Weapons/Abilities In Games You Never Used

Recommended Videos

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
Iwantstuff said:
Any restorative or damage item that ever existed in most RPG games.

What's that? I have 99 Full Elixirs and I'm in the final dungeon?


... better save them, just in case...
This.

Pretty much every JRPG I've played, I get paranoid about my best healing items, so I tend not to use them for as long as I can.
 

yamy

Slayer of Hot Dogs
Aug 2, 2010
225
0
0
grimner said:
carlsberg export said:
I recently downloaded dark souls at a bargin price on Xbox 360 and if you haven't played the game, well you are basically undead....or something. I'm not sure myself exactly but I'm enjoying the game anyways.
So, when you start/get killed you become undead and look zombified. However you can collect 'humanity' which makes you look human instead of undead. I am probably missing something but apart from changing your appearance it doesn't seem to do much so I don't bother with it.

Another one would be the elder scrolls games. I've never really gotten into the spells and magic, it's just far more satisfying hitting whatever it is you want to die with a big two handed weapon.

It will change your ability to summon/be summoned, your natural resistances to poison, curses and other effects, or the number of items that enemies drop. Once you learn a bit how to use it, it's quite a vital stat.


There will, however and tying this with the OP, be a shitload of weapons on the game you will never use. counting only straight one handed swords, there's 12 of them. The total count is easily over 100.
Having humanity also increases your damage with Chaos weapons via scaling and some other weapons that deals chaos damage, like Quelaag's Furysword which some people used to considers the best sword in the game.

I still haven't gotten round to make a Miracles/Faith build in Dark Souls so I guess that counts as an ability in a game I have never used.
 

DementedSheep

New member
Jan 8, 2010
2,654
0
0
Headsprouter said:
I'm playing The Witcher at the minute...this one's funny, because I'm actually trying to make myself use the weapons, but they're so useless I really shouldn't bother. And I've heard the same from a couple of friends who've played the game and the sequel, so...

The secondary weapons "usable in tandem with other Witcher combat styles". What a lie. They take 3 seconds to pull out of their sheath and they do finally become ready to use they force you to move slowly and attack awkwardly.

...but I want to use an axe! I'm not a sword type of guy...
Oh yeah, I forgot those even existed. Never found a reason to use them over the swords with the exception of the spoon or broom which is at least funny for a few minutes.
 

KOMega

New member
Aug 30, 2010
641
0
0
every type of full-heal potion in a jprg.

Even when I had a way of reliably getting more, I didn't want to use them.

Hardly used the ammo box in Resonance of Fate. I regret that now, because if I had I would have saved myself a lot of time and effort XD

I'm getting better at not hoarding my grenades/bombs in shooters and shoot'em ups.

Also, crystal weapons in Dark Souls. I like to be able to repair my weapons.
 

TheYellowCellPhone

New member
Sep 26, 2009
8,617
0
0
Oh, that's pretty easy. I never use rechargeable powers in about any game. Vigors and Plasmids from Bioshock, the Veil abilities in the most recent Wolfenstein, all those 'tech' or 'bio' abilities in Mass Effect, a lot of spells in The Elder Scrolls, most of the super powers and alien weapons in Saints Row 4, or Stasis in Dead Space. They're just really unreliable and not worth using over my weapons I know are loaded up.

I might make exception to the vigors and plasmids in Bioshock, sometimes it's just fun to launch an enemy in the air, cover him in crows, then throw him off the edge of the city.
 

Popbangwoo

New member
Jan 6, 2012
29
0
0
canadamus_prime said:
Oh also any attack in any rpg that (primarily) inflicts status effects or reduces the opponents ststs. I never really saw the point of doing that when I can just slam them with a devastating blow instead.

Have you ever played Dragon Age: Origins? If you play through that with no status effects or debuff effects then I salute you.

I never seem to use shotguns in games, they are generally always REALLY situational so don't bother.
 

