I wish people would stop complaining about the bolter not being fluffy. Face it, in any game based on Warhammer 40K, board game or otherwise it will be impossible to be fluffy for balance issues. Remember that in addition to making your bolter as powerful as it should be, you'd be dead the moment someone pointed a lascannon at you. Admittedly, spending the first few levels of the game mowing down opponents with the bolter would be nice, but I don't think it's really necessary.
And the overkill thing seemed awesome, even if 'Oh noes, it's a quick time event'. Punching an opponent's face in has always appealed to me. Oh yes, and the close combat will be good. Reasons? The way the sword swing at 3:54 actually hit everyone it should have. In such an early design, this is good news. And right at the end, how he does a quick kill or whatever before switching to another opponent in the same attack, rather than having to work thorugh them systematically like in most fighter games.
j-e-f-f-e-r-s post=9.70635.699150 said:
Six- If those are Chaos Space Marines, I'll eat my hat. Adding some spikes and snarls to your standard Space Marine model does not Chaos make. Neither does adding cheesy dialogue lines. Chaos is ultimate corruption. Chaos Space Marines are meant to be one of the scariest things in the universe. They're 8 foot tall, armour plated, genetically enhanced monstrosities for chrissakes. They should scare the crap out of you.
They shouldn't, however, scare the crap out of a space marine. They are clearly your inferiors in combat and they really don't want to promote cowardly behaviour in a space marine.
Programmed_For_Damage post=9.70635.707644 said:
He does have a jump-pack which would help him get up close, but it could be merely cosmetic.
It's not a jump pack. It's the standard power pack all space marines have. Jump packs are much, much bigger.
Eyclonus post=9.70635.707728 said:
I also want them to put that Warrior's Bite gland in, spitting acid on your foes is something they only remember half the time...
It seems to be a ridiculous idea in my opinion. On the other hand, how did he get knocked out at the begining? Due to their implants and such, space marines are pretty much impossible to knock out without mortally wounding them.
Fudj post=9.70635.699143 said:
The only thing from a fluff point of view is arnt space marines squad based...sure they have there hero's but they are armed with a little bit more then what that guy had there...but yes an early build so maybe thats being dealt with later on.
Each space marine, no matter how low they are compared to other marines, is a hero. They are perfectly capable of going Rambo whenever they want. They are not going to crawl into a foetal position because there squad is gone, especially not a veteran sergeant/captain as pictured.