WH40K Roleplay Thread Ending; "Who Knew?"

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John Galt

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Alright, signups are don and now let's get it rollin'.


The Nox Invictus, a commandeered civilian cruiser, had been sent out of Port Maw on a diplomatic effort to persuade a rogue Governor to return to Imperial service. The presence of an Inquisitorial taskforce showed the fact that the Imperium was not afraid to use force in the delicate situation.

As part of a deal, the Inquisition allowed the original crew and officers of the ship to remain onboard and operate under close supervision. Though largely reluctant, the original crew could not argue with the barrel of a gun. Especially if the had that wielded it controlled the stars.

Along with the Inquisition, several Adeptus Mechanicus emissaries had been sent as well to see that the Titan on-loan from the Cult of Mars could be returned. The fanatical tech-priests would stop at nothing to see to its safe return. Most of them being century old veterans from the Skitarii Legions, fully capable of both killing and building in the name of the Deus Mechanicus.

Finally, the infamous penal squadron Zen?s Final Hope had been requisitioned as the ship?s personal security detail. Their stalwart Commissar given authority to monitor every member of the crew for possible cracks in their resolve. Anyone, even the Inquisition?s personnel would be subject to his scrutiny.

Among this ?ideal? crew, the hopes of a planet rested. Should they fail in their mission, only death at the hand of an Imperial court would await their return. There could be no turning back for this team. Should they succeed, respite from their duties and the riches of a planet could be theirs. Only one obstacle stood before them...getting there.




After months in transit through the Warp, the crew is beginning to grow weary of the constant watch of the Imperial adepts. The freedom of space had been replaced by a golden cage. The Inquisitors too, were becoming restless, their hunger for justice not yet sated.

Between mealtime and prayers, the Mechanicus emissaries stayed secluded from the rest of the crew. The aloof Cultists of Mars did their best not to any signs of normal activities. The less human they appeared, the better, for much of the Imperium is safely shrouded in myth and legend.

Under normal circumstances, it would have been difficult to keep rowdy convicts under control. Zen expended every effort to keep the men active and in line but slowly felt his grip on them weakening. But still, the ship continues on...


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Alright, now for the characters:

Inquisitor Jonathan Galt (John Galt)

Abducted from his home at the age of nine when his parents when his parents were declared heriticus, Galt was raised by the Inquisition and is one of the Ordo Heriticus? youngest fully fledged agents. While less devout than most of his fellows, his typical attitude of ?the ends justify the means? allows him to work well dealing with the scum of the Imperium. His shaky ethics and sadistic practicality made him the perfect candidate for this mission.

Lt. Killion (Easykill)

Born into the noble families of Armageddon, it was expected of him to join the Imperial Guard when the Orks invaded. A half-way decent shot, Killion was able to lead his men into the jaws of an ork encampment and back out in more-or-less on piece. The tragic part is this came as an unauthorized action when the Guard pulled out of Hades. Killion and his men went rogue and spent much of the war acting as guerilla soldiers fighting in the hives. When Killion?s starved, beaten body was finally found by the Imperium, they handed him over to Zen. Now he resents the very institution he serves and will stop at nothing to get back at Zen.

Interrogator Kalidian (Possum Man)

The gaunt form of Kalidian holds a fiery anger few others can imagine. His commitment to the Emperor is only matched by his love of his work. Few subjects last more than an hour when subjected to interrogation by Kalidian. He is often cited as radical even by his own peers and over time has grown to slightly resent the less pious members of the Imperium. His standard of morality is the amount of suffering something is worth, and to him, nothing matters more than the truth.

Inquisitor Rain (Purple Rain)

The leader of the diplomatic effort, Rain is ready to lay his life down for his Emperor. His years of service tracking down heretics and mutants have earned him the right to lead the Emperor?s men into the heart of the heresy. With the Emperor?s blessing upon his brow and the fire of hatred in his heart, Rain brings about his master?s judgment with nearly single-minded devotion. Should he find his men wanting, he is more than willing to send them to greet the Emperor.

?The Delinquent? otherwise known as Irish (Irishdelinquent)

The story behind this wretched creature is sketchy at best. During his lucid periods, he appears to be a well-kept psyker, committed to the cause of Imperial justice just as much as anyone. He often speaks nostalgically of his training on Holy Terra, however, when questioned about the days leading up to the ?Soul Binding?, he goes into a catatonic state and appears cut off from the world. However, it?s during his less-than-sociable periods his true nature is shown.

Inside him is the capricious spirit of a lesser demon of the warp. As a servant of what he lovingly refers to as ?Lord T?, the demon takes a more mischievous role than most bound demons. During phases in which the demon is consulted or active, ?The Delinquent? as he calls himself, must be restrained by placing holy seals upon his physical body.

