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MartianWarMachine

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OhJohnNo said:
SckizoBoy said:
...and once a unit of 5 (accompanied by a Chaplain, never mind Lemartes) charges, it packs 20 S5 I5 attacks with re-rolls to hit.
And to wound. Chaplains make DCs re-roll failed wounds too.

Fucking. A.
That too. In one battle, I had 19 Death Company lead by a Reclusiarch (I don't have Lemartes...), and they survived long enough to charge into two squads of Orks at once and later a squad of Berzerkers. 81 WS5 S5 Power weapon attacks, with re-rolls to hit and wound. Mountains of dead Orks, Berzerkers, Noise Marines, and Lucius the Eternal trapped forever within the sarcophaegus of a Death Company Dreadnought...
 

repeating integers

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MartianWarMachine said:
OhJohnNo said:
SckizoBoy said:
...and once a unit of 5 (accompanied by a Chaplain, never mind Lemartes) charges, it packs 20 S5 I5 attacks with re-rolls to hit.
And to wound. Chaplains make DCs re-roll failed wounds too.

Fucking. A.
That too. In one battle, I had 19 Death Company lead by a Reclusiarch (I don't have Lemartes...), and they survived long enough to charge into two squads of Orks at once and later a squad of Berzerkers. 81 WS5 S5 Power weapon attacks, with re-rolls to hit and wound. Mountains of dead Orks, Berzerkers, Noise Marines, and Lucius the Eternal trapped forever within the sarcophaegus of a Death Company Dreadnought...
Oh wait, he's the one who shifts units (into an enemy) when he dies, right? That's hilarious. Being trapped in one of those things is probably a fate worse than death (particularly if any mental traits from the previous owner of the body carry over).
 

MartianWarMachine

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OhJohnNo said:
MartianWarMachine said:
OhJohnNo said:
SckizoBoy said:
...and once a unit of 5 (accompanied by a Chaplain, never mind Lemartes) charges, it packs 20 S5 I5 attacks with re-rolls to hit.
And to wound. Chaplains make DCs re-roll failed wounds too.

Fucking. A.
That too. In one battle, I had 19 Death Company lead by a Reclusiarch (I don't have Lemartes...), and they survived long enough to charge into two squads of Orks at once and later a squad of Berzerkers. 81 WS5 S5 Power weapon attacks, with re-rolls to hit and wound. Mountains of dead Orks, Berzerkers, Noise Marines, and Lucius the Eternal trapped forever within the sarcophaegus of a Death Company Dreadnought...
Oh wait, he's the one who shifts units (into an enemy) when he dies, right? That's hilarious. Being trapped in one of those things is probably a fate worse than death (particularly if any mental traits from the previous owner of the body carry over).
Yeah, when he dies, if the person that killed him feels pride, even for a second, he possesses them and slowly morphs back to his original form, with the person's face/soul/whatever being permanently bound to his armour. So, since his killer was completely paralysed and jammed full of wires and plugs and enough life support to keep him alive indefinitely, he's trapped in the sarcophaegus of a Dreadnought. Which can be removed from the Dreadnought and given over to the Inquisition for safe-keeping. It's a shame my Blood Angels are Renegades...

Edit: Also, I think he just keeps his own, Slaanesh-warped mind, but it would still be horrible for him to not be able to indulge in excessive... everything x3

Ultrajoe said:
MartianWarMachine said:
And that's why Deep Striking is a terrible idea, unless you have Vanguard Veterans, who can just charge in as soon as they land. Or maybe a Land Raider, if you have scouts everywhere...
Or you're chaos, and you don't scatter. Lets you line up perfectly to unload combi-meltas into a tank, but avoid the terrible retribution of the enemy guns!

Or, you know, surprise your friends and startle your co-workers with twenty lesser demons charging out of the warp, unscattered, for the low, low prince of 260 points! I don't always cackle maniacally, but when I do...
Deep Striking shooty units is fine, because they can still shoot. Close-combat units (With the exception of Vanguard Veterans) can only shoot after deep striking, which leaves them open to be gunned down before they can do anything.
 

