So I've been trying to catch up this summer on games I wanted to play but never got the time for, and among those was Fable 2. I had never played the first, but stuff I had heard about this one interested me and I thought I'd give it a shot.
From the very beginning, the story bothered me but I let it slide, figuring I had the whole game in front of me to have my questions answered. Why didn't my character die when shot at point blank range, blasted out a window, and dropped several stories? Who was the random woman who saved me and cared for me? What the heck was the mystic toy trinket that started it off?
As time went on, there were only more questions. How did this lady know who the "heroes" were that we had to find? How did she know I was, actually?
Fast forward to the end..
I seriously thought at that point the game had gone through a twist and there was a new main villain, but no. It was over. Really? It made no sense, and honestly the story felt like a big middle finger to the player.
Ugh.. is there someone out there who actually enjoyed the story who would care to defend it for me? I honestly can't see how this was even released. I don't think I'm ever going to play another game by this dev team.
From the very beginning, the story bothered me but I let it slide, figuring I had the whole game in front of me to have my questions answered. Why didn't my character die when shot at point blank range, blasted out a window, and dropped several stories? Who was the random woman who saved me and cared for me? What the heck was the mystic toy trinket that started it off?
As time went on, there were only more questions. How did this lady know who the "heroes" were that we had to find? How did she know I was, actually?
Fast forward to the end..
it's the climax of the story, you're starting the ritual to get the ultimate weapon to kill the main bad guy.. and then out of nowhere the bad guy shows up, the blind lady who's been helping disappears, and you get shot at point blank range.
Then what? You wake up as a kid and run around with your sister? Probably the most anticlimactic thing ever. I just was looking my sister's killer in the face, expecting some sort of confrontation.. and then i have to kick chickens and shoot bottles? busy work? I could hardly believe what I was seeing.
Then you randomly wake up, and pick the toy from the beginning up from who knows where and magically it depowers the bad guy. Why? How? Who knows.. then there's the cliched morality choice, followed by the blind woman coming back and claiming the tower for herself. Still no explanation of who she is, what's going on, anything.
Then what? You wake up as a kid and run around with your sister? Probably the most anticlimactic thing ever. I just was looking my sister's killer in the face, expecting some sort of confrontation.. and then i have to kick chickens and shoot bottles? busy work? I could hardly believe what I was seeing.
Then you randomly wake up, and pick the toy from the beginning up from who knows where and magically it depowers the bad guy. Why? How? Who knows.. then there's the cliched morality choice, followed by the blind woman coming back and claiming the tower for herself. Still no explanation of who she is, what's going on, anything.
I seriously thought at that point the game had gone through a twist and there was a new main villain, but no. It was over. Really? It made no sense, and honestly the story felt like a big middle finger to the player.
Ugh.. is there someone out there who actually enjoyed the story who would care to defend it for me? I honestly can't see how this was even released. I don't think I'm ever going to play another game by this dev team.