With the recent announcement of Mass Effect 3: Extended Cut, it seems to me that the Retake ME3 movement is pretty much over. I have a feeling that the effects of this will be felt for years to come. The question remains though, as to what those effects might be and what exactly we have learned from this. What do you think we have learned from controversy surrounding the Retake Mass Effect movement?
I will tell you what I learned:
1: Many gamers have a deep seated distrust, and perhaps even hate, of gaming journalism.
2. Never, ever create trilogies, or a series with a pre-determined endpoint. Ever.
3. If the ending is not what people expect, people will rebel.
4. When gaming journalists are pushed, they can be just as nasty as any troll.
5. Fandoms are not loyal to the dev, they are loyal to the property.
6. To many people, video games are SERIOUS BUSINESS.
7. When fans work together for a common goal, they can get a lot of stuff done.
8. No matter what you do, if you anger fans, you are pretty much screwed. Even if you try to offer them concessions, there will still be a contingent of people who say that it is not good enough, and you can never hope to appease those people.
9. Devs should not take risks with properties with an established fan-base, lest they encounter enormous amounts of backlash.
EDIT: 10. Ending are the most important thing in any franchise to the fans. Don't screw them up.
I will tell you what I learned:
1: Many gamers have a deep seated distrust, and perhaps even hate, of gaming journalism.
2. Never, ever create trilogies, or a series with a pre-determined endpoint. Ever.
3. If the ending is not what people expect, people will rebel.
4. When gaming journalists are pushed, they can be just as nasty as any troll.
5. Fandoms are not loyal to the dev, they are loyal to the property.
6. To many people, video games are SERIOUS BUSINESS.
7. When fans work together for a common goal, they can get a lot of stuff done.
8. No matter what you do, if you anger fans, you are pretty much screwed. Even if you try to offer them concessions, there will still be a contingent of people who say that it is not good enough, and you can never hope to appease those people.
9. Devs should not take risks with properties with an established fan-base, lest they encounter enormous amounts of backlash.
EDIT: 10. Ending are the most important thing in any franchise to the fans. Don't screw them up.