Wow I give up. I don't even know why I'm defending a game WHICH IS NEVER GOING TO EXIST. This is purely for the fun of it.LordNue said:So you want to choose it for the visuals? Congrats on making that mistake. Choosing a setting or style for purely the visual rather then molding the world around it or it around the world will leave you with a bland, poorly done setting as opposed to something interesting and well done.someonehairy-ish said:Its not the vampires themselves that need the technology- vampires often seem a little overpowered, portrayed as super strong, regenerating, fast as lightning killing machines. So if the humans in the setting had access to some decent technology that might even things up slightly. But I suggested steampunk more as a visual thing; games set in a fantasy/old england/medieval setting often end up fairly boring or straight up stolen from tolkien. Done properly, steampunk worlds can look stunning. Occasionally, your 'chocolate and fish' is actually closer to peanut butter and jelly/jam... which sounds like it shouldn't really work, but does.LordNue said:But for what purpose would a vampire need technology? There's a reason vampires work so well in Victorian ages and such. They have natural abilities. Few people can do steampunk well, most people are terrible at it and from what I've been seeing in the few posts that mention it, the people who like that idea are the type who probably couldn't pull off a decent steampunk if they tried. But what relevance would steampunk be to a vampire? An ageless being that gets by on its own natural prowess. Vampires and Steampunk both work well in games if done right, but they're retarded when shoved together like fish and chocolate. Potentially great in their own right but a chocolate coated fish would probably taste terrible.someonehairy-ish said:Ah, good. Now you're providing input and not just putting down people's ideas... I apologise for calling you a troll.
I've given it some thought and yes, something like 'steampunk vampires' does just sound like two ideas randomly mashed together... so I'll forgive you on that as well. BUT- some more thought and it actually works. In my mind, vampires are often associated with archaic and victorian/edwardian etc elements.
Dracula in particular, with the elegant but old fashioned clothes and so seems very victorian styled. So it's not a huge leap to cross over from victorian to steampunk. The advantage is that technologies that could not normally be found in a kind of old england (1700s to 1900s?) setting can be justifiably included in the game, and from an aesthetic standpoint steampunk holds a lot of potential for just looking... awesome. So don't write it off completely.
Hang on... no...
You can slot in a visual style so long as gameplay and mechanics can justifiably fit into that setting. For example, as Yahtzee pointed out, BioShock is what you get when you slot System Shock into a steampunk visual style and then adapt some elements to fit. And Bioshock 1 was brilliant.
Another example. The various races in Star Trek are basically just fantasy races (elves) slotted into a sci-fi space opera setting. But because you can justify them being there by saying they are alien races, they fit.
One rule is that the visuals have to suit the 'tone' of the game. Anything suitably dark and dreary could suit a stealth game, whether that setting is medieval, futuristic, cyberpunk, steampunk, post apocalyptic...