Was Dragon Age II really that bad?

Recommended Videos

Spawny0908

New member
Feb 11, 2009
534
0
0
Woodsey said:
It was average; I shouldn't be paying £30 for average. I paid the same for The Witcher 2, which only just stopped short of giving me a blowjob. By comparison, DA2 wouldn't even let me fondle its tits.
Dude this just made my morning!

xD



OT: I didn't like it. You're only in Kirkwall, the backgrounds had no life in them, I hate all the companions except Varric. I like the changes in combat and changes to the skill trees. I also like that your companions can only wear 1 outfit. So it's not all bad but not a worthy successor.
 

Ian Caronia

New member
Jan 5, 2010
648
0
0
Canadish said:
Yes, it really, really was that bad.
Everything just went wrong for this game from the word go.

Main thing, EA gave Bioware just over a year on the project. Already dead in the water.

Second thing, Brent Knowles, the lead designer from Origins walked out sickened by the idea of being forced to make a rushed "awesome" game. http://blog.brentknowles.com/2010/08/15/bioware-brent-year-10-fall-2008-summer-2009/
Mike "Jade Empire" Laidlaw took his place afterward.

David Silverman. "Awesome, button, connection!" He got drunk during a press interview and revealed that they didn't put any detail into the environments because "No one notices that shit anyway". We did. And we also notice when it's NOT there.

Forth thing, one of the new major writers they took on board HATES playing video games, describing that part of her job as "detestable", and only did it because she had to see what it sounded like during the transfer from page to game.
She's also an on-record Twilight fan, along with Gaider, who formed some kind of un-holy duo.
And that's why all the romance options were a bunch of pathetic whining idiots. Lots of angst and "drama".
"Giggle-Squee".

There, a few points that are not often brought up in discussion, but very relevant.

The game itself was an unfinished, glitchy, button mashing disaster that not only abandoned it's core fanbase, but damaged Bioware's thus far near perfect reputation and lost the company Brent Knowles.

The only saving grace was that it bombed in sales. Which hopefully means other Bioware titles, or even other companies, wont follow in it's footsteps.

Right?
Right!?
http://www.escapistmagazine.com/forums/read/7.282070-No-Meaningless-Stat-Games-in-Mass-Effect-3
http://www.escapistmagazine.com/news/view/111515-Skyrim-Streamlining-Removes-Confusion-Says-Bethesda
I trust Bethesda...mostly. Innocent until proven guilty, right?
Bioware? They've got the gunpowder all over their shirt and hands after this atrocity.

Also, though I don't support the idea that if someone likes something that sucks their material also sucks, everything else you mentioned absolutely explains a lot. Dragon Age 2 had the WORST team working on it from what I've seen. These are the same people who even said (the producer said) that Assassin's Creed and Call of Duty are fucking RPGs because "you put points into things".
http://www.nowgamer.com/news/5141/bioware-we-want-call-of-dutys-audience

I'm looking forward to Mass Effect 3 with a lot of apprehension. It could still turn out really fun. Not intelligent or meaningful, but fun and mostly well written. However, if anybody from the Dragon Age 2 team is on Mass Effect 3 in any other aspect than "dev drone", I can almost guarantee it'll be ruined shit. Hopefully Bioware is smarter than that.
 

erto101

New member
Aug 18, 2009
367
0
0
Woodsey said:
It was average; I shouldn't be paying £30 for average. I paid the same for The Witcher 2, which only just stopped short of giving me a blowjob. By comparison, DA2 wouldn't even let me fondle its tits.

So yeah, basically... DA2 is fucking frigid.
You've got it easy -.- Standard price for a new PC game in Denmark is between 40 and 50 and a PS# is above 50

Anyway, I thought it was a decent game but much more an action-game rather than a RPG
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
I preferred it to DA1.

The only changes I didn't like were the enemy spawn placements and the repeated environments.
 

cubikill

New member
Apr 9, 2009
255
0
0
I liked it, I had fun. I though that it had better skill trees, and I though characters interaction, as well as the morality system was better then the first one. I also liked the combat more. And it had Merrill and Varric in it, and they were awesome. As for the bad reused areas and the waves in combat, also the story wasn't as good as origian's. However I still liked the story. So was it as good as origins, no, was it bad, no. I thought it was good, not great, but in glad I played it.
 

Lancallot

New member
Jan 8, 2010
44
0
0
Guys, I don't want to sound nooby. I have played dragon Age origins but not dragon age 2, can someone please tell me what changes they made to the combat system (preferrably on the consoles?)
 

