Warhammer 40k mmo

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ElArabDeMagnifico

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I would absolutely go batshit insane due to sheer amount of endorphins rushing through my brain if they managed to pull off a dynamic and living 40k universe and using MOM (Massive Online Multiplayer) to do it, but sadly, development costs and technology will stop that from happening.


Also, Ultrajoe made a thread about this, and we practically designed the game in that thread.
 

Dommyboy

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The developers could go with Order and Disorder alliances, like in Dawn of War: Winter Assault. Have the constant arguments in each Alliance and they could pull it off.
 

TsunamiWombat

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Yeah we did basically design this game in another thread. There I mentioned they could have the "Alliance of Convenience system", wherein each faction would have a "Nemesis" Faction that they would always be hostile too, otherwise ingame events or on the fly Player "Parties" could ally up any faction against another. Ex: The Eldar would always be opposed to the Necrons, but might team up with the Orks to attack the Imperium for some reason or another. Conversly, the Tau will always be opposed to the Orks, but might ally with Chaos to attack the Necrons.
 

Dommyboy

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TsunamiWombat said:
Yeah we did basically design this game in another thread. There I mentioned they could have the "Alliance of Convenience system", wherein each faction would have a "Nemesis" Faction that they would always be hostile too, otherwise ingame events or on the fly Player "Parties" could ally up any faction against another. Ex: The Eldar would always be opposed to the Necrons, but might team up with the Orks to attack the Imperium for some reason or another. Conversly, the Tau will always be opposed to the Orks, but might ally with Chaos to attack the Necrons.
By the gods he has got it. That is a brilliant plan there, may need tweaking but it could easily work in a game. Now could you just please send it to the developers?
 

TsunamiWombat

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The Tyranids wouldn't be a player race. Sorry. It's just not really... feasable. They make a far superior PVE race. Same thing for Necrons really. And I already posted this in hammerfest.

Tau V Imperium V Chaos V Eldar V Dark Eldar (maybe, I always found the DE Superflous but some people love them...)

Tyranids and Necrons and Pirates V everyone.

The "Alliance of Convenience" System removes the need to have balanced "Order" or "Chaos" factions- each race would be a self contained faction. This would create a dynamic of shifting "alliances" to promote the ends of your faction, or to confound your "nemesis" faction.

Removing the necessity for two balanced "factions" in the vein of WoW free's you up alot and helps differentiate you. Instead, you 5 self contained factions that are somewhat disparate.

I also figured on a branching "Perk" system so you can customize your character, making each character class more of a "base" for whatever you want to customize it into.

TsunamiWombat said:
ARGH I keep losing my posts.

Look, I didn't say that SoB's were Female Space Marines- I was suggesting to the vast majority of outsiders that they would APPEAR to be, and that to satisfy the niche a female space marine would fill one should just USE the SoB's. A female space marine is just silly and would frankly be fugly, and would also not be accepted by the imperial faction and is thus unfit for a player character.

You have to simplify things, if you saturate it with too much fan stuff and too much fan customization you dilute the message and theme of the story. Alternative space marine chapters with different stats would be too much- as would different eldar craft worlds or chaos gods. K*I*S*S. Otherwise it frankly, smacks too much of fanservice or worse, fan fiction.

Moreover, there needs to be cohesive 'sides' to the war. This is not to say having every faction fight each other is a bad idea, but there also should be an option for on the fly alliances. To simplify things the Imperials should be boiled down into ONE faction- the Imperials.

The Imperials would have Space Marine, Imperial Guard, Inquisitor, and Sister of Battle as classes.

The Eldar could have the Wailing Banshee, Warlock, Warp Spider, and Striking Scorpion classes.

The Tau could have the Kroot Warrior, Fire Warrior, Kroot Shaper, and Pathfinder classes.

Chaos could have the Chaos Space Marine, Sorcerer, Heretic, and Traitor Guardsman classes.

Da Orkz culd have da Slugga Boyz, Shoota Boyz, Wierd Boyz, an da Pain Boyz classes

The Dark Eldar could have the Warrior, Haemonculus, Wych, and Mandrake classes.

To supply the level of customization and the many unique units not given their own class, a "merit" system very similar to Fallout's 'perks' could be implimented. Every 10 levels or so you take a Merit which gives you status effects, new abilities, equipment, or equipment options. Ex- to play a Commissar your Imperial Guard character could take the "Indomitable Will" merit which supplies you with an aura that increases allies resistances and weakens enemies, the "dual wielder" merit which allows you to dualwield melee or ranged weapons OR combi wield a sword and a pistol, and the "Fencer" merit which increases your attack and parry/block speed and ratings in melee. To make a "Seraphim" character your character could take the "Indomitable Will", "Dual Wielder", and "Jet-Jump Pack Certified" merits.

