crudus said:
I was playing Castlevania: Circle of the Moon recently and it got me thinking "hmm, I don't think I have played another game where a whip was a weapon much less your primary weapon".
What weapons do you think should be used more in games? (preferably a primary one)
used search bar, didn't find anything.
I would kill for a game that included whips as a weapon specialization. You've got your large swords, small dual swords, sword'n'board, polearms, yadda yadda... but never whips. I think it would be awesome to see them primarily as a debuff/control weapon specialization:
- Long whip - for long-range, but slower, single-target debuffs and control.
- Dual short whip - for short-range, faster, multi-target debuffs and control.
- Chain whips - slower, harder to control, but able to bypass blocks to a certain degree (if you've ever been tagged with a chain whip, you understand how that would work...).
It'd be a lot of fun, and it would add a lot of flavor.