Aphex Demon

New member
Aug 23, 2010
1,280
0
0
I only played the demo, but I think because it changed so much from the first one, into a hack and slash that people didnt like it. It's a fault on Bioware's part though, why fix something that isn't broken?
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
erto101 said:
Woodsey said:
It was average; I shouldn't be paying £30 for average. I paid the same for The Witcher 2, which only just stopped short of giving me a blowjob. By comparison, DA2 wouldn't even let me fondle its tits.

So yeah, basically... DA2 is fucking frigid.
You've got it easy -.- Standard price for a new PC game in Denmark is between 40 and 50 and a PS# is above 50

Anyway, I thought it was a decent game but much more an action-game rather than a RPG
£50 you mean? Because Google says a pound = like 8 Danish Krones, in which case you're getting a mega-deal, surely?
 

Ventilator89

New member
Jun 25, 2011
23
0
0
Yes, it wasn't very good at all; Let me point out these facts.
1. Obviously the reuse of dungeons.
2. Storyline was terribly dull, compared to the simple(yet interesting)DA:O.
3. Your stuck in kirkwell.
4. The companions you get are pretty meh.
5. The waves of enemies when you get attacked.
6. The illogical hatred between the mages and the templars
7. Rogues seem to be far too overpowered, plus mages and tanks are underpowered.
8. They got rid of the ranger skill. =(
9. Like some of you said, alot of your choices dont mean much since it is going to happen anyway.
There are many more, but I cant think of them at the moment.

Ok, now the decent things about DA2.
1. You get a tank pretty early in the game(unlike Awakening).
2. Combat is better in DA2 than DA:O in some aspects; Alot of the new skills are pretty good (rogue skills at least), and it is nice to see the fancy(yet unrealistic)fighting moves.
3. Having a family is interesting, although nearly all of them die. -_-
Also can't think of any more xD.

Alot of you may think im been far too critical, but how would alot of you feel if you had waited for ages for a sequel of one of your most favourite games, and then it turns out to be more terrible than you thought it was going to be? (Thought it was going to be as mediocre as KOTOR 2.) =/
 

Gunjester

New member
Mar 31, 2010
249
0
0
I don't believe it was so bad, rather it was just a different type of game.
Granted it had similarities to the first but it seemed like everything changed with it.

It went from an Epic Character-Based Adventure to an Interesting Combat-Based Dungeon Crawl.
Don't get me wrong, Hawke was obviously the head of the story, but in Origins it was you building up your own character and creating an identity for him/her. With Hawke he/she is basically already laid out with a destiny, and you don't make nearly as much of an impact.
 

kingcom

New member
Jan 14, 2009
867
0
0
Okay I wish this topic got pushed aside a long time a go, a disappointing and unenjoyable should just go and be forgotten but I'll throw in why I don't like it. Before I begin I need to explain that there a multitude of issues with this game that individually don't make a huge difference but together with a number of issues, breaks aspects of the game. Spoilers ahead.

Firstly, the character of Hawke. Now in an RPG for me to have any interest in going through a game, i need to care about what is going on, both on the individual level and on the environmental level. Starting on the individual level you play as Hawke. Heres already a very important point. You play as HAWKE not as yourself. This story is NOT about YOU, its about someone else. Thats a real big handicap in a videogame as you strip much of the potential of the whole interactive nature of the game away when you make that significant disconnect. This is compounded by issues such as a having your main character being voiced (which immediately snaps a player out of the game, hearing someone else speak for you) and not being able to entirely choose what you are saying. It just builds up and up about this story being about some random person and that you as a player, don't even really need to be there. If I wanted to watch someone else's story play out, I would watch a Game of Thrones, same effect but of a far greater quality. The game tries to make you care about Hawke's family which is a neat idea, maybe you as a player dont get to influence the character but instead get to influence the world around him right? You get to change Kirkwall based upon your actions aswell? Unfortunately that just leads onto the next problem.

The Illusion of choice. Everyone knows that this has to exist in video games to some degree but Dragon Age 2 does a particularly poor job of disguising it. At no point did I as a player feel like I could influence events (examples below in spoiler tags), your just an observer of events

Your family member is removed from play in the deep roads, no matter what you do.

Someone mentioned it before but many plot devices are uncontrollable and your forced to sit there and take it e.g. Petrice, Javaris, Grace.

The entire third act is irrelevent, you will fight the Templars and the Mages, the mages will be blood mages for....no particular reason, since you seem perfectly capable of holding off the templars beforehand.

