Warhammer 40k mmo

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Bing

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Nov 6, 2008
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Hi everyone new to the forums just wanted to introduce myself and make a topic.
In case anyone didn't know an Warhammer 40k mmo is in development, by a company called vigil games. There is no solid information other than it will be an mmorpg. Personally i would of loved an mmofps like planet side but yeah. Im just not sure if this is actually going to take form, and be any good. What are your thoughts on this?

Here are some links
http://www.vigilgames.com/games_40k.php (that is who is making the game)
http://au.gamespot.com/pc/rpg/warhammer40kmmo/index.html?tag=result;title;2 (is the gamespot link)
http://kotaku.com/389784/first-proper-details-on-warhammer-40k-mmo ( there are some short Q&As on that sight about it)
 

Geo Da Sponge

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May 14, 2008
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There's been a lot of rumours before about a Warhammer 40K MMO, but nothing ever seems to be set in stone. The success of the Warhammer fantasy MMO suggests that they have what it takes, but it would seem that the 40K universe and all it's fluff about how rubbish everything would be hard to translate into a game.
 

Amnestic

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Aug 22, 2008
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Will it be better than Hammerfest? [http://www.escapistmagazine.com/forums/read/9.73662#803535]
 

shatnershaman

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It would be too difficult to balance Regular humans (IG) and invincible angels of death (Space MArines).
 

Ralackk

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Aug 12, 2008
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I'm fairly excited about the prospect of an 40K MMO, I only fear that current technology is no where near what it needs to be to do justice to the 40K universe in MMO format. I'm thinking mix EVE with a FPS that can host hundreds to thousands of people and about ten times that in NPC's.

shatnershaman said:
It would be too difficult to balance Regular humans (IG) and invincible angels of death (Space MArines).
Have all players as Space Marines and Imperial guard as NPC's, only way I would think you could do it.
 

shatnershaman

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urprobablyright said:
Ralackk said:
shatnershaman said:
It would be too difficult to balance Regular humans (IG) and invincible angels of death (Space MArines).

Have all players as Space Marines and Imperial guard as NPC's, only way I would think you could do it.
It's pretty do-able - kind of a mix between age of conan and warhammer online - check out that link Amnestic put up to my old WH40K idea post.

Hammerfest [http://www.escapistmagazine.com/forums/read/9.73662#803535]
You do know one Space Marine is more powerful than a hundred orks/eldar/Imperial Guardsmen. Still unbalanced.
 

51gunner

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shatnershaman said:
You do know one Space Marine is more powerful than a hundred orks/eldar/Imperial Guardsmen. Still unbalanced.
Make the Imperial Guard playable, and Space Marines inaccessible to players? A bit of a cocktease to a community, but better than utterly destroying canon or having horrible balancing issues built in.

What I want to know is the answer to the question Penny Arcade asked. (Too lazy to find the exact strip.) How are you going to do factions? NOBODY is ANYBODY's friend in that universe. I don't even think you could lump anybody together, like they did for Warhammer Fantasy (although I'm not that familiar with 40K)
 

Ralackk

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51gunner said:
shatnershaman said:
You do know one Space Marine is more powerful than a hundred orks/eldar/Imperial Guardsmen. Still unbalanced.
Make the Imperial Guard playable, and Space Marines inaccessible to players? A bit of a cocktease to a community, but better than utterly destroying canon or having horrible balancing issues built in.

What I want to know is the answer to the question Penny Arcade asked. (Too lazy to find the exact strip.) How are you going to do factions? NOBODY is ANYBODY's friend in that universe. I don't even think you could lump anybody together, like they did for Warhammer Fantasy (although I'm not that familiar with 40K)
Problem with that is everyone wants to be the big hero characters, so I say let them. Let people play as ork nobz and warbosses rather then the normal cannon fodder ork. Same for Eldar, let people play as the specialist classes rather then a gaurdian/Warriors.

You could even work through a progressive balanced level for each of those if you let people play as normal orks first that rank up to a nob or warboss.

As for factions why can't they actually have more then 2 factions fighting for control? Have them all in the game against each other like it should be. You would never be without a fight then.
 

shatnershaman

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51gunner said:
shatnershaman said:
You do know one Space Marine is more powerful than a hundred orks/eldar/Imperial Guardsmen. Still unbalanced.
What I want to know is the answer to the question Penny Arcade asked. (Too lazy to find the exact strip.) How are you going to do factions? NOBODY is ANYBODY's friend in that universe. I don't even think you could lump anybody together, like they did for Warhammer Fantasy (although I'm not that familiar with 40K)
The Imperium faction.
Or you could go by Regiment(IG), Chapter(SM), Tribe(Ork) etc.
urprobablyright said:
First: that's an opinion/heresay based generalisation. Orks, for example, could easily be as strong as a space marine - they're brutes - space marines are just more trained/equipped/awesomefied :p

An Imperial Guard Squad (i.e. rocket launchers+flamethrowers etc) could take down a single space marine. Especially if they were Karskins[sic] or controlled by skilled players. There are ways to balance everything. No need to make either race unplayable. If you want I could explain how one could balance Imp guard and space marines, but it'd take a bit of typing that i'd rather not do - maybe it's in my hammerfest post
Even a karskin is worth less points than a Space Marine (Tabletop) and not even close in the official books. Unless you want to complicate the guard players with a billion different pieces of equipment or having Space Marine players play as one person and others play as squads.
 

hippieshopper

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Oct 18, 2008
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I suppose you could just dumb everything down... they do it in other games...

I dunno, I'd be happy with the Space Marines ;D
 

shatnershaman

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urprobablyright said:
shatnershaman said:
and others play as squads.
That's baaaaasically the idea
Sounds like a lot of micromanagement, unless the squad acts as one which eliminates most of the advantages of having a squad.I guess the the game could take control of the other members of the squad but then both of the previous problems come into play.