Lunar Shadow said:
Fondant said:
The new IG codex is coming out soon, so, as an IG player myself, I'd reccomend you take them into consideration. We can provide you:
Massed infantry, the cheapest in the game (4pts per model), armed with the same heavy and special weapons as marines, at the basic ballistic skill of every other army (BS3, you hit half the time)
Fragile but terrifically powerful elite infantry: Our stormtroopers, when the new dex comes out, will have AP3 hellguns. Put simply, their basic weapons will ignore the armour of every creature in the galaxy save things with invulnerable, cover or 2 up saves.
We have Valkyries. Not sure what those are? Think the helicopter scene from Apocalypse Now- flying death machines that can lay down a barrage of missile fire from any angle.
Tanks- More tanks than anyone can shake a stick at. A lot of new kit is going to be coming our way, tanks, artillery, flamethrower tanks...
Mortars- no one else has them.
I should warn you though- the Guard is a demanding, punishing army to play. Currently, we have been seriously nerfed by the 'Kill Points' stupidity (as if VPs weren't a much better idea) and the new ork dex. We rely on a strange combination of strategy, tactics and brute force to win our batltes.
Not to mention the IG ( I dunno if they fixed this in the new codex) where they can get this option ofr there transport that can let it count as an opentopped in terms of shooting, but don't when being attacked. This combined with a mortar team attached to a senior officer = Portable mortar pit from hell. They tore my shit up till I blew up that damn Chimera with a well placed railgun shot.
Ah, a tau player. Wasn't a railgun on a chimera something of an excercise in overkill? Oh, and the guy you were playing with was cheating- transported HW teams cannot fire if the vehicle moves, and you can only fire one weapon from the chimera. The rest have to fire the side-mounted lasguns.
Personally, I love killing crisis suits with meltaguns. Now that you guys can no longer do the pop-shoot maneuvere with no losses(sorry, but that was broken), you have to be a lot more careful. Still, I've lost a good number of tanks to deepstriking crisis suits.
Oh, and the Russ side armour is going up to 13, the Hellhound is going to be a fast vehicle, there are two more hellhound varients and, all in all, it's gonna be good times for the guard.