Gunner Maeror (The Sorrow)

Before the Inquisitorial takeover, Maeror was the ship?s main gunner. He was almost always tinkering with his meditations and trying to improve the calibration of the turrets. In fact, while the ship was in dry-dock over Port Maw, he nearly tore the ship in half with a charge he was trying to perfect. While his methods may be shaky, Maeror prides himself on his work and often considers himself better than the rest of the crew. Many of which he has often threatened with violence when they interfered with his work.

Corporal Inglis ([HD] Rob Inglis)

Before his conscription into Zen?s Final Hope, Inglis was a crack shot from the famed Death Korps of Krieg. While his platoon was pinned down on Armageddon, Inglis disappeared for a month and came back with the head of an ork hanging from his rifle. The tags he tossed into the lieutenant?s lap showed the clear markings of an orkish ?Waaagh-boss?. Naturally, he was court-martialed soon after for going AWOL and since then he?s served as the FinalHope?s marksman. Inglis is considered by his comrades to be a ?cynical bastard? but generally well liked, however, it appears that there?s a more to him than most people think.

Magos Titanica Larenxis (Larenxis)

While reluctant to be torn away from her work, when told of the prospect of recovering a God-Machine, Larenxis consented and was sent in as the chief Machine Cult agent on the Nox Invictus. His cold and calculated exterior makes him seem aloof from the rest of the group, but when riled to anger by the harm of one of his beloved machines, he can be just as harsh and zealous as the Inquisitors, even going so far as to destroy several servitors on one such occasion.

Larenxis is constantly followed around by an old servo-skull. Though offered newer replacements, Larenxis always refuses, as if he?s got a certain fondness for the old skull.

Capt. Verendus (The Reverend)

Verendus was a former Kasrkin officer before his induction into the Final Hope. He was often praised by his men and respected by his peers. His likeable personality is a stark contrast to the assumed ?cold-hearted bastard? type of the Imperial Guard?s officers. However, it was his devotion to his men that got him into trouble.

During the Battle for Armageddon, Verendus and his men were tasked with retrieving a stolen map from deep inside the ork-infested jungles. The mission was going well until an orkish trap was sprung and his group surrounded. Rather than risk the lives of his men, he handed over the map to the orks and fled. Not before strapping a live grenade to it of course. At base, he was court-martialed and now serves as Zen?s second-in-command. Verendus has often tried to escape and return to civilian life but the only way out now is death.

Commissar Zen (Zen5887)

Who is the lucky man to lead the damned to salvation? That man is Zen, the feared Commissar of the Final Hope Penal Company. He demands the best out of his men and has led them through hell and back just so he can prove to his superiors he can. His no-nonsense attitude towards professional duties and his sense of pride make him quite jarring to be around but he pays no heed to the will of others. He was given a task to do and come Hell or high water he?ll do it. Even if it means that his own men must pay the price.

Specialist Pie (Pie)

While his name may not be the most sinister, Pie is more than happy to kill. Some have said he?s opportunistic while some have called him just plain crooked, Pie is a businessman through and through. His position as a weapons tech gave him the chance to run a small racket buy selling Guard weaponry to various smugglers. His crafty business practices are offset by his bravado. On the battlefield he?s at the front of the line, unleashing bursts of hot plasma as he fires into the enemy, frequently shouting out whatever curses he?s picked up on the planet.

Ophelia (Jakeb Smith)

She?s a homely female privateer who was granted a pardon in exchange for the use of her vessel. She seems quite anxious to be off and on her way however and does not trust the Inquisitors.
Though her name is Ophelia, she responds to it slowly enough that it may not be her own. She speaks far too well to be regular pirate, and is not attractive enough to be a runaway concubine. On her hip rests a small egged device, whose function you can only begin to guess at. In any case it looks far too expensive for a "privateer" to be wearing, especially a woman.

PS. (Thank you for saving me the work on your storyline. I love me some copy-paste.)

Acolyte Shastus

A young acolyte in the service of the Inquisition, Shastus was plucked from a barbarian world and placed on a Black Ship and sent to be trained by the Ordo Hereticus. With remarkable powers for a young psyker, he is always ready to help lend his talents to the other, more experienced Inquisitors. While the potential for a great witch-hunter is in him, it will take years of training to gain control over his powers which at times can show themselves in embarrassing, or even harmful outbursts.

