Watch_Dogs is quite simply AMAZING!!!

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Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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CarnageRacing00 said:
Phoenixmgs said:
The enemy AI in Rockstar games don't allow for much open-ended-ness, once you cross that imaginary line all enemies know your position. In Watch Dogs, you just have to break line of sight.
You should probably tell that to my copy of GTA 5 then, because that's my primary tactic for a lot of missions - run up, raise hell, then vanish temporarily so I can flank the enemies who go running to the last spot they saw me, and shoot them all in the back. They even have lines of dialogue for when they lose sight of you.

Sounds to me like YOU aren't playing GTA 5 correctly.
I read GTA5 had "stealth" but from other players, stealth seemed useless and they wanted their crouch button back.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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Phoenix, for once I'd like to see you make a thread praising a game without criticizing several other somewhat similar games. It seems like you have less to say concerning what you like about what you like and more about the things you don't like.

Anyway, I really can't say it looks all that revolutionary. I haven't played it myself, but while I do like the openness and the life of the city, the driving doesn't look exciting and the shooting looks pretty bland. And the hacking is more a button press with conditional effects more than an actual game mechanic.

Although, I can't complain about the voice acting and story. Oh, yes, they seem cheesy as hell, but that's no problem to me. I love cheesy things in general.

But if it has made any improvements, they're just slight improvements on already-existing elements of already-existing games. I doubt it's going to be remembered as revolutionary, especially with the generally mediocre-to-mixed reviews it is getting from critics and players alike.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
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Well if you want some cons to go with your pros (which I more or less agree with).

-No ability to shoot while moving, in car or out, or blind fire from cover. This would make sense if Aiden was supposed to not be gun-savv maybe, but the guy has a bullet-time power and the 2nd (3rd?) mission has him going to a gun store loading up for war with hired PMC security forces like its old hat.
-Car chases prettymuch boil down to hitting the "Neutralize" pseudo-QTE. Since you can't shoot, the cars take way too much damage to stop via ramming/shepherding. The "Neutralize" flash-up actually is irritating, as it disables you from being able to operate that feature unless its blue.
-The intervention window for crimes is kind of silly in general. Its overly short, and there's no reason they should even recognize Aiden from anyone else. It makes 95% of them boil down into charging out of cover to spook the guy (and commencing a chase), or quick-shooting them down.
-Customization is total crud. You can't do vehicles at all. Aiden's alternate outfits are generally kind of silly looking, even the ones that aren't tinted like some 80's Hobo-Pimp.
-A lot of the hacks in on-foot boil down to "make noise to attract people". It'd be nice to get some more dynamicism into them. The forklifts are kind of fun since you can drop them for cover or crush guys, and the odd protector that can be used to push guys off a ledge. Maybe if the steam pipes screwed up their guns or something.

The graphics back and forth and hype backlash notwithstanding, there's a decent game in here, with some interesting potentials, but it doesn't feel like they've gotten quite the polish on it to be throwing it in the vein of classics. From stuff like the shooting options, to reward rates on the minigames (why would I spend 20 minutes playing for 3k of poker when I can make triple that walking down a street hacking phones). Aiden falls flat as a character too, since it seems like they tried to avoid ludo-narrative dissonance by not giving him much of a direction. It seems very off and on on how much of a hero/anti-hero/anti-villain he is, even in the story segments.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Phoenixmgs said:
Why force people to hack? It's there if you want to, it's your choice, force it upon yourself. It's bad game design to force things on players, especially in an open-ended game.
Well then it should stop forcing it's incredibly lame story on me.

Besides, Watch Dogs has no problem forcing me into gunfights. Does it all the time. It'll also force you into the occasional stealth section where being spotted is an instant game over.

So, by your own definition, Watch Dogs is a poorly designed game.

I guess you just proved stealth games suck because you can just shoot every enemy in the head, it's faster and more efficient so it's better!!!
Actually, yes, that's about right.

I like being stealthy when you actually need to be stealthy.