Baron von Blitztank

New member
May 7, 2010
2,133
0
0
There are quite a few weapon trees in Monster Hunter which I never use...

Bows/Bowguns: I prefer beating wyverns to death up-close and personal to standing back, piddling away at their health and constantly avoiding attacks. Bows/Bowguns have the advantage of not having sharpness levels, but in order to make the most out of them you need to wear armour that has low defence (in comparison to their Blademaster counterparts) and Bowguns require multiple ammo types which just eats up inventory space. Plus since I play offline I tend to need a high damage output, especially at the higher ranks otherwise you risk Time Out.

Greatswords: I'll admit, I'm trying to learn how to use these ones better but the main issue I'm having is the timing. Sure, Greatswords look really cool and deal a metric shit-ton of damage compared to most weapons but to make the most out of them you have to charge up your swings which slows down your attack speed and leaves you open to getting hit.

Sword'N'Shields: Much like bows/bowguns, these have a low damage output which doesn't really suit me as an Offline player. There is the benefit of each SnS having an ESP-like effect so attacks don't bounce off tougher enemies but this advantage hardly seems to compensate the lack of damage, or range that they have.

Hunting Horns: As an Offline player, these seem absolutely useless to me. They're essentially a weaker version of a Hammer with the ability to provide status buffs depending on the music used. However, given that I can just have a Lynian companion to help me out (or two) and buff my attacks/defenses and constantly respawn without the loss of attack damage and having to remember a bunch of note combinations on my part, they just seem like a waste of time.

Haven't tried using Switch-Axes yet so I've got no idea what I think about them.
 

Hambers

New member
Jan 25, 2012
26
0
0
In pretty much any game with upgradable weapons I'll find myself grinding through it with the second weapon you come across. The one that is very definitely superior to your starter weapon and you've gotten used to by the time the flashy, expensive weapons show up.

Mass Effect 3 I went through the whole thing with the Vindicator, the 2nd Ass Rifle from ME2, with the decidedly unflashy armour penetrating mod and scope. MP mode introduced me to some of the other fine weapons but in single player I'll happily take 5 mins to off one guy with three round bursts. Saying that with maxed special ammo types it is a beast.

With X-COM:EU I was finally persuaded to put some credits into plasma weapons and titan armour (having used laser and carapace armour) after I lost half a team and my second favourite colonel (Colonel Mikey "Ace" Powell of Canada RIP) after being introduced to sectopods and muton elites at the same time. Definitely not a game to grind through with low level weapons unless you are a heartless and masochistic soul.

As far as In The Zone goes I love it. You only need an enemy to run out onto the battlefield, flush them, enrage a beserker, blow up cover, flank or get above them or face one of the the many enemies that don't take cover. Managing it carefully, as it requires you kill the target to take another shot, you can remove a lot of significant threats to your team. There's a reason my sniper has 150+ kills going into endgame and the next has ~60, partly its that perk.

You have to way up whether you are passing up either a deal of fun or a way to step up your game when not using a perk/ability/weapon or whether you are jeopardising your ability to win by abandoning what has worked to that point.

One of the simplest ways to give players different experiences I guess.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
Popbangwoo said:
canadamus_prime said:
Oh also any attack in any rpg that (primarily) inflicts status effects or reduces the opponents ststs. I never really saw the point of doing that when I can just slam them with a devastating blow instead.

Have you ever played Dragon Age: Origins? If you play through that with no status effects or debuff effects then I salute you.
Yes I have played Dragon Age: Origins and yes I played through it without using buffs or status effects.
 

Spartan448

New member
Apr 2, 2011
539
0
0
Any legendary or magic weapon in a Fire Emblem game. Why would I risk loosing a weapon I can't replenish and could very easily break and really only does one damage point more than a silver sword?
 

