Warhammer Total War 2 revealed. (Edited the Title)

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Elfgore

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I enjoyed the first one a lot and this game has Lizardmen. So I'll most likely buy it again from GMG for like forty bucks before launch.

I am curious to see who gets the pre-order DLC treatment this time. All they got left is Tomb Kings, Ogre Kingdoms, and Chaos Dwarfs.
 

Catnip1024

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erttheking said:
They've got a separate team working on historical games. And they pretty much flat out said that this would be happening a long time ago.
I was unaware of the concurrent development. Have they announced which time period they are working on?

Hang on - this wasn't the Total War: Kingdoms thing that seemed to be some sort of phone app, is it? Because that would be disappointing...
 

Roguebubble

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Catnip1024 said:
erttheking said:
They've got a separate team working on historical games. And they pretty much flat out said that this would be happening a long time ago.
I was unaware of the concurrent development. Have they announced which time period they are working on?

Hang on - this wasn't the Total War: Kingdoms thing that seemed to be some sort of phone app, is it? Because that would be disappointing...
No that's another team. The historical team have so far only said that it'll be a period they haven't covered before.
 

gigastar

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If i ever get it ill enjoy throwing copious amounts of DOOMWHEELS and Screaming Bells at everything and just laughing at the carnage that unfolds.
 

Cowabungaa

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Zhukov said:
What, already? I feel like TW:WH only just came out.

Eh, the first game was poorly designed. I might consider scraping this out of a bargain bin in a couple years time.
Apparently it's technically a 'stand-alone expansion'. Which means that you'd pay twice for what's basically one game. Aka bullshit, because SEGA is known for its bullshit.
 

Silentpony_v1legacy

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So have they added the Sigmarines yet? With their totally not bolters, not thunder hammers, not storm shields, not bionics, and those comets they arrive on are totally not drop pods.
Totally.
 

Samtemdo8_v1legacy

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Silentpony said:
So have they added the Sigmarines yet? With their totally not bolters, not thunder hammers, not storm shields, not bionics, and those comets they arrive on are totally not drop pods.
Totally.
Nope. But don't fret, someday the Sigmarines will have a video game of their own, Sigmar's soldiers will not be denied one:

 

Samtemdo8_v1legacy

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ChupathingyX said:
It's nice to see some developers are willing to include the Slann in their games.
From the trailer the perticular Slaan you see is Lord Mazdamundi:

http://warhammerfantasy.wikia.com/wiki/Mazdamundi
 

Hawki

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So, are there any factions left to feature? Or will Warhammer: Total War 3 be Age of Sigmar-based?

Speaking of which:

Samtemdo8 said:
I know Age of Sigmar replaced Fantasy Battle, but damn if that isn't some sweet artwork.
 

Bernzz

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Lotta disliking from the people who apparently missed the "We'll be doing Warhammer as a trilogy" and "We have a separate team working on the next historical title" memos, but oh well. I'm into this. Been waiting for the Lizardmen debut.
 
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Hmmm....much like the original I'll be waiting until it's on steam sale or suchlike. This time around none of those races particularly interest me though, so it'll probably be a fair wait for it to be discounted enough.
 

Samtemdo8_v1legacy

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Hawki said:
So, are there any factions left to feature? Or will Warhammer: Total War 3 be Age of Sigmar-based?

Speaking of which:

Samtemdo8 said:
I know Age of Sigmar replaced Fantasy Battle, but damn if that isn't some sweet artwork.
There are factions left depending if some of those factions do not get added in the 2nd game.





And other Human factions that are not Bretonnia and the Empire in the form of the Russian themed Kislev and Araby.
 

bastardofmelbourne

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Oh, wow. That was faster than I suspected.

I figure they decided they'd need an all-new campaign map to handle the new races. Plus, they can charge more money! Yay...

(I'm not complaining: TWWH was the best game in the franchise and, post-Age of Sigmar, is also the only way to get a Warhammer Fantasy fix.)

BloatedGuppy said:
While Total Warhammer was largely an improvement on recent flubs by Creative Assembly, it does have what I consider to be a game-breaking design flaw. That being the auto-resolve giving almost universally superior results to actually hand-directing battles.
You need to play on a harder difficulty. Or get better at doing battles manually, I figure. I can always get better results (less casualties on my side) from a manual battle than from an auto-resolve.

Except when I'm attacking on a siege map. They're motherfuckers to go through manually, so I usually auto-resolve them.
 

GothmogII

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bastardofmelbourne said:
Oh, wow. That was faster than I suspected.

I figure they decided they'd need an all-new campaign map to handle the new races. Plus, they can charge more money! Yay...

(I'm not complaining: TWWH was the best game in the franchise and, post-Age of Sigmar, is also the only way to get a Warhammer Fantasy fix.)
I'm a little worried about the combined map, I hope they optimize it properly. The first game chugs along just fine on my laptop but I would rather not have to spend 2+ minutes every turn watching all the factions and subfactions they've added scroll by. I think though it'll probably be sectioned like the Empire: Total War map was rather than having a single combined map.

I prefer it this way though as if they had to build an entirely new game from the ground up we likely wouldn't be seeing it till next year or later rather than 2017.
 

BloatedGuppy

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bastardofmelbourne said:
You need to play on a harder difficulty. Or get better at doing battles manually, I figure. I can always get better results (less casualties on my side) from a manual battle than from an auto-resolve.

Except when I'm attacking on a siege map. They're motherfuckers to go through manually, so I usually auto-resolve them.
This was on very hard, and I'm quite capable of playing the battles manually, sir. How dare you. How DARE you. I'll see you in court.