But stealth in a game where you can just easily kill everything is pointless. It's just wasting time. Why use an indirect, time consuming method when the quick and direct method achieves the same results and quicker?

Besides, that means there's no consequence for being spotted. "Oh no, a guard spotted you! Whatever will you do?!" "Uh... shoot him in the head?"

It usually detracts from the action aspect as well, since they need to cripple the AI in order to make stealth viable. So enemies are always scattered evenly about, standing around staring at walls and taking three seconds to notice you, and you always get the initiative.
 

Madame_Lawliet

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Jul 16, 2013
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I'm glad you like it.
Can't say I'm as enthusiastic by the gameplay I've seen thusfar, just kinda looks like Assassin's Creed: Hacker Edition to me, but I do plan to pick it up eventually (need to get SOME mileage out of this PS4 after all).
Although you do sound a bit like me when I first played Bioshock Infinite which I now consider grossly overrated, then again the first time I played No More Heroes I hated it and it's now one of my favorite games, and my opinions on Dark Souls were always lofty and have only improved with time; hindsight is funny like that.
But yeah, glad you're having fun!
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
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I'm not that enthusastic about it (havent played it)

but I DO like the soundtrack....

Zhukov said:
The story is fucking awful. You are Aiden Pearce, a thirty something brown-haired white guy at large! Someone killed your family member (a nephew this time, how refreshing!) and now you're out for revenge! The dialogue makes my mute button finger twitch.
.
a nephew? a guy?

YAY!!!! PROGRESS!!!

[sub/]I take what I can get K?[/sub]

I now own a statue of this Douche....I shall put him next to Connor Kenway on my shelf of indifference
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
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Zhukov said:
Phoenixmgs said:
Zhukov said:
As for the hacking, no, I don't necessarily want it to be a mini-game. (Which is funny, since there is an annoying hacking mini-game in Watch Dogs.) But 'Press X to Hack' is still decidedly unimpressive. It's just a remote 'Use' button. Also, it often feels stupidly unnecessary. Oh look, I can press X to hack to raise some cover. Revolutionary! I can press X to hack to make that guys pants explode for an effortless insta-kill! Next gen has truly arrived, guys!

I quickly stopped bothering to hack at all. Just third person peek-a-boo'd my way through the missions. Which wouldn't be the worst thing ever, since I actually enjoy third person shooting games, but this one is pretty sparse. As an action game, it doesn't really have anything going for it. Oh, except for... dun dun dun... a slow motion mechanic! WOW!
What do you want hacking to be? It seems to me it can either be A) a button press or B) a mini-game. It's your all fault for playing Watch Dogs like a standard cover shooter, you're missing all the fun. It similar to playing Vanquish as a standard cover shooter. Mix and match between hacking, stealth, and shooting to make your own great moments.

You forgot cover swapping; cover swap melee & cover swap stop and shoot. A lot of TPSs have a slow motion mechanic, I don't get your point. It's not one single game system that makes Watch Dogs special, it's how all the system work with each other, which you pretty much didn't bother with as you just played it like Winback.
It's not about Minigame VS Press X. I want hacking to be neccesary, useful and fun. Bonus points if it's original.

As it is, what exactly does hacking do in this game?
- Making shit explode. Not neccesary or particularly useful since shooting them in the head works better. Arguably fun if you've never seen an explosion in a video game before. Definitely not new or original.
- Distractions. Shooting them in the head works better.
- Traffic lights and "blockers". Actually neccesary, useful and fun. Congratulations Watch Dogs! Sadly they fuck it up by hijacking my camera to go, "Ohhhh, look at this, LOOOOK AT THIS!" while I drive into a wall because I can't see where I'm going.
- Stealing money. Ha. Ha. Ha.
- Tagging enemies. Oh fuck off Watch Dogs. I'm going to shoot them in the head in a few seconds anyway.
- Opening doors. My God. The awesome. It burns!
- Backouts. AKA easy mode button because apparently Aiden can see in the dark and nobody else can.
- etc etc

As for cover swap etc etc, why would I bother with those things?