Tech-priest Acerbus Adventum (Blackadvent)

Skilled in the workings of the God-Machines, Adventum dedicates himself wholly to his work and has gone on to replace most of his body with machines. He is often able to whip up various mechanical creations out of only a few nuts and bolts, however this technological wizardry has much to do with his largely augmented body. In fact, the only exposed skin on him is a thin strip on his pallid face. While he has little expertise on the battlefield, should you give him a few parts, he?d be able to cook up a whole variety of horrendous killing machines, and is often updating his servitors to better protect him.

PFC Semmek (Kikosemmek)

Semmek began his career in the Final Hope Company soon after his recruitment into the Guard. A particularly nasty childhood during the Third War for Armageddon gave Semmek the skills he needed to survive in any situation. When cornered by several drunken officers, Semmek was able to not only defend himself, but even kill them with only a rock. This incident earned him the attention of Commissar Zen and a place in his platoon.

Now he trains the other convicts in how to stay alive no matter what the situation throws at you. He is often considered one of the most deadly members of the group and several myths have formed around his exploits.

Srgt. Gremlin (Singing Gremlin)

Gremlin was hauled off by Zen personally after he took his sentinel out for a joyride one night and ended up burning down half the base. While his drunken antics can get him into a bit of a pinch, his piloting skills gave him a sort of arrogant demeanor, he was the best, and he knew it. His ability to pilot a 2-ton death machine around tight corners and through deadly swamps gave him the edge on Armageddon. He was able to stalk a group of orks through their own jungle and eventually incinerated everyone of them. The brutish hoots and shouts they made as he fought them gave him the inspiration for his sentinel?s name, ?The Singing Gremlin?.

Wolvaroo Da Bone Ead (Wolvaroo)

When the Imperium needed a tough-as-nails shock trooper to take the fight to the orks, Wolvaroo was torn from his death-world home and given a gun. Dropped into the fight with a squad of his brethren, Wolvaroo was more than capable of taking care of the orks. However, Wolvaroo?s enthusiasm resulted in the deaths of dozens of Guardsmen when his squad was told to eliminate a group of dissidents in the ranks. Wolvaroo apparently forgot to issue his warrant first and the resulting fight crippled an entire company.

Now he is the shamed giant. Desperate to redeem himself and always trying to follow the orders of Zen. But still, there are times when the fires of war burn too brightly in him and he looses control.


Agent 7-20 (Ugainius)

Not much is known about this man. He rarely speaks and frequently hangs about with the Inquisitorial emissaries. The only identification he has is the small ?7-20? emblazoned on his left shoulder. The Inquisitors have never referred to him by his name, only speaking of ?Our Implement? in the third person. This is clearly no ordinary negotiation operation.

Staff Srgt. Brandon (Brandon148)

A loud, boisterous tanker, Staff Srgt. Brandon was thrown out of his armored company for breaking into his commanding officer?s liquor cabinet. He often relishes the fun he had on Armageddon, driving straight into ork formations and blowing out the legs of Gargants. Sadly, his glory days are over, now he?s resigned to maintaining the Final Hope?s Chimera, hoping again for the chance to rush into battle.

Srgt. Hellspawn (GenHellspawn)

The din of battle never troubled Srgt. Hellspawn, for him, it was as comforting as a mother?s voice. Even when his arm was severed during his imprisonment by the orks, he did not seem to mind. Upon his rescue, he was outfitted with a brand new bionic and given a spot in the Final Hope. However, the machine spirit of the arm never quite meshed with Hellspawn, leaving him prone to sudden outbursts of unexplainable behavior.

Sanctioned Psyker Phar (King Phar)

Years of loyal service have not dulled this old veterans senses. His shrunken eye-sockets ever-present reminders of his brief communion with the Emperor, he still continues to see the world through the shifting lense of the Warp. Tragically, the Soul Binding ritual cost him a bit of his sanity, twisting him into a power-hungry user of the Immaterium. Frequently, he?s attempted to commune with the dark powers yet is still tolerated as a vital asset to the Inquisition.
 

Knight Templar

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Mmmm I neather care, nor understand what "WH40K" is.
I'm going to sit this one out and ask the next game has a Baldur's gate theme.

If I sound like a dick sorry but i'v been reading sherlock holmes the talking kinda rubed off on me.
Ya' mum!
ah thats better.
 

John Galt

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Well, your loss KT.

*Galt and PR are sitting in the galley, reviewing the dossier on the rogue governor.*

"I don't know why this fool decided to damn his whole planet like this. It's just irrational, why cut yourself off from the lifelines that support you? The mind of the heretic is a strange thing, but yet, something we must try to understand."
 

