Yes. Yes it was, the "worst AAAAAAAAA FPS ever made", and that's, like, totes not hyperbole.
And you, B-Cell, are objectively correct about everything. Discus. Sorry, I meant 'discuss'.
On a possibly less sarcastic/facetious note: regardless of how well it actually played, I did think BI was a rather terribly designed game, with some of the most unambitious and lazy shooter design I've ever played in a game that should've known better (given its pedigree).
For me its core combat became genuinely unpleasant the longer the game went on, and now I look back on it as one of the most disjointed games of the last gen; mostly wonderful writing and narrative (as long as you didn't go looking for anything valuable to say about politics or race, or anything that actually coheres in terms of its concept), with engaging characters (loved Elizabeth and Booker, ditto the twins), yet broken up and saddled with copy-paste combat design that felt like it had been bolted on from another dumber, less well crafted game.
In an alternate dimension, Levine realised BioShock Infinite as something other than a shooter - and that's the version I pined for throughout the duration of 'our' BI.
Frankly, disingenuous compromise was in its very DNA. From its insistence on drab shooter gameplay to its hideously cynical and boring 'White Dude With Gun' cover art (and Levine's remarks about marketing to no-mark dudebros), its beautifully expressive and humanistic qualities were always going to share the limelight with less refined - and arguably contrary - elements.
It's a game I still ostensibly genuinely love for its characters, writing, and presentation - for me it had more heart and soul than most games I've played since the later '80's, and that will always positively distinguish it. But the prospect of actually enduring the combat again makes me very reticent to give it another playthrough.