I have a magic device known as a "Gun" that I can point at at my problem and make it disappear in half a second. I also have a magic thing known as "Focus" (aka slo-mo or bullet time) that makes the problem stand still for a few seconds. Combine the two for easy mode.

So why would I fuck around pressing X to use this or that?

If all your awesome mechanical systems are rendered obsolete by the 'Shoot Him in the Head' system then your systems are not working with each other. That's a sign of a game with shitty balance.
my friend tried to get me into devil may cry once. I wondered why bother with the combos when I could just shoot everything to death. He said it was for the joy the combos.

It's fun to try to take out all the enemies without using a single bullet.

By the Batman thing, I meant that instead of swooping gargoyle to gargoyle, I'm moving camera to camera, taking the guys out one by one.
 

Broderick

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May 25, 2010
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While I have not played the game, I found this video earlier that I thought was quite amusing.
That is the pc version on ultra according to the channel owner. While I cannot say much about the game myself as I have not played it, this does not look like a game with a 68 million dollar budget(which from what I understand, is nearly average nowadays. Apparently Destiny has a 120 million budget). Of course, with a sandbox-ish game, there will always be bugs.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
1,434
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"Better than I feared, but worse than I'd hoped", that about sums up my thoughts on the game.

Hacking is an interesting concept, but amounts to very little interesting other than window dressing for the standard powers and abilities I've seen in games before, it lowers platforms for climbing, it lets you mark enemies around corners (which a thousand games have done before with binoculars or x-ray vision devices), and it lets you distract enemies, not exactly anything that hasn't been done before, but it works so I can't get too mad at it since it's basically powers that I've seen in older games with a hacking excuse drapped over it instead of super powers or techno gadgets or whatever.

You can tell they purposely took out shooting while driving in order to make the hacking mechanics meaningful during chases. Which is actually where the hacking shines best, except, as Zhukov mentioned, I've crashed my car multiple times now because the camera insists on doing a cutaway shot every time I use a device to stop a car. Once you get the second tier abilities pretty much all challenge leaves the chases as the game will literally tell you when you've got the opportunity to disable a car, so hacking pretty much equals: follow car until it gets near an obstacle, pass QTE, win chase, the chases when you had less abilities were actually both more challenging and more fun, steam pipes are basically an auto-win, and I've actually broken the enemy AI in a couple missions by blowing up 3/4ths of a convoy with a single steam pipe. The driving physics also feel kind of shitty, and I still often find myself slamming into walls for dumb reasons, it works, but it's hardly the best sandbox driving I've ever played.

Stealth... look stealth works, in a generally basic line of sight way, but there's almost no incentive to use it, weapon balancing is basically fucked in this game, by the time I made it to the mission that introduces you to gun stores, I had enough money to buy the best grenade launcher in the game, and every encounter is basically easy mode at that point, an hour later I was rocking the best assault rifle and auto shotgun, there is basically no weapon progression in this game since you can get all the best weapons in the first hour.
There's no reason to use my super sneaky camera marking and press square to distract an enemy when I've got both slo-mo and enough guns to conquer a third world nation. If an encounter looks like it might be slightly challenging, then blackout basically breaks the AI for about 30 seconds, and I've cleared entire missions just spamming blackout and walking through the level shooting all the enemies that apparently go completely blind.

The story is generic, and nothing really to write home about other than the somewhat funny cliche of how many Hollywood hacking cliches can they stuff into a single game, I'm half expecting them to pull a CSI and have me trace a guys signal by chasing him down in an MMO. Still, as cliche as it is, I've seen worse, so it's manageable, and the missions are usually interesting enough to keep me playing.

The shooting is competent, and can be fun if you don't break out the grenade launcher and blackout at the start of every mission, and the one button hacking can lead to some interesting and fun destruction, it may just be an excuse to use powers that have been in games in the past, but it's a slick presentation and when it works there are glimpses of something great in there.