The story's pacing is such an absolute mess. The game feels like its 3 table top roleplaying campaigns, each with they're own individual climax's, they even follow the convention of having plot device of first story causing 3rd act climax. Its a great 'idea' and intially reminded me of what was done at the start of Baldur's Gate 2, one core city and the surrounding lands, you need to get x sum of money to continue plot forcing players to explore their surroundings. Problem is, at the end of each act, all tension and drama is resolved and the player moves up in the world. Honestly they feel like 3 side plots in a game, they dont last long enough or provide enough focus their key issues in the limelight or allow the player to explore them. The treasure hunt is necessary....why? They need to hide from the templars they say? Seems like me firing off magic bolts in the street would kinda give myself away but whatever, also since when does money protect mages from templars? Nobility maybe but seems like the templars particularly in Kirkwall are an authority unto themselves. The Quanri seem to have a very silly approach to everything, I get 'me warrior code! Me morally superior to you!' thing they have going but ultimately they seem to spend absolutely no time looking for what their after, simply sitting on their asses. Seems Isabella's 'friends' are ludicrously good at laying low in a fairly confined city. Also, Isabella will run away even if you tell her she can have the book, which seems kind of dumb. Atleast they allowed her to comeback but Im not entirely sure what causes that, i assumed it was you reputation with her. Again, the climax comes with very little relationship to your adventures as you charge into the palace and save the day. Just as again it does with the mages as you spend a large deal of time doing a variety of sidequests which you MUST complete regardless of your feelings on the issue. Im a mage, why am I doing a job for the templars?

The combat. Some like it, fine but considering this is a game built upon a pause and play system, I would atleast think that tactics actually mattered. Unfortunately this game turns into nothing but a resource management game if you decide to play it that way. The wave based nature of every combat means that positioning is entirely meaningless and your simply trying to figure out how many resources you need to spend to win the fight (knowning that you need to save some for wave 2 which is light spam enemies and wave 3 which is moderate enemies led by a yellow). It just got really stale really fast, even fight became an absolute slog and all the enemies were practically identical. You got your archers, melee, buffers, assassins (assassin templars in their massive plate armour is perhaps the funniest/stupidest thing I have seen in a long time) and the mages or the, IMMEDIATELY SHIELDBASH THIS GUY class. I never felt like I was playing smart but simply trying to Game the game, by figuring out what was missing in each wave that they were going to throw at me next wave. After going through literally hundreds of random street thugs who were apparently more powerful than battle hardened elite Quanri warriors.

You can like or dislike the characters as much as you want, personally I only found 2 characters interesting, Varic because he atleast voiced his opinion, and im always a fan of a smartass. Also Isabella, she is the definition of an adventurer, a person who makes her own decisions, right or wrong and deals with the consequences. She asks the player at one point if, after all of this is done, that you run off with her as her First Mate, explore the land for fortune and adventure. That's the game I would have liked to play, one where I was free to make my own path, and have my own story told, not to watch Hawke's.
 

Quellist

Migratory coconut
Oct 7, 2010
1,443
0
0
It wasnt terribly bad, it just wasnt terribly good and after the first game i think people were expecting a lot more.
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
2,999
0
0
No, for me, it was alright and I'm a PC gamer, so I don't see why everyone is hating the game(aside from the copy-paste environments).
 

Seives-Sliver

New member
Jun 25, 2008
206
0
0
I liked the game overall, and I am going out on a limb and assuming that everyone here has played it, but I'll just put up a spoiler warning just in case!

-SPOILER ALERT-

Combat: The combat was alright, amazing even, but it did have its hiccups, such as the skill trees, I mean, I would have just a few skills I would use to wipe out a lot of guys, while others were completely useless to me. In my time playing, five runs through the game choosing polar opposite choices, I prefered the rogue over everything else, the mage and warrior were alright, but their skills were kind of lack-luster to me, and having sustainable skills became very hard to discern from instant skills when switching between characters.

Classes: The classes were awesome, though the only thing that changed was who came with you when going to Kirkwall, if you were a warrior or rogue, then it was Bethany, if you were a mage, you were stuck with Carver. I would have preferred being a mage and taking Beth along, or being a warrior or rogue and taking Carver with me, but that's besides the point. Everyone of the classes had nice skill trees, even though some became basicly useless when you maxed out most everything else. Even the spec classes were kind of stupid, but just for kicks I played a Templar and sided with the mages, or played as a Blood mage and a Spirit Healer at the same time.