The Biggest "Elephant in the room" problem is the fact that unlike Warhammer Fantasy, in Warhammer 40k everyone is everyone elses enemy- but also will sometimes work together when the need is great. I suggest an "alliance of opportunity" system, wherein different factions can band together temporarily to wage war with certain other factions. Except to this rule would be "Polar Opposite" factions that would never ally, work alongside, or just agree not to shoot in the head the other under any circumstances: The Tau-Orks, Imperials-Chaos, Eldar-Dark Eldar. Each faction would thus have a defined enemy and also "allies", but Warhammer 40k being Warhammer 40k nothing would be certain.
Oh, and each class would have the requisite 3 or 4 skill tree's/paths in addition to merits. Jump Pack Certified Sanctioned Pysker, woot!
 

TerraMGP

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How about this? Screw balance.

Yeah I said it. Lest stop obsessing about 'everyone is just as special as everyone else' and just make a FUN game where people who are supposedly 'weaker' can still have a game play experience that is FUN!

Now if you want to go into particulars you could always have squad formations for each player so they each have a few lackeys following them around and being armed with better gear. That ay Impies have the numbers they need to take on a few members of a mighty Space Marine chapter (or a sucky one like the Ultra'nellas). It would work, but sadly games are being destroyed anyways because people want to be good at everything rather than wanting to play a part in a story. Its why trying to RP on an MMO is pointless, its like being in the worst min/maxed D&D game ever.

Still it won't matter. My sisters will just hang out with an inquisitor with an itchy exterminatus finger.
 

WeedWorm

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Depening on the playable races, it wont work. They could balance Space Marines, Eldar, Ork, ok, everyone except the Imperial Guard. If they leave them out, I wont even consider buying it. Actually, I probably wont buy it anyway
TerraMGP said:
How about this? Screw balance.

Yeah I said it. Lest stop obsessing about 'everyone is just as special as everyone else' and just make a FUN game where people who are supposedly 'weaker' can still have a game play experience that is FUN!

Now if you want to go into particulars you could always have squad formations for each player so they each have a few lackeys following them around and being armed with better gear. That ay Impies have the numbers they need to take on a few members of a mighty Space Marine chapter (or a sucky one like the Ultra'nellas). It would work, but sadly games are being destroyed anyways because people want to be good at everything rather than wanting to play a part in a story. Its why trying to RP on an MMO is pointless, its like being in the worst min/maxed D&D game ever.

Still it won't matter. My sisters will just hang out with an inquisitor with an itchy exterminatus finger.
So any I.G. players will just need, what? A whole squad to contend with the SM players? Or any other race actually. A full squad with heavy and special weapons, heavy bolter, plasma gun, whatever. The fact is the game has to be balanced. If players can go around ganking IG players, no one will play IG cause whats the point? Theyre actually shit. And its not just a bias against them, theyre actually shit. What would you pick, the normal human who dies at the drop of a hat and has a laser pointer for a gun or the giant Angel of Death who can spit acid, has awesome armour and his normal gun is essentailly a rapid fire RPG? Or even the Eldar, at least they can dodge every thing to throw at them. Orks can just soak it up and kill you in one hit. You wouldnt even see any Tau, cause theyre guns have such an damned long range. The only races IG could content with are other IG and Chaos Cultists.
Its the same in any mmo. Look at wow. If it wasnt balanced, gnomes wouldnt be a viable playable race because youd just have to /slap to kill them.
 

Vortigar

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If I can be a commissar and would have to die horribly for making that choice, I'd still be a commissar. Those wussies in their over-powered tincans can dance the hokey pokey for all I care; it's time to execute someone!

They're going to have to bend the rules of this universe anyway. I can see it work in various ways and can't wait to see what they come up with.

How about the reintroduction of the Squat?
That'd blow my mind.

But maybe not as much as the reintroduction of Electro-Priests.
 

WeedWorm

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Haha, the Squat. A guy once got kicked out of a GW conference for asking about them.
 