That said, it's not a terrible game, it's a flawed but fun game with some potential behind it, I find the comparisons to Assassin's Creed 1 are apt. With some polish and refinement, I think Ubisoft could make a decent franchise out of it, hopefully they won't whore the shit out of it like AC though.
 

Zakarath

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Mar 23, 2009
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I'm having a lot of fun playing it almost entirely nonviolently, apart from occasional beatdowns. Used hacking to ghost most of the missions so far, using distractions and cameras to get line of sight on objectives. I really like the toolkit it gives you for that, and makes the game a much more challenging and engaging experience, when murdering everyone instead would be expedient but make me feel bad, as the profiler shows you that a lot of them aren't really that bad people.
 

1Life0Continues

Not a Gamer, I Just Play Games
Jul 8, 2013
209
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Broderick said:
While I have not played the game, I found this video earlier that I thought was quite amusing.
That is the pc version on ultra according to the channel owner. While I cannot say much about the game myself as I have not played it, this does not look like a game with a 68 million dollar budget(which from what I understand, is nearly average nowadays. Apparently Destiny has a 120 million budget). Of course, with a sandbox-ish game, there will always be bugs.
NEXT GEN!

That was hilarious. It feels like nitpicking at times, but most of those were downright inexcusable. The flat textures on windows and the amazing lack of any reactivity by the world and bodies to bullets. Also, Aiden is FIREPROOF!

Thank you for sharing that, it brightened up the shitty day I was having. :D
 

josemlopes

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Jun 9, 2008
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Phoenixmgs said:
Oh you are that guy, I am really amazed how you are finding Watch Dogs AMAZING since with every other game you nitpick them to death if they miss one feature like leaning. In Watch Dogs you cant even shoot from the hip.

You cant excuse poor driving mechanics with "Git Gud". In CT Special Forces the aim isnt properly aligned with where the bullets actually go but if you get used to it you can manage to compensate by aiming more to the left, does that excuse the fact that its terrible aiming mechanics if you can get good at it eventually? Play an actual racing game before saying that the driving is fine in Watch Dogs.
 

LoseTheHounds

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May 13, 2014
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tippy2k2 said:
The main thing that separates Watch Dogs from most sandbox games is the missions are open-ended. I don't see the point in playing a sandbox/open-world game with linear missions. You have so many options to go about completing the mission to hacking to stealth to standard shooting and you can mix and match among them freely.
What absolute horseshit.

I just suffered through a ridiculously painful chase (no option to take the chasee out any other way as you suggest), where the only vehicle provided to you handles like a piece of shit and skids all over the place, I found myself wasting all my focus just to make sure I didn't skid right off the road. And on the rare occasions I even completed the mission objective of taking the guy down, does the game checkpoint so that I don't get put through that agony again? Does it shite. Of course I then get wiped out by all the heavies that the target called in and I then have to FUCKING CHASE HIM DOWN AGAIN.

Let's compare that to a mission in GTA 4 (The Puerto Rico Connection) where, after having to keep up with an L-train until the target gets off, I then have ample opportunity to camp at the bottom of the stairs and blow the convoy up with a rocket launcher, thus sparing myself an aggravating chase.

THAT is open-ended mission design. Does Watch Dogs have anything like that? Granted, I haven't finished the game, but I'd sure like to see it.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
1,434
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josemlopes said:
Phoenixmgs said:
Oh you are that guy, I am really amazed how you are finding Watch Dogs AMAZING since with every other game you nitpick them to death if they miss one feature like leaning. In Watch Dogs you cant even shoot from the hip.

You cant excuse poor driving mechanics with "Git Gud". In CT Special Forces the aim isnt properly aligned with where the bullets actually go but if you get used to it you can manage to compensate by aiming more to the left, does that excuse the fact that its terrible aiming mechanics if you can get good at it eventually? Play an actual racing game before saying that the driving is fine in Watch Dogs.
Yaknow, now that I think about it, I don't think I've ever seen phoenix make a single post where he isn't trying to either tear down a popular game, or loudly singing the praises of a more controversial or less well-received title. Even in this post, he spent more time trying to tear down RDR and GTA than he actually spent praising Watch Dogs, a game that he thinks is "AMAZING". Even his praise is generic as hell and doesn't really include much in the way of detail.

