WH 40k Your best general build

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Paddy the Second

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Apr 9, 2011
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Anti Tank Frank. He earned that name. He quite literally punches super heavy tanks into fireballs of doom, he withstood every shot from several thousand points of Imperial Guard and several Space Marine units, including three super heavies and three Basilisks, including that super heavy with the volcano cannon that fires 30 anti personnel shots at a time. He is a Chaos Space Marine sergeant with a power fist. I have literally never a lost a game involving him.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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Belial.

Terminators. Terminators everywhere!

Also I like to include a squad of Grey Knight Terminators for good measure.



You can never have enough 2+ saves and Land Raiders that count as dedicated transports.
Also a Terminus to bring a few Lascannons to the field
 

Hazzard

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Jan 25, 2012
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I play Tau and I use a simple Shas'El as my commander, an advantage of it is that I can equip it in many ways, so it is hard to actually plan to beat a farsight based army which I intend to make eventually.

Tau are boring as fuck to play in beginner matches where you are lucky to get more than 3 rounds of play.
Especially when Marine players are fond of taking out all your stuff with orbital bombardment.

Captcha: Bitter end, too right that's how much of my games end.
 

Xpwn3ntial

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Dec 22, 2008
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Sigma Castell said:
Oh look. Here come some infiltrating Genestealers. I think they want a hug.
How do you like your Nids? Original, or extra crispy?

OhJohnNo said:
The Shas'O and Shas'El are some of the best value-for-points you can get out of a HQ choice. 4 wounds for 75 points IIRC - bloody brilliant.
Something like that. The suit's cheap, the upgrades and weapons are what make it expensive.

Hazzard said:
Really? I've tabled Marine players with way more experience than me. It's such fun to ruin a Blood Angels player's day. They've always whiffed their orbital bombardments, so I wouldn't know how that goes.
 

Chairman Miaow

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Nov 18, 2009
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My brother is a huge fan of Guardsman Marbo. He dies as soon as he hits the table top pretty much, but he always takes some huge point unit with him. He uses him like a creeper from minecraft.

Oh, that's a nice everything you have there, would be a shame if something happened to it.... DEMOLITION CHARGE! He easily kills back his points and over in every game he is in.
 

Jay Knowles

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Aug 24, 2010
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i play as space wolves, with a (pretty standard) wolf guard battle leader w/ frost axe and wolf tail talisman, and a rune priest.
after that i have a reasonably versatile infantry based army, featuring long fangs and grey hunters/blood claws.
the party piece is a squad of long fangs in a drop pod with two melta guns, which can turn into either an epic win, or epic fail...
 

Dark Prophet

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Jun 3, 2009
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Is it true what they say about Ork tech? And it went something like that "Ork wills it and therefore it is."
 

Hazzard

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Jan 25, 2012
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Hazzard said:
Really? I've tabled Marine players with way more experience than me. It's such fun to ruin a Blood Angels player's day. They've always whiffed their orbital bombardments, so I wouldn't know how that goes.[/quote]

It comes down to winning vs fun, Ultramarine's players tend to have that huge look of smugness on their faces as they shut down your army before you can do anything thanks to their bombardments. In my opinoin, when you go to a games workshop game, you enter an unspoken agreement not to use things like bombardments to ruin games and make them into curbstomps.


Captcha: Bitter End
That is how beginner games end for me
 

karloss01

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Jul 5, 2009
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Chaos Space Marin Daemon Prince with wings, mark of Tzeentch, warp time and wind of chaos. as i'm word bearers i use the mark of tzeentch to represent the protection given to my Daemon Apostle through his Accursed Crozius.




I transfered the Crozius to each model as the top is made out of 3 OOP chaos icons.
 

SckizoBoy

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Jan 6, 2011
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A Hermit's Cave
TimeLord said:
What?! Much as I love the Dark Angels, Belial is one of the worst DA characters, let alone SM characters. What's he got? Rites of Battle, an MCPW & Terminator Armour... he doesn't even have his own model!! Sammael is where it's at... even if DAs are just no longer 'cool' and everyone goes for the Master of the Ravenwing.

Xpwn3ntial said:
That said DW/RW combination against Tau = pwnage!

(EDIT - DW/RW combination against Tau = was pwnage! ... !!)

I played Blood Angels in my last battle against Tau - entirely composed of Assault Marines except seven Terminators & a Terminator Reclusiarch... man that was savage...
 

TimeLord

For the Emperor!
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SckizoBoy said:
TimeLord said:
What?! Much as I love the Dark Angels, Belial is one of the worst DA characters, let alone SM characters. What's he got? Rites of Battle, an MCPW & Terminator Armour... he doesn't even have his own model!! Sammael is where it's at... even if DAs are just no longer 'cool' and everyone goes for the Master of the Ravenwing.
I don't play him for him, I play him for what he gives my army.
 

SckizoBoy

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A Hermit's Cave
TimeLord said:
I don't play him for him, I play him for what he gives my army.
That's fair enough, I guess... for 130pts, RoB is pretty good on the guy, but he can't really do anything else... I prefer Sammael for his flexibility (his tooled up bike and greater endurance, since he, not Azrael, oddly, is the DA character with Eternal Warrior)... and his basically horrific land speeder.
 