Diddy_Mao

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My Boyz are led by a combo of an Ork Warboss with a twin linked shoota and a power klaw(seen in my Avatar pic) and a Big Mek with a Kustom Force Field.

They tend to work in tandem to get my Warboss and his Cybork Nobz in close combat where they pretty much just shred through whatever happens to be in their way.

It's a pretty effective tactic for taking out enemy HQ units or if my Tankbustas aren't proving to be as useful as I'd like.



I've got a Chaos Marine army that is presently led by a Daemon Prince of Slaanesh and a Daemon Prince of Nurgle and a Chaos Daemon Army led by a Daemon Prince of Khorne, a Herald of Slaanesh (sometimes the Masque.) and a Herald of Nurgle.

I haven't played either of these armies enough to gauge their overall effectiveness but so far they have worked out fine.
 

repeating integers

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MartianWarMachine said:
Yeah, when he dies, if the person that killed him feels pride, even for a second, he possesses them and slowly morphs back to his original form, with the person's face/soul/whatever being permanently bound to his armour. So, since his killer was completely paralysed and jammed full of wires and plugs and enough life support to keep him alive indefinitely, he's trapped in the sarcophaegus of a Dreadnought. Which can be removed from the Dreadnought and given over to the Inquisition for safe-keeping. It's a shame my Blood Angels are Renegades...

Edit: Also, I think he just keeps his own, Slaanesh-warped mind, but it would still be horrible for him to not be able to indulge in excessive... everything x3
Ah, but if the soul of the Death Company guy gets absorbed into him, one wonder what it'd feel like. Those guys are mental.

One wonders what would happen if he got eaten by a bio-titan.
 

Vivi22

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verdant monkai said:
For my Dark Eldar it would be an Archon with (venom blade, ghost plate armour, shadow field and sometimes a blast pistol if it feels appropriate) Not bad for 105pts right?
5 (ws 7) attacks wounding on a 2+, turns the Archon into a killing machine. the shadow field with ghost plate armour, almost guarantees he will live long enough to kill something. If I am going up against terminators I just switch the venom blade for an agoniser (power weapon).
I have had this Archon kill Abaddon the Despoiler alone! and Daemon princes with help from incubi. Also if I add an Archon court unit, he becomes a force of nature.
I just started DE so I don't have a lot of models or games under my belt, but thus far I've greatly enjoyed taking an Archon with an Agoniser, Ghost Plate Armor, and Clone Field. Stick him in a unit of 9 bloodbrides with 3 shard nets and impalers and he's perfect for hunting independent characters and HQ's, or even monstrous creatures. They'll be hitting with 3 less attacks, the Archon can shrug off most, if not all, damage thanks to Clone Field, and he can chop away with a poisoned 4+ power weapon. Plus, he'll still be pretty darn effective at taking on units like Terminators, or other close combat units, especially with the Blood Brides backing him up. Toss them in a Raider if you want to get them in combat quickly.

When playing Tyranids, I quite like running a Hive Tyrant with wings, bonesword and lashwhip, and either scything talons or twin-linked deathspitters. Screen him with some Gargoyles and he can fly around dealing out some sweet death. Plus he has some decent psychic powers, and Hive Commander is absolutely required when running a reserve heavy list (such as a couple of spores with Devilgaunts waiting to rain down from the sky).
 

MartianWarMachine

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OhJohnNo said:
MartianWarMachine said:
Yeah, when he dies, if the person that killed him feels pride, even for a second, he possesses them and slowly morphs back to his original form, with the person's face/soul/whatever being permanently bound to his armour. So, since his killer was completely paralysed and jammed full of wires and plugs and enough life support to keep him alive indefinitely, he's trapped in the sarcophaegus of a Dreadnought. Which can be removed from the Dreadnought and given over to the Inquisition for safe-keeping. It's a shame my Blood Angels are Renegades...

