What are you most exited for in Halo 3:ODST

Recommended Videos

knight56

New member
Aug 12, 2009
154
0
0
FYI, Halo is not dead. It's not going to die after Halo: Reach. Bungie will leave the Halo IP but Microsoft still owns it. Hell...Bungie had nothing to do with Halo Wars. That was Ensemble Studios...the video game company I grew up with.

Anywho, I'm looking forward to a fresh new look at the game, story, and multiplayer. Especially firefight.

If I don't like it, I can always trade it back in. I only paid $7 + 4 current gen games I don't play anymore anyways.
 

Ghonzor

New member
Jul 29, 2009
958
0
0
I'm excited for the fact that the Halo franchise is one step closer to ending.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
TheSapphireKnight said:
Eagle Est1986 said:
Excited, with a C, damn it really bugs me when that's spelt wrong, a lot more than most other words.

Amnestic said:
Eh? Typical? How many Space Marine games had that story before Halo?

I'm honestly curious. Not to say Halo made up that storyline (not at all in fact) but I'm curious as to how popular they were for it to be typical. I was under the impression that Halo helped to popularise it.
Marathon had practically the same story.
Marathon had the same story as Halo? You know that's weird Marathon also had this map editing thing called Forge and anvil didn't it? And that mode kill the guy with the ball is basically oddball. Halo 3 also had these terminals that gave us more information about the story just like in Marathon. And you know what ties these all together?

Hint: It starts with a B
Bull Testicles!
Bethesda Softworks!
Belgium!
Banana!
 

TheScarecrow

New member
Jul 27, 2009
688
0
0
MaxTheReaper said:
Christemo said:
that the trilogy will soon be over. now we just have to wait for Reach untill all the halo fanboys can finally be put to rest.
How many years ago did Halo 3 come out?
People are still talking about it - making threads about it.

It will never die, unfortunately.
The same happens with all the other popular games, like Resident evil, or Half-Life.
 

TheScarecrow

New member
Jul 27, 2009
688
0
0
Fauxity said:
Amnestic said:
Fauxity said:
Amnestic said:
Fauxity said:
Cryo84R said:
Fauxity said:
Anton P. Nym said:
I'm looking forward to exploring the ruins of New Mombasa and finding out more about the city and the invasion. I'm also interested about the sub-plot that IGN mentioned, involving tracking down the fate of one resident of the city caught up in the chaos... that sort of hidden story stuff is Bungie's forte.

-- Steve
Bungie does stories?

Wait a second, Bungie does stories WELL?
Never played Halo have you?
I have. It was a pretty good game. The story, on the other hand, was typical space marine drivel.
Eh? Typical? How many Space Marine games had that story before Halo?

I'm honestly curious. Not to say Halo made up that storyline (not at all in fact) but I'm curious as to how popular they were for it to be typical. I was under the impression that Halo helped to popularise it.
Games? Who's talking about games?
Oh I'm sorry, I guess Gaming Discussion in a thread about games put me into the wrong mindset. My bad. Don't know what came over me.
Hahah.

No, I'm sorry. I meant that these kinds of stories are all too typical in books and movies and other media, just not games. I'll openly admit that Halo was the first really popular story of this kind. But if you consider stories not in games, then it's very clichéd.
Since when is Giant rings in space that kill everything cliched?
 

Fauxity

New member
Sep 5, 2009
171
0
0
FelixFox. said:
Fauxity said:
Amnestic said:
Fauxity said:
Amnestic said:
Fauxity said:
Cryo84R said:
Fauxity said:
Anton P. Nym said:
I'm looking forward to exploring the ruins of New Mombasa and finding out more about the city and the invasion. I'm also interested about the sub-plot that IGN mentioned, involving tracking down the fate of one resident of the city caught up in the chaos... that sort of hidden story stuff is Bungie's forte.

-- Steve
Bungie does stories?

Wait a second, Bungie does stories WELL?
Never played Halo have you?
I have. It was a pretty good game. The story, on the other hand, was typical space marine drivel.
Eh? Typical? How many Space Marine games had that story before Halo?

I'm honestly curious. Not to say Halo made up that storyline (not at all in fact) but I'm curious as to how popular they were for it to be typical. I was under the impression that Halo helped to popularise it.
Games? Who's talking about games?
Oh I'm sorry, I guess Gaming Discussion in a thread about games put me into the wrong mindset. My bad. Don't know what came over me.
Hahah.

No, I'm sorry. I meant that these kinds of stories are all too typical in books and movies and other media, just not games. I'll openly admit that Halo was the first really popular story of this kind. But if you consider stories not in games, then it's very clichéd.
Since when is Giant rings in space that kill everything cliched?

Thank you for reading the entire thread before you posted.
 

TheScarecrow

New member
Jul 27, 2009
688
0
0
Fauxity said:
FelixFox. said:
Fauxity said:
Amnestic said:
Fauxity said:
Amnestic said:
Fauxity said:
Cryo84R said:
Fauxity said:
Anton P. Nym said:
I'm looking forward to exploring the ruins of New Mombasa and finding out more about the city and the invasion. I'm also interested about the sub-plot that IGN mentioned, involving tracking down the fate of one resident of the city caught up in the chaos... that sort of hidden story stuff is Bungie's forte.

-- Steve
Bungie does stories?

Wait a second, Bungie does stories WELL?
Never played Halo have you?
I have. It was a pretty good game. The story, on the other hand, was typical space marine drivel.
Eh? Typical? How many Space Marine games had that story before Halo?