Da Orky Man

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Apr 24, 2011
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Being a complete lazy-arse, I just go for Maugan Ra. I've seen him go toe-to-toe with Abaddon in the past.
 

Godhead

Dib dib dib, dob dob dob.
May 25, 2009
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Warrior Prime, with the Tyranid Codex only having Zoanthropes (and The Swarmlord in melee) the Prime can sneak into any mass unit and stay alive for a long time, and even help in bogging down huge support squads if paired with some hormagaunts.
 
Jul 22, 2009
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With Eldar, any build has to include fully upgraded Pathfinders and Swooping Hawks.

Always hit on 2, rend on 5+, 4+ to wound? Yes please.

And Swooping Hawks are ultimate troll. Skyleap, deep strike, skyleap, deep strike, skyleap, deep strike.

Rinse and repeat.

EDIT: My numbers may be off for the current gen rulebook. I haven't played properly since the last gen.

Excuse anything skewed, though I assume my units work roughly the same as they did.
 

Alssadar

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Sep 19, 2010
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Dark Prophet said:
Is it true what they say about Ork tech? And it went something like that "Ork wills it and therefore it is."
That's the base concept, due to all orks being slightly psychic to make stuff happen. And to quote 1d4chan...
"For example: a Wartrukk with a mob of Orks in it sputters and dies. Da boyz hop out and have a look. One of da boyz examines the readouts and says to the Nob driver, "Da bloody fing is outta gas!" Said Nob hits the offending Ork in the face so hard that he falls unconscious. "Look 'ere, I'z da boss, and I sez I filled this fing up righ' before we left!" The rest of da boyz look at each other, halfway convinced. He is the biggest Ork among them, and he did just prove it. Maybe he did fill it up right before they left. That's the sort of thing one does when one's in charge. Da boyz begin to file back into the Wartrukk, and with a satisfied nod, the Nob gets in and cranks her up. Because da boyz believe that there is plenty of fuel in the truck, one drop does for ten, and the Wartrukk and da boyz arrive just in time for the next fight."

As for 40k... I have Assault on Black Reach, and a squad of scouts with snipers (not yet put together). I might want to play Marines, possibly Space Wolves, or Guard--but I lack the necessary Requisition to gain them.
 

Blobpie

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May 20, 2009
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For my necrons, as a rule i run a full immortal squad with necron pheron (with a orb naturally) and a cryptek (usually with solar pulse), ghost ark with 9 warriors and 1 lord 9(with a orb), and a ten to fifteen warrior squad with zahndrekh and another cryptek (anything from another solar pulse to a harbinger of eternity)

After that it really depends what i what i am going to be facing down.
 

HarryScull

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Apr 26, 2012
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verdant monkai said:
HarryScull said:
I had a marine chapter that specialised in deep striking and melee, take some basic squads (basic marines are beast as a melee rush, with good stats and heavy armour) with infiltrate and melee weapons, add some jetpacks, terminators, bikes a badass leader and a fire support team of heavys a vindicator and some snipers and it will own everything from tau to orcs (if used correctly) Unfortunately a combination of the new marine codex and rulebook made this army redundant and I took that as my que to quit 40k and eventually quit warhammer altogether as it's so expensive and I get the same thing but better from total war games
That's an interesting army. Care to elaborate on what your general was?

I totally get your reason for giving it up they are astronomically expensive. But Total war games are nothing like warhammer. You dont get to convert things (love converting) there is some customisation like in Shogun 2. But it is nothing like warhammer.
I can't remember my exact leader but I remember him having a jet pack, shield and hammer combo and took on the role of a tank destroyer or a mobile reserve who could aid any squad in trouble or pin down any enemy threats which he always did brilliantly (and his war cry was STOP... HAMMER TIME, which made me smile)

As for Total war being like war hammer, I was never into modelling or painting the figures so for me it is, but if art (or RPing) is your thing then war hammer is good for that :)
 

Ultrajoe

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Apr 24, 2008
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I usually run two HQ units, a daemon prince and a Bolt Of Change sorcerer, maybe with Wind of Chaos also, if I feel like it. I stick him in a unit with some Chaos Space Marines and have him throw lightning bolts out the top of a rhino.

The Demon Prince comes behind the rhino line, ready to fly out and open up a dreadnought or monstrous creature when it appears.

After that, It's down to regular old Chaos Space Marines (in rhinos) and the heavy support choices. A havoc squad with four missile launchers (in a rhino), maybe a suicide squad of Chosen (in a rhino!)

Basically, I put a million bolters and meltas in metal boxes and make 'brrrrrm' noises as I push them up the field, firing the can openers out of the top hatch.

I would run bikes in full squads of ten, if they didn't utterly suck. I'm a hardcore fast attack fan, but I picked the wrong codex for that! Here's hoping for a release this year, with cheaper fucking bikes!

I also model my chosen to be doing the 'standard, slow badass' walk, guns slung over shoulders and grenades hefted in hands.