Bostur said:
In FO3 and NV you can try things out without putting points in the skills. In the TES series trying things out and putting points in the skills is the same thing. So by experimenting the player commits to that style, maybe unknowingly. The player can avoid leveling up, but knowing that leveling up is sometimes a bad thing, is a TES speciality that is far from obvious for a player new to the franchise. In most RPGs leveling up is a good thing.
The Fallout games have a lot of viable approaches. You probably can fuck yourself over but you don't have to focus on lockpick, science and speech. You don't need to complete every quest, hack every computer and loot every lockbox. The player will miss out on certain things by specializing, but thats the case no matter how the points are spent. It's a system of real choice instead of the artificial choice that has become commonplace in many other games. You can't have it all but you can try out a different approach with another character, adding to replayability.
The thing is though is that unless you spend hours grinding some other skill in Skyrim, like magic if your mostly warriorish, it really wouldn't affect you during level up.
I play mostly a rouge like class with bows and light armor as my main two skills and I have spent entire levels just leveling destruction magic with only one or two increases to my main weapon/armor and have never had it made it impossible to kill things after level up because 1 level doesn't change the monsters and you just spend the next level leveling up your main skills.
You have to try pretty hard to screw yourself over in Skyrim.
Contrary wise in New Vegas if I don't spend mot of my skill points leveling the big 3, science, lockpicking, speech, I find myself arbitrarily denied access to so much content i don't see why I would continue playing the game. Not leveling up those 3 skills is like not doing the loyalty missions and getting the Normandy upgrades in ME2, yeah you can beat the game but why bother if you lose everything.
If New Vegas changed the way those 3 skills worked into something like
-You can attempt to pick any lock regardless of your skill, like Skyrim.
-You can attempt to hack any computer regardless of your skill, like Skyrim does with lockpicking
-Speech gives you a % chance not a definite yes or no ability to persuade someone
Then I would agree with you that New vegas offers the ability to experiment. but as it stands now its either put your skill points into those skill or turn off the game becuaase there goes 1/5 of the content.