It's (un)official. Duke Nukem Forever has failed to deliver. It seems they completely lost sight of what Duke is supposed to be which begs the question... what IS a Duke Nukem game supposed to be?
A lot like how Lucas betrayed his own vision, how about you - the fans - give your take on what a Duke Nukem game is supposed to be like?
Not a complete overview, but what kind of weapons should it have? Like aim-down-sights?
-What kind of game progression? (what might be described as a "plot")
-What characters? (Duke's Austrian father... about as clear reference as Sean Connery (Bond) as Indiana Joneses Dad)
-How should a Duke Nukem game in the 2010's approach women while still being a Duke Nukem game?
-Gameplay mechanics: how can the expectation of rebounding health work with how Duke shouldn't act cowardly like hiding in cover to regain health.
-How should it riff on popular culture and even to get a bit more "meta" why we are so interested in a 12 year old franchise that was riffing on cliche's that were a decade old when the first Duke game came out.
A lot like how Lucas betrayed his own vision, how about you - the fans - give your take on what a Duke Nukem game is supposed to be like?
Not a complete overview, but what kind of weapons should it have? Like aim-down-sights?
-What kind of game progression? (what might be described as a "plot")
-What characters? (Duke's Austrian father... about as clear reference as Sean Connery (Bond) as Indiana Joneses Dad)
-How should a Duke Nukem game in the 2010's approach women while still being a Duke Nukem game?
-Gameplay mechanics: how can the expectation of rebounding health work with how Duke shouldn't act cowardly like hiding in cover to regain health.
-How should it riff on popular culture and even to get a bit more "meta" why we are so interested in a 12 year old franchise that was riffing on cliche's that were a decade old when the first Duke game came out.