I'm honestly curious. Not to say Halo made up that storyline (not at all in fact) but I'm curious as to how popular they were for it to be typical. I was under the impression that Halo helped to popularise it.
Games? Who's talking about games?
Oh I'm sorry, I guess Gaming Discussion in a thread about games put me into the wrong mindset. My bad. Don't know what came over me.
Hahah.

No, I'm sorry. I meant that these kinds of stories are all too typical in books and movies and other media, just not games. I'll openly admit that Halo was the first really popular story of this kind. But if you consider stories not in games, then it's very clichéd.
Since when is Giant rings in space that kill everything cliched?

Thank you for reading the entire thread before you posted.
Yes, shortly after I posted I saw your reply. My mistake.

Anyway on topic. I'm looking forward to playing as and ODST. The stealth will be more than welcome too.
 
Sep 6, 2009
617
0
0
I'm looking foward to the possibility that it will remind me of Halo CE and be a tough, uphill, underequipped, fight that had you nervous and alert. Also with no really obvious set up for a sequel. And not be what the second and third games tried to be and failed entirely at which was a "united, kicking the evil aliens off planet earth with help of the 'honorable and respectable' elites."

And ok, since I don't have LIVE, I'll be glad to finally get my hands on the new maps.
 

Eldritch Warlord

New member
Jun 6, 2008
2,901
0
0
I look forward to playing through the new campaign in four-player co-op on Heroic. I'm also excited to hear the new music.

Fauxity said:
EDIT: Alright, since I'm starting to be a dick, I'll admit: Halo's plot is not the reason I don't like Halo's story. It's the characters, mainly Master Chief. He's faceless, clichéd, and really, rather annoying. And if anyone can think of an argument against this, I'll listen and try to be civil in return.

Sorry. I'm kind of pig-headed. Don't like admitting I'm wrong.
I don't know where you get annoying, he rarely speaks. As for being faceless, well, to paraphrase V: there is a face under that helmet but that is no more who he is than the muscles beneath the skin, or the bones beneath them.

I suppose supersoldiers are fairly common, but I wouldn't call that clichéd. After all it is a legitimate occupation (I don't think you'd consider a person being a blacksmith or salesman clichéd). And he's got more emotional depth than most people think, mostly because it's always extremely subtle.

For example throughout Halo 1 he only talks when necessary, during the first half of Halo 2 he occasionally makes extraneous chatter, and for the rest of Halo 2 and Halo 3 he resumes talking only when necessary. This corresponds to his mood, in Halo 1 he believes that all of his Spartan brothers and sisters had died on Reach. On the way back to Earth he is reunited with a few survivors, improving his mood. During Halo 2 he develops a relationship with the crew of In Amber Clad, primarily Commander Miranda Keyes. Near the end of Halo 2 he is parted from Miranda, Johnson (who he knew from Halo 1 and the journey back to Earth), and Cortana (he nearly constant companion since the Battle of Reach) and he knows he will most likely not see any of them again. During Halo 3 he is reunited with all three and has a briefly better mood at each meeting (which can be known by observing what he considers necessary talk during these meetings), but at this point the status of the three other surviving Spartan-IIs is unknown to him but they are assumed KIA. This depresses him and precludes any idle talk.
 

dancinginfernal

New member
Sep 5, 2009
1,871
0
0
The silence of the thousands of fanboys that bug me every day for saying I'm not going to buy it. I'll give it a rent at best, but ever since Halo 3 I no longer trust Bungie. *braces for flame*
 

Godavari

New member
Aug 6, 2009
842
0
0
A new gameplay mechanic is desperately needed for Halo, and I think ODST will give it to us. Fall damage, need for health packs, lack of radar, no equipment use, and open-worldedness are just a few of the things being implemented that will redefine the Halo franchise. (Although there used to be fall damage and no equipment, but you catch my drift.)
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
Godavari said:
A new gameplay mechanic is desperately needed for Halo, and I think ODST will give it to us. Fall damage, need for health packs, lack of radar, no equipment use, and open-worldedness are just a few of the things being implemented that will redefine the Halo franchise. (Although there used to be fall damage and no equipment, but you catch my drift.)
Considering how many people herald Halo: CE as the best single player Halo experience out there, ODST returning to those roots will probably not be seen as a bad thing.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
Vrex360 said:
Well I'll miss being able to play as an elite as well as actually meeting up with some ally elites but I guess I am interested in seeing the new story this one brings to the table even if it missed a great golden oppurtunity to make a game based solely around the Arbiter.... but still I also heavily look forward to the stealth gameplay and simply to see how diffrent it is from playing as a Spartan.
Actually according to an interview by Marty O'Donell they are making new music for this game, Marty hasn't let me down so far so I am eager to hear the orchestral score of this game as well.
Unfortunately, Arby was too unpopular (god knows why, he was the best part of Halo 2) for a game based on him.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
orannis62 said:
Vrex360 said:
Well I'll miss being able to play as an elite as well as actually meeting up with some ally elites but I guess I am interested in seeing the new story this one brings to the table even if it missed a great golden oppurtunity to make a game based solely around the Arbiter.... but still I also heavily look forward to the stealth gameplay and simply to see how diffrent it is from playing as a Spartan.
Actually according to an interview by Marty O'Donell they are making new music for this game, Marty hasn't let me down so far so I am eager to hear the orchestral score of this game as well.
Unfortunately, Arby was too unpopular (god knows why, he was the best part of Halo 2) for a game based on him.
That be crazy. I think they really missed a trick with the Arbiter. Could've had the Master Chief sections as your normal run/gun/hide for shields/gun some more sections with the Arbiter focusing more on stealth and not large firefights.

You know, sort of like ODST except with a prettier face and less squad play.