What are you most exited for in Halo 3:ODST

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Arbitrary Cidin

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Amnestic said:
Fauxity said:
Cryo84R said:
Fauxity said:
Anton P. Nym said:
I'm looking forward to exploring the ruins of New Mombasa and finding out more about the city and the invasion. I'm also interested about the sub-plot that IGN mentioned, involving tracking down the fate of one resident of the city caught up in the chaos... that sort of hidden story stuff is Bungie's forte.

-- Steve
Bungie does stories?

Wait a second, Bungie does stories WELL?
Never played Halo have you?
I have. It was a pretty good game. The story, on the other hand, was typical space marine drivel.
Eh? Typical? How many Space Marine games had that story before Halo?

I'm honestly curious. Not to say Halo made up that storyline (not at all in fact) but I'm curious as to how popular they were for it to be typical. I was under the impression that Halo helped to popularise it.
Halo is a cheap knock-off of Starship Troopers. Let the rage ensue over what I have just said.
 

Avatar Roku

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Amnestic said:
orannis62 said:
Vrex360 said:
Well I'll miss being able to play as an elite as well as actually meeting up with some ally elites but I guess I am interested in seeing the new story this one brings to the table even if it missed a great golden oppurtunity to make a game based solely around the Arbiter.... but still I also heavily look forward to the stealth gameplay and simply to see how diffrent it is from playing as a Spartan.
Actually according to an interview by Marty O'Donell they are making new music for this game, Marty hasn't let me down so far so I am eager to hear the orchestral score of this game as well.
Unfortunately, Arby was too unpopular (god knows why, he was the best part of Halo 2) for a game based on him.
That be crazy. I think they really missed a trick with the Arbiter. Could've had the Master Chief sections as your normal run/gun/hide for shields/gun some more sections with the Arbiter focusing more on stealth and not large firefights.

You know, sort of like ODST except with a prettier face and less squad play.
Ok, so they missed an opportunity with potential, those Arbiter sections in Halo 2 were still by and large the most interesting parts.
 

Arbitrary Cidin

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Eldritch Warlord said:
I look forward to playing through the new campaign in four-player co-op on Heroic. I'm also excited to hear the new music.

Fauxity said:
EDIT: Alright, since I'm starting to be a dick, I'll admit: Halo's plot is not the reason I don't like Halo's story. It's the characters, mainly Master Chief. He's faceless, clichéd, and really, rather annoying. And if anyone can think of an argument against this, I'll listen and try to be civil in return.

Sorry. I'm kind of pig-headed. Don't like admitting I'm wrong.
I don't know where you get annoying, he rarely speaks. As for being faceless, well, to paraphrase V: there is a face under that helmet but that is no more who he is than the muscles beneath the skin, or the bones beneath them.

I suppose supersoldiers are fairly common, but I wouldn't call that clichéd. After all it is a legitimate occupation (I don't think you'd consider a person being a blacksmith or salesman clichéd). And he's got more emotional depth than most people think, mostly because it's always extremely subtle.

For example throughout Halo 1 he only talks when necessary, during the first half of Halo 2 he occasionally makes extraneous chatter, and for the rest of Halo 2 and Halo 3 he resumes talking only when necessary. This corresponds to his mood, in Halo 1 he believes that all of his Spartan brothers and sisters had died on Reach. On the way back to Earth he is reunited with a few survivors, improving his mood. During Halo 2 he develops a relationship with the crew of In Amber Clad, primarily Commander Miranda Keyes. Near the end of Halo 2 he is parted from Miranda, Johnson (who he knew from Halo 1 and the journey back to Earth), and Cortana (he nearly constant companion since the Battle of Reach) and he knows he will most likely not see any of them again. During Halo 3 he is reunited with all three and has a briefly better mood at each meeting (which can be known by observing what he considers necessary talk during these meetings), but at this point the status of the three other surviving Spartan-IIs is unknown to him but they are assumed KIA. This depresses him and precludes any idle talk.
Do you think before you speak or just throw alphabet magnets at the fridge and copy it down?
 

Amnestic

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Aug 22, 2008
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Arbitrary Cidin said:
Amnestic said:
Fauxity said:
Cryo84R said:
Fauxity said:
Anton P. Nym said:
I'm looking forward to exploring the ruins of New Mombasa and finding out more about the city and the invasion. I'm also interested about the sub-plot that IGN mentioned, involving tracking down the fate of one resident of the city caught up in the chaos... that sort of hidden story stuff is Bungie's forte.

-- Steve
Bungie does stories?