Slenn

Cosplaying Nuclear Physicist
Nov 19, 2009
15,782
0
0
Atmos Duality said:
Half the beam combo items in Metroid Prime 1 & 2.
Well, not technically "never". I tried Flamethrower a couple of times before realizing it's total ass.
(Wavebuster is cheaper, auto-homes, and looks fucking awesome)

Same with Ice Spreader and Sonic Boom, though I've heard some folks who swear by them.
I never saw the point when I had Lightburst's incredible AoE with burn effect or Darkburst's long ass stun effect.
(that, and the Annihilator was a total letdown; ammo was a terrible idea in that game.)
Agreed. Wavebuster was the only one worth using in the first game for the reasons you mentioned. The Wave Pirates on hard difficulty could be taken out in 5 seconds granted you had enough missiles. Ice Spreader was the only thing that I found that could actually freeze Metriod Prime if you got lucky enough to hit him in the face while he's moving like an antsy spider.

Lightburst I found a little helpful against the Dark Commandos. But once you got to the point where the doors don't lock when they appear, the addon was trivial. I give it this much though, I did like the weapon systems in 1 and 2 a lot more than 3. I did like the idea that the beams all got their special combos. If they were a little more practical I would use them.

OT:
Vultures in Starcraft Brood War. I almost never used them for the campaigns and their firepower is dwarfed by the siege tank in its default mode. I suppose there's a strategy to them.

-The Walloper, the Decoy Glove, and the Taunter in Ratchet and Clank.
-The Heavy Lancer in R&C Going Commando. Got it upgraded and it's not much use later as you realize half of its hits don't register if you hold down the fire button.
-And all the original Gagetron weaponry you can get back in the game has been nerfed. So they're effectively useless in comparison to the firepower the other weapons provide.
-The Infector in R&C Up Your Arsenal. The only time it's useful is when it upgrades.
-And any transmogrification weapon in those games (like the Sheepinator). It's only useful against light enemies, and you'll mostly encounter enemies that take heavy hits or out of range.

-Shot guns, linear cannons, and bazookas in Armored Core 3, Silent Line, and Nexus. The shot guns have terrible range and firepower, the linear cannons make you immobile when you want to fire and take forever to cooldown, and bazookas are a great way to run your money into a hole. I'll stick with machine guns, laser guns, and rifles thank you.
 

Hero of Lime

Staaay Fresh!
Jun 3, 2013
3,114
0
41
I don't know if anyone said it yet, but practically everything in Metal Gear Solid games. They give you so many weapons and items to use, when the simplest weapons and tactics will get you through any situation they throw at you.
 

OldDirtyCrusty

New member
Mar 12, 2012
701
0
0
The execution moves in the latest Tomb Raider reboot. They didn`t fit into the game and for the character so i played the entire game without spending EPs for them.

Next one would be the dual wielding in SaintsRow3 since you can`t choose anymore between it and single handed shooting. The ability to switch back was removed entirely from the game.

Generally i don`t use silencers except it`s a stealth game. In most TPS or FPS they reduce range and damage.
 

soren7550

Overly Proud New Yorker
Dec 18, 2008
5,477
0
0
Do Pokemon types count? Because aside from less than a handful of moves, I don't use Steel, Bug, Fairy, or Ghost types. Grass and Rock probably fall there too.
 

shogunblade

New member
Apr 13, 2009
1,542
0
0
I have one that makes only a little bit of sense because of some lost in translation issues.

I didn't use the Shuraba from Bayonetta because it's description confused me. From the Game's wiki:
A living katana, pulsing with the heart of Ashura, the demon god of war. Always seeking blood, the blade will even suck the very souls out of its victims
Why I didn't use it: Shinobi on the PS2. IF you played Shinobi, you would recognize it as a 3D successor to the original games, going so far to also being incredibly difficult. The game's weapon, Akujiki, is your katana and main weapon. Borrowing the description from the wiki:
Akujiki has consumed the Yin of men since ancient times. If left unfed, Akujiki will eat away at its wielder's soul."
What this means is that the sword steals your health unless you keep attacking baddies throughout the game in consistent ways (Combos mean more health per every little fight you get into), otherwise, it is possible to lose the level by having your health sapped out of you, so in some way, it's like you are constantly bleeding out and you need to bandage yourself throughout.

