A couple of hours ago a friend of mine directed me toward this article in Kotaku.
http://kotaku.com/5917400/youll-want-to-protect-the-new-less-curvy-lara-croft
I've been following the recent controversy over the Hitman trailer, the one that inexplicably featured bondage nuns getting seven shades of holy water beaten out of them by 47. In my opinion, this description of Lara Croft is even more offensive to women than that.
In the Hitman trailer, overly sexualised women were being beaten up because we're supposed to want to kill them. They are, after all, attempting to murder the game's protagonist, moody anti-hero that he is. In a certain context it makes sense, and it's clearly the glamorisation of violence against scantily clad women that offends, rather than the fact that 47 kills women at all. If they hadn't been wearing fetish gear (or habits) and hadn't been dispatched in super slo-mo then there might have been less negative reaction. You know, if they'd been dressed like hardcore assassins rather than strippers...
Isn't this description of the "new" Lara Croft much more offensive to female gamers in particular, and women in general? It manages to imply that large breasts make a woman less human for starters. It also makes a point that gamers (who are ideally supposed to be projecting onto the characters they are playing) will want to "protect" her, because she's "more vulnerable." Yes, you make a woman more realistic by ensuring she's less sexually empowered and needs a lot more looking after by the (presumably target male demographic) gamers that play her. *sarcasm*
Is it just me that's a little disgusted by this? Fair enough, original Lara was a caricature, sexualised to the point of hilarity, and completely unsuitable as an aspirational model of womanhood. But she was at least able to look after herself. She was a bit of a badass, no denying, and that was something she had going for her. Men may have been more focused on her breasts, but the fact that she had an attitude was inescapable, albeit an attitude that occasionally spilled over into parody. In some ways original Lara was much more honest than this new, "realistic" Lara. After all, the protagonist in most games, male of female, is a ridiculously badass, fit, attractive, muscular specimen of humanity, who is perfect in almost every way. I know these aren't things we realistically aspire to, as I'm sure most gamers out there do. To believe that you could be exactly like these people, indeed to want to be exactly like these people, is clearly delusional behaviour. But at least they usually have some admirable personality traits, be it confidence, determination, etc... Original Lara was no different. Her body shape was literally impossible to achieve, but at least she wasn't just a pair of breasts bouncing above a hot-pants clad arse.
To aspire to be new Lara would be the pinnacle of insanity. Here is a young woman who is portrayed as being totally helpless and vulnerable. Yes, she learns to fend for herself. Yes, by the end of the game we can assume she'll be strong and independent with a badass attitude. But what does it take for her to achieve this? This wilting violet of a girl has to be subjected to more hideous torture and brutality than any of us are ever likely to experience. The implication of this is that the only way for a woman to develop an attitude and be able to look after herself is for her to undergo unspeakable hardship. And of course to have the big male ego of the gamer caring for her at every step. The fact that this hardship has to be rape as opposed to anything else is truly despicable.
Why couldn't we have a Lara we could try to identify with? I see no fundamental difference between one that men only play because they want to ogle her tits and one men only want to play because they feel the need to take care of the poor little girl. Both models of femininity are equally sexist in my opinion. And rape, seriously?
Am I just overreacting? Or is it a valid point? What do you all think?