Axolotl

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urprobablyright said:
First: that's an opinion/heresay based generalisation. Orks, for example, could easily be as strong as a space marine - they're brutes - space marines are just more trained/equipped/awesomefied :
Not canonwise. Canonwise a Space Marine tactical squad could take down an entire IG army without much difficulty, they're far more powerful than any Ork below warboss status.

The Tabletop game tones down SM's to a massive degree, if the MMO were to stay even vaguely on canon it would have to either be hideously unbalanced or human only. Personally I would love a Human only one but it ain't going to happen.
 

rosac

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Syphonz said:
FOR THE EMPORER!
Emperor you crazy fool! if your gonna shout something, shout it right :p

im not to keen on this, how would different races abilities be determined... being a nid would suck cos of the hive mind...

rosac
 

rosac

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urprobablyright said:
Dommyboy said:
TsunamiWombat said:
Yeah we did basically design this game in another thread. There I mentioned they could have the "Alliance of Convenience system", wherein each faction would have a "Nemesis" Faction that they would always be hostile too, otherwise ingame events or on the fly Player "Parties" could ally up any faction against another. Ex: The Eldar would always be opposed to the Necrons, but might team up with the Orks to attack the Imperium for some reason or another. Conversly, the Tau will always be opposed to the Orks, but might ally with Chaos to attack the Necrons.


By the gods he has got it. That is a brilliant plan there, may need tweaking but it could easily work in a game. Now could you just please send it to the developers?
Hammerfest [http://www.escapistmagazine.com/forums/read/9.73662#803535]

yeah we should send it in, i don't know how tho. The 'alliance of convenience' thing might be a bit weird, story wise, because some races (i.e. orcs or tyrannids) absolutely never team up.

If we could figure a way to make that idea work, you might also have a different type of said alliances by using the guild (or, in this game, company/army/waagh/depending on race system) in which different guilds(sometimes from different races) can team up according to the map's provisions/scenario. I.e. you can have two guilds of imperials (Imp guard/Inquisition/Space Marines) for one guild of Tau when you go up against a cultist/chaos marine infestation on a planet in the border zone between the Tau commonwealth and the Imperium of Man.

sorry for the double post, but maybe send it to jervis johnson via the post? he leaves his work adress in WD, so it would be easy to send this to him. he may just ignore of course, but it may end up somewhere...

rosac
 

GonzoGamer

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Considering the popularity of the Warhammer mmo, the 40k one is sure to go gold eventually.

I might even join in and I never mmorpg.
Any balance issues can be rectified by supplying additional resources like in the tabletop game. Sure playing a IG Sgt won't make you the most burly but what if you were accompanied by AI squad of redshirts or had access to one of the best tanks in the galaxy?
 

Ralackk

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I do like alot of the Ideas in this thread but not the game you all seem to invision. The 40K MMO I would ultimatly enjoy would be alot less like WoW as I feel the MMO market needs to move away from this style of play. WoW does it well enough why copy them?

What I want to see is something more akin to Planetside but that feels like more of a shooter. It was just as fun being a grunt in that game alongside 40 other grunts running across an open field being blasted at by the mechs and tanks as it was to actually play in those mechs and tanks. I would even go so far as to say mix EVE style large ship command and flight sim fighter elements into the game. It would have many aspects of gameplay for many different people.

Imagine sitting in a boarding vessel on a much larger battleship that is fighting other battle ships. You would be helpless untill you boarded relying on the space sim fighter pilots to guide you over safe. Once in you would enage in bloody close quarter fire fights and close combat trying to make your way to the critical systems to cripple the ship. Or you could be the fighter pilot dogfighting amongst other fighters and the huge mile long Battleships with torpedos and lazor cannons blasting at each other. If the fast reaction based combat of those roles doesn't take your fancy then you could command and maneuver these space vessels. This is the MMO of 40K I would like to see, not just another WoW clone(Everquest) with a new lick of paint.
 

Flying-Emu

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GonzoGamer said:
Considering the popularity of the Warhammer mmo, the 40k one is sure to go gold eventually.

I might even join in and I never mmorpg.
Any balance issues can be rectified by supplying additional resources like in the tabletop game. Sure playing a IG Sgt won't make you the most burly but what if you were accompanied by AI squad of redshirts or had access to one of the best tanks in the galaxy?
I question how the tank would work. Does it randomly pop into existence with a summons(like WoW's mounts)? Or does it just park itself outside when it's not being used?
 

Dommyboy

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This Warhammer 40k game MAY TAKE SOME TIME...

Ps. If you don't get that then you are not a good fan of the 40k series.