Seriously though, I've been playing the battles out since the original Rome. I once had a 7 month campaign of Medieval 2 on Stainless Steel where I simulated EVERY battle. I've beaten armies 5-6 times my size in that game using clever tactics and positioning.

It's not that the tactical battles are too hard. It's that they are completely unnecessary because auto resolve will give equivalent or better results every time once you know how to cheese it.

Also, notably...given the AI loves to flee from anything remotely resembling a superior force, the overwhelming number of battles will be sieges.

Auto resolve USED to be a way to skip the "an army of 80 peasants is attacking your fortress" pointless interludes, and was far too risky/underperforming to use on any fight of consequence. It's now a way to skip battles and get nigh optimal results. And as casualties now mean next to NOTHING unless a unit is obliterated...
 

Bombiz

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BloatedGuppy said:
I also powerfully dislike the reinforcement system. Back in the Medieval 2 era, lost troops couldn't be recouped until you actually went back to controlled territory and built replacement units. You could merge a new unit with a damaged one, but the influx of rookies would lower the damaged units veteran status accordingly. On long campaigns or excursions it was not uncommon to have a half-dead army littered with half-quarter strength units of hard bitten veteran men. Now you just wait a turn and all your troops magically spring back to life, ready for another exciting round of auto-resolves.
I never got that in med 2. the veteran units where never really 'better' than their normal counter parts. like any time I could retrain a veteran unit I would jump at the opportunity. it was never worth it to keep them around. though I agree with you about the population thing. they need to bring it back
 

Bombiz

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BloatedGuppy said:
bastardofmelbourne said:
You need to play on a harder difficulty. Or get better at doing battles manually, I figure. I can always get better results (less casualties on my side) from a manual battle than from an auto-resolve.

Except when I'm attacking on a siege map. They're motherfuckers to go through manually, so I usually auto-resolve them.
This was on very hard, and I'm quite capable of playing the battles manually, sir. How dare you. How DARE you. I'll see you in court.

Seriously though, I've been playing the battles out since the original Rome. I once had a 7 month campaign of Medieval 2 on Stainless Steel where I simulated EVERY battle. I've beaten armies 5-6 times my size in that game using clever tactics and positioning.

It's not that the tactical battles are too hard. It's that they are completely unnecessary because auto resolve will give equivalent or better results every time once you know how to cheese it.

Also, notably...given the AI loves to flee from anything remotely resembling a superior force, the overwhelming number of battles will be sieges.

Auto resolve USED to be a way to skip the "an army of 80 peasants is attacking your fortress" pointless interludes, and was far too risky/underperforming to use on any fight of consequence. It's now a way to skip battles and get nigh optimal results. And as casualties now mean next to NOTHING unless a unit is obliterated...
this is why I just don't use auto resolve unless i'm in a BS positions due to some mods i'm using
 

EternallyBored

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BloatedGuppy said:
bastardofmelbourne said:
You need to play on a harder difficulty. Or get better at doing battles manually, I figure. I can always get better results (less casualties on my side) from a manual battle than from an auto-resolve.

Except when I'm attacking on a siege map. They're motherfuckers to go through manually, so I usually auto-resolve them.
This was on very hard, and I'm quite capable of playing the battles manually, sir. How dare you. How DARE you. I'll see you in court.

Seriously though, I've been playing the battles out since the original Rome. I once had a 7 month campaign of Medieval 2 on Stainless Steel where I simulated EVERY battle. I've beaten armies 5-6 times my size in that game using clever tactics and positioning.

It's not that the tactical battles are too hard. It's that they are completely unnecessary because auto resolve will give equivalent or better results every time once you know how to cheese it.

Also, notably...given the AI loves to flee from anything remotely resembling a superior force, the overwhelming number of battles will be sieges.

Auto resolve USED to be a way to skip the "an army of 80 peasants is attacking your fortress" pointless interludes, and was far too risky/underperforming to use on any fight of consequence. It's now a way to skip battles and get nigh optimal results. And as casualties now mean next to NOTHING unless a unit is obliterated...
I was going to challenge you at first, because from my experience I can almost always get better results from manually resolving battles versus auto resolve, especially if the numbers are close or even superior in the enemies favor. Where auto-resolve would result in defeat I can usually turn into a win, and close victories will more often result in far fewer units getting wiped out versus auto resolve often killing off one or two of my veteran units resulting in wasting way more gold replacing stuff than if I had done it manually.

Where I agree with you though, is that steamrolling stacks with superior numbers does seem to be a much more viable tactic in Warhammer, whereas in Medieval or Shogun, it felt like auto-resolving on anything less than a clear victory resulted in unacceptably high losses. Part of that might be the campaign map with some of the races as well, I didn't notice it as much with the humans, but replacing lost units as orks seems to enable massive stacks that can easily replace any auto-resolve losses.

That, and I seem to waste way too much time chasing down routing units, because leaving even one alive results in them just retreating and unless you dedicate yourself to chasing them down, they end up coming back fully healed or retreating to a city and forcing you to siege it, and then even when you siege it, a stupid number of units still refuse to die. There's still benefits to fighting manually in Warhammer, but auto-resolve seems to be easier to cheese, especially with Orks.
 

gorfias

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Dangit! I always see some other Escapists playing the first one when I'm on Steam so I decided to get it and I was all happy about a great deal I got (Spent about $10 on it) and it's already obsolete before I've even learned how to play it! Ah well. It's new to me and I really don't play on line so, oh well.