Wait, what? OP asked for our opinions, and we shared them. Did we do something wrong?Irreducible Sohn said:snip
Wait, what? OP asked for our opinions, and we shared them. Did we do something wrong?Irreducible Sohn said:snip
No, and I never said you did.David Bjur said:Wait, what? OP asked for our opinions, and we shared them. Did we do something wrong?Irreducible Sohn said:snip
Then why did you quote us?Irreducible Sohn said:No, and I never said you did.David Bjur said:Wait, what? OP asked for our opinions, and we shared them. Did we do something wrong?Irreducible Sohn said:snip
Because I noticed the incredible negativity.David Bjur said:Then why did you quote us?Irreducible Sohn said:No, and I never said you did.David Bjur said:Wait, what? OP asked for our opinions, and we shared them. Did we do something wrong?Irreducible Sohn said:snip
they probably do that because they are afraid that it will get boring. a lot more variation would have to be included to make sure no one's bored if there is no shooting [which is a jack of all trades form of entertainment].Kahunaburger said:Well, yeah, the real question is why there was gunplay in this game at all. We've got plenty of third-person shooters, including sandbox ones. What we don't have is a bunch of AAA sandbox games where the core mechanic is non-violent.
Same thing. "Brown and grey" shooters always have similar gameplay and generic fantasy titles have that Holy Trinity thing. They aren't exactly the genre with the most innovation.Kahunaburger said:...issues people have with aesthetic or setting.shrekfan246 said:I have the same problem with people who complain about "brown and grey" shooters and "generic fantasy" RPGs.
Funny, because that was as realistic as Harry Potter.doggie015 said:It looks like an interesting take on a stagnant genre (The realistic shooter).
i think cover based is a good method (if done well) i suppose you have your own opinion and i respect thatKahunaburger said:Cover-based shooting as implemented in 90% of cover-based shooters is a terrible combat system, and there are more interesting ways they could have taken this than yet another assassination game.shootthebandit said:will people stop with the whole cover-based shooter thing alreadyKahunaburger said:It looked really cool until the protagonist pulled a gun and crouched behind a chest-high wall.
think about this, your character his tasked with killing this dude. you hack the traffic lights so he's involved in a collision hoping it will kill him (make it look like an accident) however you didnt take into consideration his goons are following him a few cars being. now they get out their cars and recognise you so they instantly (and rightly so) start shooting. your character has a gun, are you not going to shoot them?
that's what i'm thinking they're doing, and will be necessary for it to be successful. if there is only a handful of useful hacks, it won't be impressive. however, i noticed in the gameplay footage a few available hacks that seemed interesting. one was the digital clock tower thing on the street corner. even if it's just for playing around, if you could hack it to display something obscene, or threaten a target that walking down the street to spook them, that would be awesome.ShotgunZombie said:Fucking loved it. If the developers can actually pull off what the trailers were advertising, essential a game where you can manipulate any all electronic objects to your whims, then I think we have a GOTY on our hands. Sadly, only time will tell.
To be fair, with Assassin's Creed Ubisoft announced way before the first game was even released that they were going to franchise the shit out of it. But back then we were still too capitivated with what was then extremely innovating gameplay to let that announcement sink in.Proverbial Jon said:I had high hopes until I saw it was developed by Ubisoft and then I started thinking like you.Casual Shinji said:It looks very interesting, but it has 'convoluted conspiracy' written all over it.
It'll be Assassin's Creed all over again.
What's the betting it will be a trilogy which spawns many identical, generic and pointless spin-off inbetween series entires and eventually a new and innovative idea becomes stale and souless?
Sorry, what game were we talking about again?
So you have effectively 2 sides of a coin.Breadline said:The complaint they have has zero to do with realism. They just think that it's become a boring mechanic. I too am a little bummed that the intriguing hacking and environment manipulation gameplay will most likely often devolve into basic cover shooting.
Nobody ever suggested that the main character becomes a standing bullet sponge, that assumption is on you. They just lament the descent from crafty use of the world and people around you to finishing the job with generic action.
Oh. See that I didn't take into account.Enverex said:The point that people complain about and what I hate, is that you can't just duck and move behind cover, no, we're clearly all too stupid to do that ourselves. We need to press a button that activates some sort of local gravity field from the nearest chest high object and sucks you against it, glued alongside it unless you break yourself free again.
God help us if we ever considered just running up to something and ducking, that's clearly a silly idea.