Because I knew Bayonetta and Shinobi were both Sega products, I thought the game was going to pull the same tricks as the last game, and because of that, I didn't use it until some time late in the game, and when I did, I told myself, "Use it once, and after that, remove it from my weapons list". Come to find out it doesn't drain your health. Damn, the game got so much more fun and much easier after I found this out.

Sega, for future: Don't tell players the weapons will drain health unless they actually do. It makes games much harder than they have to be!
 

The_Lost_King

New member
Oct 7, 2011
1,506
0
0
All the secondary weapons other than Mistral's spear/whip sucked in Metal Gear Rising: Revengeance.

EscapeGoat said:
Though I picked Vanguard as my class in Mass Effect I never used any of the biotic abilities I had. Considering I could power my way through all the enemy encounters with my shotgun and pistol (especially after they were upgraded with the anti-recoil upgrades and the poison rounds that vaporized enemies) I never really needed them and by the end I'd forgotten I had them. To be fair, in Mass Effect 2 I've found the powers, especially Shockwave, Pull and Charge, actually rather useful and they've come in handy in the fights, but in the first game I never needed to use them.
same here. In ME1 I only shot people to death, I almost never used the biotic powers. In the 2 other Mass Effects the only biotic ability I used was charge.

shogunblade said:
I have one that makes only a little bit of sense because of some lost in translation issues.

I didn't use the Shuraba from Bayonetta because it's description confused me. From the Game's wiki:
A living katana, pulsing with the heart of Ashura, the demon god of war. Always seeking blood, the blade will even suck the very souls out of its victims
Why I didn't use it: Shinobi on the PS2. IF you played Shinobi, you would recognize it as a 3D successor to the original games, going so far to also being incredibly difficult. The game's weapon, Akujiki, is your katana and main weapon. Borrowing the description from the wiki:
Akujiki has consumed the Yin of men since ancient times. If left unfed, Akujiki will eat away at its wielder's soul."
What this means is that the sword steals your health unless you keep attacking baddies throughout the game in consistent ways (Combos mean more health per every little fight you get into), otherwise, it is possible to lose the level by having your health sapped out of you, so in some way, it's like you are constantly bleeding out and you need to bandage yourself throughout.

Because I knew Bayonetta and Shinobi were both Sega products, I thought the game was going to pull the same tricks as the last game, and because of that, I didn't use it until some time late in the game, and when I did, I told myself, "Use it once, and after that, remove it from my weapons list". Come to find out it doesn't drain your health. Damn, the game got so much more fun and much easier after I found this out.

Sega, for future: Don't tell players the weapons will drain health unless they actually do. It makes games much harder than they have to be!
2 things
1. Bayonetta and shinobi were made by two different devs, just both were published by Sega.
2. look at the description again. It says that is sucks the souls out of its victims, it says nothing about the wielder
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
2,064
0
0
Mass Effect 2/3 - Cryo Blast. I never bothered even investing in it. Biotic detonations all day erryday!
 

FFP2

New member
Dec 24, 2012
741
0
0
Cure/healing items in every single JRPG ever. I usually end up at the final boss with 99 Pheonix Downs, Elixirs and X-Potions.

Also, batteries in Alan Wake. Was always maxed out at 20. And I never used the shotgun.

I guess I do that in every game that has limited-use items. I'm always thinking: "But I might need it for the next section! I don't want to waste it now!"
 

TheRiddler

New member
Sep 21, 2013
1,009
0
0
On my second playthrough of Arkham City, I used Detective Mode only when the story forced me to. It made the game feel more tense and visually interesting.