Edit: Also, I think he just keeps his own, Slaanesh-warped mind, but it would still be horrible for him to not be able to indulge in excessive... everything x3
Ah, but if the soul of the Death Company guy gets absorbed into him, one wonder what it'd feel like. Those guys are mental.

One wonders what would happen if he got eaten by a bio-titan.
I think it only works on humans. And the Death Company know nothing but "KILL F***ING EVERYTHING!", so... Maybe enough of them would turn him to worshipping Khorne? xD

Although he might also go delusional and think he's Sanguinius, and then turn Loyalist o.o

...That would be hilarious xD

Edit: Oh, and the bio-titan would probably drop dead from the Chaos taint and all the Slaanesh-spawned drugs in his system, the ones that make pure cocaine look like powdered milk x3
 

SckizoBoy

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MartianWarMachine said:
And that's why Deep Striking is a terrible idea, unless you have Vanguard Veterans, who can just charge in as soon as they land. Or maybe a Land Raider, if you have scouts everywhere...
Or Dante... no scatter, and he can take a fair bit of damage. That said, Deep Striking in and of itself has been widely recognised as a terrible tactic, which is why Chaos Daemons generally suck nowadays. As a distraction, yes, it's a great idea, because it forces your opponent to reassess his/her position, but as the principle tenet behind how you fight? Nah.

OhJohnNo said:
EDIT: Also, it's annoying me how you keep calling them Black Company. They're Death Company. And my use of land raider + DCs has never failed me so I dunno what you're doing wrong.
One, clean forgot about Liturgies of Blood, and two... I haven't the faintest idea why I kept calling that 'Black' Company either, especially when the codex is open on my desk! -_-

MartianWarMachine said:
and Lucius the Eternal trapped forever within the sarcophaegus of a Death Company Dreadnought...
You think a Death Company Dread is going to loiter long enough to take pride in the kill? I think he'd be too rage-filled to care who he's killing, so long as he's killing!

GamesB2 said:
I had pathfinders in a building at the far back with a squad of 4 Dire Avengers + Exarch covering the building on the left hand side, a terminator squad deepstriked and landed just behind the Dire avengers.
The pathfinders fired and killed two of their terminators, three wounds were rending, 3rd wound was saved on the veteran, a 4th wound was armor saved, dire avengers used bladestorm, killed off the remaining terminators, veteran saved again, then during assault phase I charged and finished off the veteran.
Yeesh, that was brutal!

Still my pathfinders have saved my life a fair few times, there's only so many times an enemy HQ can make invulnerable saves.

Only time they were beyond useless were against imperial guard, artillery obliterated them easily, though my terrain wasn't the best either ._.
While it's true that an HQ choice can only make so many Inv Svs, in the balance of play, I feel that Pathfinders cannot deal sufficient wounds to make it count... :/ Regardless, I hope they continue to serve you well!

thaluikhain said:
The models do look cool, though, though with mine I used DA robed veteran bodies, and tried converting more of their weapons to be used double handedly.
Heh, I love me my robed Marines too... actually, when I made my Blood Angels army, I had a whole load of zombies from WHF, so I gave the entire army the undead treatment and got the Legion of the Damned into the chapter's backstory... somehow...
 

repeating integers

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MartianWarMachine said:
Edit: Oh, and the bio-titan would probably drop dead from the Chaos taint and all the Slaanesh-spawned drugs in his system, the ones that make pure cocaine look like powdered milk x3
You sure? These are the Tyranids we're talking about. You know, the ones who make enough psychic noise to drown out the warp in the area between the two prongs of their fleet.
 

regalphantom

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Probably the most dangerous army I've seen was a 4th edition Tau army packing 2(!) Hammerheads with Railguns. 2 large blast templates a turn HURT, especially when you are able to support your tanks with a couple of squads of fire warriors to take down any advancing anti-tank units. When combined with Battlesuits and Piranha's equiped to take down specialist units and enemy armor, there wasn't much you could do. I've also seen an ork army which takes enough anti-tank to deal with any big stuff, and then just maxes out on boys following the timeless stratagem of "quantity over quality".
 

deathbydeath

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Kinda off-topic, but are SM's on bikes (as troop choices)/White Scars be a good beginners army (for both ability to learn and cost).
 