[HD]Rob Inglis

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(dang, we got a lot of people)
*Rob walks in, a slow stroll, pushing aside the sliding metal door to the galley. His gas mask hangs under his chin; he always carries it with him, always ready, just as they trained him on Krieg. His trench coat ruffles slightly, producing the smallest of noises. The coat still bears its damage from past battle on Armageddon. He stands beside the inquisitors, reading over the files.*
"So...you've decided to try and actually convert this heretic? I thought you flowing robe types liked to just purge the entire planet at the first sign of "heresy". What's so fragging important about this fat man and his planet?"
 

John Galt

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*Galt looks up*

"Why you impudent upstart!" *Galt looks ready to backhand Inglis but slowly calms down.*

"Some practical minded souls like myself feel that it is best to learn how to twist the heretic to do the work of the righteous, to a common grunt like you, it would be like turning the Orks upon themselves to save the lives of men."
 

blackadvent

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*Adventum walks by the door, content to listen to the commotion going on inside.*

*smirks* "Eh, what better way to fight your enemy than to use his own knowledge against him?"

*walks off to continue his work*
 

John Galt

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"Mark my words, convict, there are places far less pleasant than the penal legions. As for you...Inglis, I won't reveal anything about my duties that could compromise my ability to complete them."
 

John Galt

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*Galt cools his pistol and holsters it.*

"Gah, you see what we must deal with here? How can I hope to get anything done here when I've got the scum of the Imperium for backup?"
 

Saskwach

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Acolyte Shastus walks in looking pale and slightly nauseous, clearly focused on the files he holds.
"Lord Galt, you requested these files on the Governor's-" Shastus stirs and only now looks up from his files. Chastened, he hurries to Galt's side, passing him the files, "personal history," he finishes softly.
Louder, almost too loud, "Are there any other tasks His Inquisitors would ask?"
 

irishdelinquent

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*In the hold*
*The Delinquent is convulsing in his bonds. Having endured suffering within the warp for months, 'Lord T' has assumed consciousness of the flesh. In a raspy, phlegm-laden voice, it mutters to itself.*

"The Prince thirsts. He smells delectable souls, just beyond his grasp. Oh, how delightfully they taunt him, teasing his senses. When the time comes, he will indulge in a banquet of sumptuous desires.."

*The markings on the Hexagrammatic seals that adorn the cretin's body burn red. The pitiful being lets out a feeble moan of pain, and slumps into unconsciousness.*
 

PurpleRain

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"Ahh Johnathan. Never mind understanding the mind of a Heritc. It matters not. They are blasphemers and nothing more. They should all be burned so that the holy Emperor may deal with him so. But I must ask you, why choose Zen to lead. I have faith in the Commisar as much as the next, but he's holding a ship of the Imperiums worst. Cut throats, thevies, people who would turn their own backs to the Emperor to save their own arses. They don't deserve to be on a mission of importance such as this. They would be more suited in fighting the Tyrinids."
 

Jakeb Smith

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::On The Bridge::

Privateer Captain Ophelia looks absently at the blinking monitor... "Nothing," she says to no one in particular. "No crew, no credits, and no activity for months now. Who said the warp was dangerous? Boredom is our greatest enemy in this void."

Ophelia reclines in the arched plasfoam chair usually reserved for her pilot. Davon had met an unkind fate when the Nox Invictus had been commissioned, as had the rest of her crew. "I guess I'm the pilot now, and midshipman."

The Imperium had supplied a skeleton crew attached to the Final Hope company proper, though Ophelia doubted their competency and - perhaps more worrying - their allegiance. The Magos Titanica Larenxis had assumed responsibility for the Invictus' upkeep, for which Ophelia was quietly thankful. For all his presumptuousness, the Tech Priest would no doubt harshly punish anyone caught tampering with her ship's cargo.

Pressing the heel of her boot to the console, Ophelia locks the bridge door and closes her eyes. "If anyone has found what we have here... Emperor's Name, it's not worth thinking about," she winces, turning in an attempt to get comfortable. "You're all I've got now Vicky. Let's pray these wolves grow bored of us and are on their way. How could they not, out here in the dark?"

As the Captain quickly falls asleep - alone on the bridge - a small light blinks off. One of the direct intercom channels the officers' quarters, serendipitously activated by an indiscriminate boot...
 

Larenxis

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Magos Titanica Larenxis listened to the majestic hum of the machinery around him.

His servo-skull, Atican, moved slowly in ever concentric circles as Larenxis kneeled, perfectly still. Finished his meditation, he rose; his muscles and bionic parts working seamlessly to gracefully bring the man to his feet.

"Come Atican. My body needs nourishment." Larenxis pressed some buttons on his wrist and left the bowels of the ship to find a concentrated vitamin/nutrient supplement, or, lacking that, a sandwich. The servo-skull followed closely behind him, dangling cords giving the lose impression of a jellyfish.