Warhammer 40K - Tau ( Little info please! )

Recommended Videos

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
Dectomax said:
Hmmm...this is true. Damn points limit. I don't actually think I have more fusion blasters spare...and I don't magnetize...but I think I might consider switching my stealth suits to fusion blasters and have them as dedicated anti-tank/anti-hero and use the Crisis suits as a flexible anti-armour/anit-infantry unit. This is at the expense of the Kroot for points though and also put six more firewarriors on the board ( points permitting )
Hmmm, well on the one fusion blaster per three XV22s kinda puts a spanner in that... :( I'd go pure burst cannon with them and have them take out light vehicles and infantry. Heavy armour and elite infantry can be taken out by the Crisis suits. Though don't underestimate the 30in range of the Fire Warriors, they'll be able to provide vital supporting fire from most parts of the battlefield.

Bah silly elder...I shall wear my top hat and monocle whilst fighting for the Greater good! :')
Ha! Then go dressed like an Ethereal and gesture at everything in disdain (and expect your opponent to move your models for you!) LOL!
 

Dectomax

New member
Jun 17, 2010
1,761
0
0
SckizoBoy said:
Dectomax said:
Hmmm...this is true. Damn points limit. I don't actually think I have more fusion blasters spare...and I don't magnetize...but I think I might consider switching my stealth suits to fusion blasters and have them as dedicated anti-tank/anti-hero and use the Crisis suits as a flexible anti-armour/anit-infantry unit. This is at the expense of the Kroot for points though and also put six more firewarriors on the board ( points permitting )
Hmmm, well on the one fusion blaster per three XV22s kinda puts a spanner in that... :( I'd go pure burst cannon with them and have them take out light vehicles and infantry. Heavy armour and elite infantry can be taken out by the Crisis suits. Though don't underestimate the 30in range of the Fire Warriors, they'll be able to provide vital supporting fire from most parts of the battlefield.

Bah silly elder...I shall wear my top hat and monocle whilst fighting for the Greater good! :')
Ha! Then go dressed like an Ethereal and gesture at everything in disdain (and expect your opponent to move your models for you!) LOL!
Would burst cannons work for anti-hero work though? I believe they're ST5 weapons so wounding on a 4/5+ I think. I might go and check the codex again in a minute.

The firewarriors are outstanding for setting up a lane of fire. Especially if supported. They give you an excellent advantage for the first turn or two aswell!


EDIT: I think, that would be an awesome idea...if only I wouldn't probably be kicked out of the shop! XD
 

theonecookie

New member
Apr 14, 2009
352
0
0
That list looks fairly solid if you ask me personally I'd find a way to work in a couple devil fish in to the mix But seeing as you want a gunline I would drop the stealth suits and kroots and work in a hammerhead and some more fire warriors
 

Dectomax

New member
Jun 17, 2010
1,761
0
0
theonecookie said:
That list looks fairly solid if you ask me personally I'd find a way to work in a couple devil fish in to the mix But seeing as you want a gunline I would drop the stealth suits and kroots and work in a hammerhead and some more fire warriors
There is a Devilfish in there! It's in the first FW squad - hence why the 230 points. I think I mentioned somewhere here why I picked Broadsides over the Hammerhead - mainly because they seem to be slightly more effective.
 

theonecookie

New member
Apr 14, 2009
352
0
0
Dectomax said:
theonecookie said:
That list looks fairly solid if you ask me personally I'd find a way to work in a couple devil fish in to the mix But seeing as you want a gunline I would drop the stealth suits and kroots and work in a hammerhead and some more fire warriors
There is a Devilfish in there! It's in the first FW squad - hence why the 230 points. I think I mentioned somewhere here why I picked Broadsides over the Hammerhead - mainly because they seem to be slightly more effective.
Crud Sorry bout that.

Don't know about broadsides vs hammerhead while broadsides are more effective overall It really depends on who your going up against If you where going up against an ork blob the hammerhead would be better choice but the broadsides would be better against something like grayknights or a tank heavy IG army personally working both in seems like a better use of points than 12 kroots
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
Dectomax said:
Would burst cannons work for anti-hero work though? I believe they're ST5 weapons so wounding on a 4/5+ I think. I might go and check the codex again in a minute.
Mmmmmm, they might, but I wouldn't cound on it...

Sudden thought: Sniper Drone teams... with R36 AP3 Pinning... profit??

The firewarriors are outstanding for setting up a lane of fire. Especially if supported. They give you an excellent advantage for the first turn or two aswell!
Yeah, a wall of S5 fire will make all non-2+ units think long and hard... keeping in support distance of the XV22s would actually let the FWs count for a lot there.

