ZippyDSMlee said:
Buretsu said:
ZippyDSMlee said:
Buretsu said:
ZippyDSMlee said:
I think soemone is jealous because he can not sell his Micky Mouse game to as many people....
Yeah, what he needs to do is plop Mickey Mouse into a generic Call of Duty ripoff and have him, I don't know... gun down a bunch of Jews or something.
Or maybe go back to when there was a good Micky mouse game(genesis days) instead of making a crappy forgettable gimmicky
waggle game.
You should take a look at the upcoming 3DS Epic Mickey which, at the least, seems to be doing just that.
Well its just a side scrolling epic mickey right? So it wont be THAT good unless it has great level design.
I see someone is unfamiliar with Warren Spector's work... seeing as how all of his high profile games have had an emphasis on creative level design, from the tight interwoven corridors in System Shock to the open sprawling, multi path, multi solution levels in Theif and deus Ex...<.<
Anyone who knows a damned thing about those games can understand just how much the level design was an integral part of the whole experience... from more than just a gameplay perspective...
Ot: Yup, we've had a thread on this before... and he makes a good point, that a fixation on ultraviolence is holding back its potential as a story based or artistic medium...