Areas: This is one of the things I forgave about DA2, there were only a few maps for the dungeons, but that didn't make it bad, filling it with different enemeies, and goodies made them fun. The only part I didn't like was when you would run around Kirkwall every few years for new quests, finding where everything was again, and doing the same things did get tedious after a while, but I forgave it since the game was pushed out pretty fast.

Characters: Here is where things get a bit dicy, now I liked most of the characters, Varric always won the 'free hug' award, and Merrill was adorable, but all in all, the character flaws were a bit crippling.

Anders: With Anders he became more and more obsessed with killing the templars, and later in the game I really wish I could get him to shut up about the 'plight of the mages' I can understand being opressed and all that, sheesh, my family is opressing, but for the love of the Maker he should have taken it like a man, and if he didn't like it, then he should have left! Having a mage-come-terrorist wouldn't help mages in the least!

Isabelle: I didn't have a major problem with her, she was a theif, and almost a prostitute, but she didn't obsess over everything except for saving her own hide, which is done very well near the end of the game, with her pronouncing her love and faithfulness to you, along with you getting a nice amount of loot from her mission.

Merrill: I loved Merrill, she was adorable, awkward, everything you want in a fantasy game girl, but her major flaw, and what tore all of her cuteness away was that mirror! I couldn't stand the effing thing, and the more and more she wanted to fix it, the more I wanted to see how it would work flying off a cliff. I even had the choice of helping her fix it, but because I was the nice guy, I gave her the tool to fix it with, instead of pawning it like my instincts told me to. It was fun to be around her, but most of her talk involved justifying Blood Magic, and her mirror...Though when around Isabelle the hilarity ensued.

Varric: Alright, Verric was awesome, through and through, he had no major flaws, and he was always awesome to be around, when you switch out your characters, I always kept him as a teammate, because no matter what I did, as long as we got coin in the end, he was happy. The only crippling thing was when we came to the idol, and his brother, both were resolved easily, and he chilled out after that, so Varric= +10 to awesomeness.

Fenris: Now Fenris was one of the characters I liked the most, along with Merrill, Isabelle, and Varric. Fenris didn't whine a lot about his time as a slave, and he didn't try to kill the mages on your team, he may have been a bit moody at times, but I was able to forgive him because he was characterized very well, and his major flaws were covered up by him being an all-around good person to be with, especially if you are a mage, it may seem crazy to say that, but he'll be the best friend you have on there.

Aveline: I just didn't care all that mch for Aveline, she didn't have any obsessions, but not anything to make her a particularly good character to me, there was that instance in the second part of the game that was funny, but other than that, there wasn't anything else outstanding about her.

Dalish elves: Now here is something I hated even more than Anders, the Dalish. In Origins, they were a nice people, they were wary of you, and that was understandable. Now in this game you are around Dalish that are openly hostile to you, and try their best to not speak to you. Again, it's justifyable, but I just really hated how they looked like they had a permenant scowl, and looked down on everyone, and with Merethari there, the elf from the first game with which you made the Keeper of her clan, it just seemed like she had lost everything the other game had given her, shewasn't trying to bring peace between elves and humans, if anything she was sitting back and letting things happen.

Meridith: Now I'm not gonna talk about Orsino, because he is just kind of there, but Meridith needs some talking about. With Meridith some people would see her as opressive and all that, but it was justifiable because she saw there as being no other way to keep the mages in check, and after hearing about some of her past, I really did feel bad for her and wanted to help her a lot. It didn't help that the idol appeared, but as bad as she was, it's mostly the idol's fault.

Qunari: The qunari are awesome, no vital flaws or anything like that, what they did, they did out of the need for the Qun, and it raised a hot topic for religious extremes. The people, and some of the chantry feared them, even though they were just squatting near the docks, and they wouldn't have made a move had it not been for people pushing them on all sides, forcing them to act.
-END-

Well there's my rant about the game, in short, it was good, but still had major flaws, it's equal to that of DA:O mostly because with all the flaws this game had, DA:O had one major one that made me despise the game, and please, tell me if I am correct here, but didn't you get tired of going through the Sloth Demon's lair in the Mage's Tower?
 

Zydrate

New member
Apr 1, 2009
1,914
0
0
Hammeroj said:
vivster said:
short answer: no

long answer: no. screw fanboys
You mean screw logic, because fanboys are the ones who eat anything a developer pumps out.
They were basically saying "They're just whining because it's DIFFERENT. ONOES."

Once again, I haven't played it yet and may come back in a couple months and smash it if it really fails.

But really, If I can handle ME2's "streamlining" (Haha), I will still probably enjoy DA2.