Wait a second, Bungie does stories WELL?
Never played Halo have you?
I have. It was a pretty good game. The story, on the other hand, was typical space marine drivel.
Eh? Typical? How many Space Marine games had that story before Halo?

I'm honestly curious. Not to say Halo made up that storyline (not at all in fact) but I'm curious as to how popular they were for it to be typical. I was under the impression that Halo helped to popularise it.
Halo is a cheap knock-off of Starship Troopers. Let the rage ensue over what I have just said.
It has been many years since I've seen Starship Troopers, but last I checked they didn't have a Parasite-style thing (the Flood), a Super Soldier (all of the marines were pretty much equal as I recall?) or indeed, 'humanoid' aliens like the Brutes, Elites and the Prophets.

Again, it's been a while but weren't the aliens from Starship Troopers more Hive Mind styled similar to the Zerg or Tyranids?

Halo and Starship Troopers are similar in that they're both set in space with giant ships and humanity fighting against a foe, but the nature of the enemy, the nature of the protagonists and the universe itself seems fairly different to me.

Sorry, I lost my English to Rage dictionary so you'll have to settle for my polite and well mannered points instead.
 

awsome117

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Ooddude said:
A st
Amnestic said:
orannis62 said:
Vrex360 said:
Well I'll miss being able to play as an elite as well as actually meeting up with some ally elites but I guess I am interested in seeing the new story this one brings to the table even if it missed a great golden oppurtunity to make a game based solely around the Arbiter.... but still I also heavily look forward to the stealth gameplay and simply to see how diffrent it is from playing as a Spartan.
Actually according to an interview by Marty O'Donell they are making new music for this game, Marty hasn't let me down so far so I am eager to hear the orchestral score of this game as well.
Unfortunately, Arby was too unpopular (god knows why, he was the best part of Halo 2) for a game based on him.
That be crazy. I think they really missed a trick with the Arbiter. Could've had the Master Chief sections as your normal run/gun/hide for shields/gun some more sections with the Arbiter focusing more on stealth and not large firefights.

You know, sort of like ODST except with a prettier face and less squad play.
A 1st person tactical stealth shooter focused on the arbiter would rock but I don't know where they'd fit him in.

Besides, The Arbiter had character nad rules of honour. Masterchief was a bland colourless piece of undiluted testosterone
Master Cheif has his emotional moments, when you see the "other side" of the killing machine. Just, not in-game.
 

Eldritch Warlord

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Asickorphan said:
The engineer (enemy) and firefight mode!
What does the engineer do anyway?
They man some kind of shield projector equipment which protects nearby Covenant soldiers in the game.

Outside of combat they're a sort of super mechanic which have the irrepressible desire to fix everything that they possibly can.

Arbitrary Cidin said:
Do you think before you speak or just throw alphabet magnets at the fridge and copy it down?
I guess my example was a little rambling but is that really called for?
 

Arbitrary Cidin

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Amnestic said:
Arbitrary Cidin said:
Amnestic said:
Fauxity said:
Cryo84R said:
Fauxity said:
Anton P. Nym said:
I'm looking forward to exploring the ruins of New Mombasa and finding out more about the city and the invasion. I'm also interested about the sub-plot that IGN mentioned, involving tracking down the fate of one resident of the city caught up in the chaos... that sort of hidden story stuff is Bungie's forte.

-- Steve
Bungie does stories?

Wait a second, Bungie does stories WELL?
Never played Halo have you?
I have. It was a pretty good game. The story, on the other hand, was typical space marine drivel.
Eh? Typical? How many Space Marine games had that story before Halo?

I'm honestly curious. Not to say Halo made up that storyline (not at all in fact) but I'm curious as to how popular they were for it to be typical. I was under the impression that Halo helped to popularise it.
Halo is a cheap knock-off of Starship Troopers. Let the rage ensue over what I have just said.
It has been many years since I've seen Starship Troopers, but last I checked they didn't have a Parasite-style thing (the Flood), a Super Soldier (all of the marines were pretty much equal as I recall?) or indeed, 'humanoid' aliens like the Brutes, Elites and the Prophets.

Again, it's been a while but weren't the aliens from Starship Troopers more Hive Mind styled similar to the Zerg or Tyranids?

Halo and Starship Troopers are similar in that they're both set in space with giant ships and humanity fighting against a foe, but the nature of the enemy, the nature of the protagonists and the universe itself seems fairly different to me.