EDIT: I think, that would be an awesome idea...if only I wouldn't probably be kicked out of the shop! XD
I don't think you'd be kicked out at all, you'd be welcomed for embracing the culture! And don't forget, if you get removed from play, all your mates get Preferred Enemy! Haha! =P
 

Dectomax

New member
Jun 17, 2010
1,761
0
0
SckizoBoy said:
Dectomax said:
Would burst cannons work for anti-hero work though? I believe they're ST5 weapons so wounding on a 4/5+ I think. I might go and check the codex again in a minute.
Mmmmmm, they might, but I wouldn't cound on it...

Sudden thought: Sniper Drone teams... with R36 AP3 Pinning... profit??

The firewarriors are outstanding for setting up a lane of fire. Especially if supported. They give you an excellent advantage for the first turn or two aswell!
Yeah, a wall of S5 fire will make all non-2+ units think long and hard... keeping in support distance of the XV22s would actually let the FWs count for a lot there.

EDIT: I think, that would be an awesome idea...if only I wouldn't probably be kicked out of the shop! XD
I don't think you'd be kicked out at all, you'd be welcomed for embracing the culture! And don't forget, if you get removed from play, all your mates get Preferred Enemy! Haha! =P
Only problem is Drones BS2. It makes them slightly less than effective. ( Unless sniper drones count as a separate unit with separate stats? ) I would have guessed the burst cannon would atleast mount a wound, allowing the Railguns/crisis suits to finish them off.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
Dectomax said:
Only problem is Drones BS2. It makes them slightly less than effective. ( Unless sniper drones count as a separate unit with separate stats? ) I would have guessed the burst cannon would atleast mount a wound, allowing the Railguns/crisis suits to finish them off.
Nope, the Sniper Drones get the Targeting Array by default so BS3, and they have fire control (with Target Lock) so you can potentially take out three enemy units for a turn in one round of shooting (a long shot, true, but perfectly possible and a true 'like a boss' moment if you can pull it off).
 

Dectomax

New member
Jun 17, 2010
1,761
0
0
SckizoBoy said:
Dectomax said:
Only problem is Drones BS2. It makes them slightly less than effective. ( Unless sniper drones count as a separate unit with separate stats? ) I would have guessed the burst cannon would atleast mount a wound, allowing the Railguns/crisis suits to finish them off.
Nope, the Sniper Drones get the Targeting Array by default so BS3, and they have fire control (with Target Lock) so you can potentially take out three enemy units for a turn in one round of shooting (a long shot, true, but perfectly possible and a true 'like a boss' moment if you can pull it off).
O rly? Might be worth looking into then! I believe their AP also negates a SM's armour save?

Also, I appreciate the help and time you've put into discussing my list! :)
 

Thistlehart

New member
Nov 10, 2010
330
0
0
I don't think GW thinks well of people posting unit stats on forums. If fact I think they've gotten forums shut down for that. Maybe I'm mistaken.

OT:
Firewarriors are one of the best (unmodified) Troop choices in the game; though, after other armies have tweaked their Troops, FWs tend to drop in the rankings.

I'm of the opinion that Firewarriors without a Devilfish are like pins without a point. Shiny, but not as useful as they could otherwise be. Tau rely on mobility and overwhelming firepower. If your FWs can't move quickly to change the dynamic of the battlefield, then they're so much dead weight. A Devilfish is a great investment with the right mods. Also Devilfish carry lots of extra weaponry that can be utilized against massed squishies, and you can outfit them with Seeker Missiles to deal with harder targets when necessary.

My style of play with Tau is one without battlesuits (except Stealth Suits and HQ, I'll use those). I call them my "No BS Tau." Someone had accused Tau players of only playing the army for the "broken" battlesuits. I took issue with this and resolved to leave those out as much as I could. I found that, even without the Suits, Tau can still be a nasty hit-and-run army. I use mostly tanks, Devilfish (filled with FWs and PFs of course), and Piranhas. I have yet to seriously win any games, but I blame that more on my lack of tactical experience in the game than any inherent flaw in my idea.

I don't know if this helps, but I like Tau. Fight on for the Greater Good.
 

TheRightToArmBears

New member
Dec 13, 2008
8,674
0
0
Abandon4093 said:
TheRightToArmBears said:
The problem I see with your army list is the same as the problems I see with every Tau army; you're gonna get raped in close quarters. Perhaps I just see that because I play Eldar. I guess that's a useless observation unless you want to switch armies, do Tau even have any particularly effective close-quarters units?
The Kroot. I couldn't tell you how effective they actually are, never was into the actual gameplaying side of things. I just liked painting the models.

But the Kroot are the Taus designated CQC troops.
True I guess, but they're not all that good, especially compared to units other armies field. I know a guy who plays Tau, and who wins basically comes down to if I can get my melee units into play without them first being decimated. Kroot just don't hold up at all against the units I have as Eldar.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
Dectomax said:
O rly? Might be worth looking into then! I believe their AP also negates a SM's armour save?
Yep, yep, and yep, in that order! =P The rail rifle is a nasty weapon and used en masse can be so crippling to an enemy army, and not even needing to kill that much. It tarpits at range (and is so many levels of win against Marines).

