Macksheath said:
Nicely written.
I have never seen a tough female character done very well. The only one who came near it was Lara Croft, but- as you mentioned- her vicious tendency to steal the eyeballs from your sockets didn't seem appealing to me.
epsilon246 said:
I have to say I agree. My favorite girl in gaming is Samus, and she spends most of her ime in an armour suit. Why? because she has a rich backstory, how are you supposed to relate to someone you know nothing about? (For much the same reason I actually prefer Shadow to sonic.) It kinda helps that she's kickass to.
While I do agree that Samus is more to what the tough female lead should be like, Samus doesn't really count because her femininity is minimized because of her armor and the lack of any human features while she is wearing it. This might change now that Team Ninja is working on the next Metroid game, but it doesn't seem likely from early footage. While we recently have seen Samus kick ass in her Zero Suit, it's her Power Suit that defines her, not her gender.
The same could be said for Master Chief if his identity weren't confirmed. While the books do a better job of fleshing out the Spartans, they're still mostly about killing the things they've been pointed at. Also, pointing at the books is cheating abit if you're going to talk about video games.
For whatever reason, Sting seems to be able to write strong female characters. Riviera, Yggdra Union and Knights in the Nightmare all have strong female characters that hold their own in battle and the last two titles even have a girl as the main character. While Riviera and Yggdra Union have a girl get kidnapped, it's admittedly done by beings with god-loke powers, so there's some excuse for the distress the damsel has been put in. The games aren't perfect at this, but they at least give the girls either a back story or character development for you to understand why certain actions are being taken.