Really, I don't like to take the cynical view, but I'm starting to think phoenix just posts like that so people can argue with him, there's really no reason this required its own post rather than being in one of the other half dozen Watch Dogs threads on the first two pages.
 

pearcinator

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Apr 8, 2009
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Yeah don't listen to all the haters. It's far better than GTAV. There's a few small glitches here and there but nothing to worry about.

The online is much better too, but GTAV set the bar incredibly low...
 

RedDeadFred

Illusions, Michael!
May 13, 2009
4,896
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Zhukov said:
Why use an indirect, time consuming method when the quick and direct method achieves the same results and quicker?
Because it might be more fun then doing the same mind numbing shooting over and over?

I agree with you on everything else and I honestly think this game look mediocre, but I think that sometimes it's up to the player to play a game the way that is most enjoyable for them. I realize that this is no excuse for poor design choices on the developer's part but if you've bought a game that is more enjoyable to play one way than another, I'd think you owe it to yourself to get the most enjoyment out of it that you can.

BTW, I don't actually know if the stealth is any good in this game. I'm just assuming it's more fun than going through the same third person shooter gameplay that we've seen a thousand times.
 

josemlopes

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Jun 9, 2008
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RedDeadFred said:
Zhukov said:
Why use an indirect, time consuming method when the quick and direct method achieves the same results and quicker?
Because it might be more fun then doing the same mind numbing shooting over and over?

I agree with you on everything else and I honestly think this game look mediocre, but I think that sometimes it's up to the player to play a game the way that is most enjoyable for them. I realize that this is no excuse for poor design choices on the developer's part but if you've bought a game that is more enjoyable to play one way than another, I'd think you owe it to yourself to get the most enjoyment out of it that you can.

BTW, I don't actually know if the stealth is any good in this game. I'm just assuming it's more fun than going through the same third person shooter gameplay that we've seen a thousand times.
Its the same as it was in Far Cry 3 without a crouch button although you can get behind cover.
 

Monsterfurby

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Mar 7, 2008
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It's a decent game, but I don't think it can really be compared to GTA V - the latter is far more detailed and generalistic, while Watch_Dogs is geared towards a certain set of mechanics as its key selling point. Both achieve what they set out to do - and they achieve it well - but GTA V just sets out to achieve something far larger and less specialized than Watch_Dogs.
 

JagermanXcell

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Oct 1, 2012
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pearcinator said:
Yeah don't listen to all the haters. It's far better than GTAV. There's a few small glitches here and there but nothing to worry about.
Yeah don't listen to all the haters. It's far better than GTAV.
Yeah don't listen to all the haters.
Yes, you can say that some of the things in the game do things better mechanically or is in your opinion better than other sandboxes BUT... but...

When something is very VERY wrong with the game (ie. abysmal driving/easily corrupt save data/low res textures in a NEXT GEN TITLE)...
Don't j-just do- STOP. Stop... labeling people giving clear objective criticism as "haters".

/rant over, RIP credibility.

OT: Played it for 5 hours at a friends. We liked it for what it is, but frankly it feels like such an undelivered messy package. One that we were whole heartedly, gut wrenchingly prepared for ever since all the news of downgrade and Ubisoft delays.

Hacking is just not fun UNLESS it's during mid action/combat scenarios, or even as deep as it could have been even as the selling point of the product. Story, it's ok but I can find more unique story elements from a plain hamburger. Shooting feels tight and intuitive, stealth is a lot of fun (wish there was more hand-to-hand combat to give it more flare), but god damn it just has to be dragged down by things like atrocious driving, a surprising lack of detail in environments and it's NPC's, the AI, and dull as a bag of chips side quests. I really wanted to LOVE this game, but the hype was WatchDog's biggest downfall. Then again, when is too much hype ever not.

Also let me jump on the Uplay sucks bandwagon.
It. doesn't. work. Ubi. Stop it!