Also, I appreciate the help and time you've put into discussing my list! :)
Don't sweat it, I love discussing WH40K theory... even though I don't actually play Tau, pretty much at all. Give me a Harlequin army to battle with and I'll be grinning the entire time... (a pity their list hasn't been legal for years!)
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
Abandon4093 said:
The Kroot. I couldn't tell you how effective they actually are, never was into the actual gameplaying side of things. I just liked painting the models.

But the Kroot are the Taus designated CQC troops.
Nnnnnn... I'd call them tolerable at best, though they are quite fun to customise, modelling wise. But really, they're no better in CC than the Tau are, I mean come on: I3, no Sv?! Eldar Guardians will kick their butts and IG will probably go toe to toe with them as well.

The Kroot pretty much need to cover jump and their lack of fleet leaves me very apprehensive...
 

Dectomax

New member
Jun 17, 2010
1,761
0
0
SckizoBoy said:
Dectomax said:
O rly? Might be worth looking into then! I believe their AP also negates a SM's armour save?
Yep, yep, and yep, in that order! =P The rail rifle is a nasty weapon and used en masse can be so crippling to an enemy army, and not even needing to kill that much. It tarpits at range (and is so many levels of win against Marines).

Also, I appreciate the help and time you've put into discussing my list! :)
Don't sweat it, I love discussing WH40K theory... even though I don't actually play Tau, pretty much at all. Give me a Harlequin army to battle with and I'll be grinning the entire time... (a pity their list hasn't been legal for years!)
I did look into them at first as a few people said they were very useful against marines, but as I started looking through the codex and building an army list they were largely forgotten. Now I just need to pick up a few rail rifle sprues...and I might field them occasionally to experiment.

I'm happy I chose The Tau, I know the guard have a lot of options available to them but I love how the Tau army has to almost work synergistically ( is that even a word? :3 )and means I actually have to put thought into my army!
 

Thistlehart

New member
Nov 10, 2010
330
0
0
Abandon4093 said:
Thistlehart said:
I don't think GW thinks well of people posting unit stats on forums. If fact I think they've gotten forums shut down for that. Maybe I'm mistaken.
...... Why?

It's nothing private. Why would they care if people posted the stats of their armies on the net?
That's only my understanding. A lot of 40K forums have it in their posting rules. "Don't post stats or point costs. GW will shut us down."

Don't forget that GW is a viscous (and short-sighted) defender of its copyrights. Going so far as to shut-down or sue fair-use content that would never (and wasn't intended to) make a profit.
 

Cal Mackay

New member
Jul 22, 2011
5
0
0
Okay I know the feeling, I've run Tau Empire for years now and run a very similar set up as you, using a firing line strategy over the mobile army.

People complain about the Tau, especially the fire warriors, in the exact same way that people complain about snipers. Never put them in devilfish, fire warriors are better on foot put pathfinders in the devilfish because they have less range and are better at short range thanks to the pulse grenade launchers they sport.

Tau aren't the strongest or the fastest and they don't even have the most powerful guns (for standard troops we all know the hell that is brought down by the hammerhead gunship and the rail gun) but what they do have is some of the best accuracy and range as well as being highly flexible and can therefore be used to pin down at long range like what you are doing and what my favoured strategy was or using stealth troops to sneak around the enemies and take them down from all angles.

The simple fact is that people will always complain, I complain at how over powered the space marines are and everyone goes on. Just screw them and if your strategy works and you're having fun it's none of their business for not being able to adapt.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
Dectomax said:
I did look into them at first as a few people said they were very useful against marines, but as I started looking through the codex and building an army list they were largely forgotten. Now I just need to pick up a few rail rifle sprues...and I might field them occasionally to experiment.
Ought to be fun, and they're not just useful against Marines, they're good against light vehicles, and most armies' elite troops because they can instant-kill some of them (e.g. IG/Eldar characters). Put them in a prime piece of cover and they can dominate the battlefield.

I'm happy I chose The Tau, I know the guard have a lot of options available to them but I love how the Tau army has to almost work synergistically ( is that even a word? :3 )and means I actually have to put thought into my army!
Yah, that works for me! Even with some of my Eldar lists, I don't need to think that much to put a beardy list together (though I not really that kind of player, there's a guy at my old club who spends a few days in his room and literally breaks lists and churns out the dirtiest armies imaginable, so much so, he didn't even bother with the Grey Knights list... -_- ). Actually, the army that requires most thought, I think are the Dark Eldar... but that's too challenging for me... oh well... TO THE LAUGHING GOD!! *raises beer glass*