SckizoBoy

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deathbydeath said:
Kinda off-topic, but are SM's on bikes (as troop choices)/White Scars be a good beginners army (for both ability to learn and cost).
By cost do you mean points or money? Money-wise, they're pretty expensive (probably about $30 for three... or thereabouts) and for White Scars, you need at least twenty-five to make it worth your while in a 1500pt army.

And unless you're into hobbying (converting & customising) I wouldn't really go for it because characters on bikes have no original models so you have to do your own (I don't think that White Scars captain from the SM codex has his own model yet). Though, you could get Sammael and have a go with him...
 

MartianWarMachine

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SckizoBoy said:
Or Dante... no scatter, and he can take a fair bit of damage. That said, Deep Striking in and of itself has been widely recognised as a terrible tactic, which is why Chaos Daemons generally suck nowadays. As a distraction, yes, it's a great idea, because it forces your opponent to reassess his/her position, but as the principle tenet behind how you fight? Nah.
Yeah, it's really unhelpful for my close-combat-only army...

SckizoBoy said:
One, clean forgot about Liturgies of Blood, and two... I haven't the faintest idea why I kept calling that 'Black' Company either, especially when the codex is open on my desk! -_-
Litiguries of Blood + power weapons + 3's to hit and wound a normal Space/Chaos Marine... Praise the Emperor! x3

Maybe because they're painted black, and suffer from the Black Rage?

SckizoBoy said:
You think a Death Company Dread is going to loiter long enough to take pride in the kill? I think he'd be too rage-filled to care who he's killing, so long as he's killing!
Well, Lucius was kinda the last Chaos guy left on the table, so there was nothing left for them to fight...

SckizoBoy said:
Heh, I love me my robed Marines too... actually, when I made my Blood Angels army, I had a whole load of zombies from WHF, so I gave the entire army the undead treatment and got the Legion of the Damned into the chapter's backstory... somehow...
I have 3 marines with Dark Angel legs, I was thinking of making them Vanguard Veterans.

Also, ...How did you manage that? o_O
 

verdant monkai

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ThePenguinKnight said:
verdant monkai said:
ThePenguinKnight said:
2 hands throwing all the figures off the table in a fit of rage, I win.
Wow aren't you hilarious, please contribute sensibly or not at all.
Nah, welcome to the internet.
Thanks it's people like you who make it unpleasant, please leave me alone and have nothing to do with anything I do/say/become associated with in future.
 

Undead Dragon King

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Back when I played, I used a Chapter-Approved Shas'O forgeworld model with a Plasma Rifle, Shield Generator and A FREAKING SMART MISSILE SYSTEM. 4 S5 shots at BS5 that don't need LOS. Perfect for my Crisis Suit playstyle, and it allowed for my other suits to take heavier weapons to help deal with tanks and the like.
 

SckizoBoy

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MartianWarMachine said:
Maybe because they're painted black, and suffer from the Black Rage?
Yeah, probably... ¬_¬

Well, Lucius was kinda the last Chaos guy left on the table, so there was nothing left for them to fight...
Well, if the fluff is anything to go by, that doesn't really make a difference. The Dread would just find the nearest thing to bash in, so every sane (... sane, he says!) survivor quickly buggers off while the Dread gets tired of bashing stuff in. By which time he's unconscious (else he'd be still bashing stuff in!)

Also, ...How did you manage that? o_O
How did I manage what? The Legion of the Damned crowbar or the customising?
 

GonzoGamer

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In previous editions I always put more points in a Warboss with all sorts of armor, bionics, and other additions like a Big Choppa.
But lately I've appreciated the re-imagining of the shokk attack gun and now I always have a big Mek with one of those. They really add quite a bit of unpredictability and fun to the game.