed awesome, even if 'Oh noes, it's a quick time event'. Punching an opponent's face in has always appealed to me. Oh yes, and the close combat will be good. Reasons? The way the sword swing at 3:54 actually hit everyone it should have. In such an early design, this is good news. And right at the end, how he does a quick kill or whatever before switching to another opponent in the same attack, rather than having to work thorugh them systematically like in most fighter games.

j-e-f-f-e-r-s post=9.70635.699150 said:
Six- If those are Chaos Space Marines, I'll eat my hat. Adding some spikes and snarls to your standard Space Marine model does not Chaos make. Neither does adding cheesy dialogue lines. Chaos is ultimate corruption. Chaos Space Marines are meant to be one of the scariest things in the universe. They're 8 foot tall, armour plated, genetically enhanced monstrosities for chrissakes. They should scare the crap out of you.
They shouldn't, however, scare the crap out of a space marine. They are clearly your inferiors in combat and they really don't want to promote cowardly behaviour in a space marine.

Programmed_For_Damage post=9.70635.707644 said:
He does have a jump-pack which would help him get up close, but it could be merely cosmetic.
It's not a jump pack. It's the standard power pack all space marines have. Jump packs are much, much bigger.

Eyclonus post=9.70635.707728 said:
I also want them to put that Warrior's Bite gland in, spitting acid on your foes is something they only remember half the time...
It seems to be a ridiculous idea in my opinion. On the other hand, how did he get knocked out at the begining? Due to their implants and such, space marines are pretty much impossible to knock out without mortally wounding them.

Fudj post=9.70635.699143 said:
The only thing from a fluff point of view is arnt space marines squad based...sure they have there hero's but they are armed with a little bit more then what that guy had there...but yes an early build so maybe thats being dealt with later on.
Each space marine, no matter how low they are compared to other marines, is a hero. They are perfectly capable of going Rambo whenever they want. They are not going to crawl into a foetal position because there squad is gone, especially not a veteran sergeant/captain as pictured.
 

Fudj

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I know that, but they are a squad based army, i imagine it will be explained by either being a sargent/veteran or that the rest of the squad is dead.....saying that if it is a verteran i want the terminator armour hehe
 

ElArabDeMagnifico

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Oh man...that looked awful. I really hope this improves, this is "too early to decide" but wow, I always thought a 40k game like that would be good but they fucked it up, he's all alone running around in a corridor with a FUCKING BOLTER that fires like an Uzi.

It's an early build so I have hope, but I'm preparing for the worst. They are on the right track, and by that I mean "it's brutal and it's in the 40k universe".
 
Dec 1, 2007
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@J-e-f-f-e-r-s
The world of Wh40k is so horrible, so evil and vicious, no proper FPS/Third person game could get made without getting an AO.

urprobablyright post=9.70635.698088 said:
However, if the battles are not like in excess of 10000 peeps in each army then i'm going to say they ruined it.
So you want 10 full chapters of Space marines ?
That's sort of violating every single piece of the fluff....ever.
 

TsunamiWombat

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Personally I think it looks very promising. The Space marine moves with grace and speed, but with weight and momentum like you'd expect. The combat looks a little..slow, blockblock shoot stab, etc.

They should just lose the bolter, have him go with just a melee weapon. The action just didn't seem interesting or intense to me, but it was also a very early build and level.

CSM should be enemies for later levels, populate it with Traitor Guards!

The sound and other stuff is excellent though, I like the voice work, I like how the shot plink off his massive armor, etc.
 

Whitto

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This is the game I have been waiting for for YEARS.

I adore the 40k universe and Space Marines in particular, but don't play the tabletop game because It's A: Too Expensive, and B: feels too much like maths. For these reasons I will be buying this game, and for those same reasons, I will be disappointed. The "cinemaction" is a nice touch, and I have no real problem with having them in the game, but from what our narrator let slip, it seems like we aren't going to be playing a game, rather stringing together an endless stream of cinematic overkill.

If the actual game has anywhere near the amount of QT events as were shown in the video, I won't get past the first level. but I could go on and on about this all night, so I'll make my point.

This game will sell. Unfortunately for the gaming community, games that sell and games that are good appear to be separated by the vast yawning chasm of "we're getting paid anyway, does it really matter if it sucks?".

I only hope no, make that fervently pray, that there are at least three hardcore 40k fans on the dev team, that GW are consulted regularly, and the devs LISTEN TO THEIR FANS!

Anyone up for a 'Please don't screw this up' petition?
 

Doug

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Apr 23, 2008
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Hmm, I don't know. My first instinct is 'no' but it probably is too early to tell - for starters, the bolter looks more like an uzi that a bolter. We'll see.

Much more interested in DoW 2 as it seems to be trying the Ground Control (1) route of limited men and reinforcements.

Edit: That said, the environments do look good, but I do think it's not going to have the 'favour' of Warhammer 40k, really. Plus, I'm not overly convinced by the gameplay, nor the weak bolter.
 

Madman_Andre

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I really hope it is good.

I would like to play this, because there aren't mane 40K video games out there.
 
Mar 26, 2008
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Correct me if I'm wrong but don't Chaos Space Marines have different physical appearances and "attributes" depending on which Chaos god they've aligned themselves with? I wonder if they'll take this into account in the game cos that would be cool.
 

death13245

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It looks good but the bolter does look a little weak even for them. I hope they improve but it does look very good...I doubt it will have a LOT of choice because remember they have to be able to play it on a 360 which means about 3 or 4 gig is able to be used...hopefully they can adapt and still make a great game and such.
 

ElArabDeMagnifico

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Imitation Saccharin post=9.70635.709291 said:
@J-e-f-f-e-r-s
The world of Wh40k is so horrible, so evil and vicious, no proper FPS/Third person game could get made without getting an AO.
I gots an idea.

They should make two versions, the AO one is an online exclusive, and the M version is in stores.
 

TsunamiWombat

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Online distribution of AO titles is a neat work around, but it would only work for PC games. None of the consoles will allow AO titles to be made for their systems, and they have final say on what their systems can say. No permission, no game.