CrazyBlaze said:
Depends on how it is done and how well it is done. Example: Old school rpgs: You have a lot of different stats that when it boils down to it, they only affect a few things. So someone who is used to these kind of things will have no trouble but someone not used to it will be confused. Often that kind of build leads to one or two optizmed builds. Bringing all those different stats that do the same thing into a few stats makes things easier for every one to manage.
What kind of shitty ass old school rpgs have you been playing where all the stats boil down to the same thing ?
Let's celebrate the death of turn based number crunching....
Why does every bullshit criticism of old RPG's see 'number crunching' as some integral part of the combat that makes it too difficult? Dungeon Master? Was that full of 'number crunching'? Might and Magic? Gold Box? Ultima? Sure there were stats and modifiers but to speak as if the combat was some arcane thing which the poor 'average gamer' couldn't be able to work out is a load of fucking shit. Actual combat was for the most part simple to execute-either click on the beast or select an attack from a list and the computer does the rest...what's the fucking problem here? That you have to work out what attacks, weapons, spells work best? That's the REAL 'PROBLEM' with old RPG's isn't it ? That you actually had to THINK during combat encounters instead of clickety fucking click! Right ? "OH NO!, IT'S THAC0! Run boy and girls, he's gonna make our brain hurt!"
It's a paradigm, this "number-crunching" bullshit, nothing more. Media and developers help reinforce the notion that simple addition is so difficult that we're better off spamming the left-click button until the world explodes and we're covered in a pile of steaming achievement-bullshit that tells us how great we are and how fantastic it is that we were able to push that left-click button enough to kill Monster #22151551254
The constraints of modern RPG design... The solution that most game companies are using is "DUMB THAT SHIT DOWN" to make it clear--you jump into the game, you follow your fucking quest compass and hit the awesome button. Ratio fixed, job done, time to call it a day.