Sorry, I lost my English to Rage dictionary so you'll have to settle for my polite and well mannered points instead.
Well there's a pleasant surprise. I knew it was going to be disagreed with, but arguments on The Escapist often end up with two pompous jerks pretending they aren't mad until one gets on probation. I just feel that the theme was hacked off of Starship Troopers, just as the Starship Troopers theme was hacked off of a predecessor. There are of course differences. Really, I'd say that Starship Troopers is what would happen if the Elites turned into Ant Lions from Half Life 2. The point is that Halo isn't truly that original in it's plot... it's more of another episode of the Sci-Fi Future Wars genre... unfortunately there's not a lot of unique plots these days because all the ideas have been taken. It's kind of like that "Simpsons Did It" episode of South Park, but I digress. In any case, I'll address Amnestic in saying that the space Marine plot is indeed the thing that MAKES it typical. That and the "Aliens are different so we kill them" plot (even if they started it in most stories)
 

Arbitrary Cidin

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TheSapphireKnight said:
Eagle Est1986 said:
Excited, with a C, damn it really bugs me when that's spelt wrong, a lot more than most other words.

Amnestic said:
Eh? Typical? How many Space Marine games had that story before Halo?

I'm honestly curious. Not to say Halo made up that storyline (not at all in fact) but I'm curious as to how popular they were for it to be typical. I was under the impression that Halo helped to popularise it.
Marathon had practically the same story.
Marathon had the same story as Halo? You know that's weird Marathon also had this map editing thing called Forge and anvil didn't it? And that mode kill the guy with the ball is basically oddball. Halo 3 also had these terminals that gave us more information about the story just like in Marathon. And you know what ties these all together?

Hint: It starts with a B
Yeah, you can't really compare two games that are both by Bungie. It was a good idea the first time, why not use it again? (And again, and again, and again...)
 

Eldritch Warlord

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Arbitrary Cidin said:
Well there's a pleasant surprise. I knew it was going to be disagreed with, but arguments on The Escapist often end up with two pompous jerks pretending they aren't mad until one gets on probation. I just feel that the theme was hacked off of Starship Troopers, just as the Starship Troopers theme was hacked off of a predecessor. There are of course differences. Really, I'd say that Starship Troopers is what would happen if the Elites turned into Ant Lions from Half Life 2. The point is that Halo isn't truly that original in it's plot... it's more of another episode of the Sci-Fi Future Wars genre... unfortunately there's not a lot of unique plots these days because all the ideas have been taken. It's kind of like that "Simpsons Did It" episode of South Park, but I digress. In any case, I'll address Amnestic in saying that the space Marine plot is indeed the thing that MAKES it typical. That and the "Aliens are different so we kill them" plot (even if they started it in most stories)
The most basic plot of Halo 1 is two warring factions which will not negotiate competing for control of a mysterious alien superweapon. The characters, setting, and plot twists build on this, which is reasonably original as far as I know.
 

MrSnugglesworth

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Jan 15, 2009
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I'm only getting it eventually for the 3 new halo multiplayer.

Now this is when I get the money myself and have bought

Bioshock 2
Left 4 dead 2
Assasins creed 2
Modern Warfare 2
Starcraft 2
Diablo 3
Dante's Inferno
SW: The Old Republic
Brink
Wet
Half Life 2 Ep: 3

So yeah. I'll get it in 30 years.
 

Fauxity

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Sep 5, 2009
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Eldritch Warlord said:
I look forward to playing through the new campaign in four-player co-op on Heroic. I'm also excited to hear the new music.

Fauxity said:
EDIT: Alright, since I'm starting to be a dick, I'll admit: Halo's plot is not the reason I don't like Halo's story. It's the characters, mainly Master Chief. He's faceless, clichéd, and really, rather annoying. And if anyone can think of an argument against this, I'll listen and try to be civil in return.

Sorry. I'm kind of pig-headed. Don't like admitting I'm wrong.
I don't know where you get annoying, he rarely speaks. As for being faceless, well, to paraphrase V: there is a face under that helmet but that is no more who he is than the muscles beneath the skin, or the bones beneath them.

I suppose supersoldiers are fairly common, but I wouldn't call that clichéd. After all it is a legitimate occupation (I don't think you'd consider a person being a blacksmith or salesman clichéd). And he's got more emotional depth than most people think, mostly because it's always extremely subtle.

For example throughout Halo 1 he only talks when necessary, during the first half of Halo 2 he occasionally makes extraneous chatter, and for the rest of Halo 2 and Halo 3 he resumes talking only when necessary. This corresponds to his mood, in Halo 1 he believes that all of his Spartan brothers and sisters had died on Reach. On the way back to Earth he is reunited with a few survivors, improving his mood. During Halo 2 he develops a relationship with the crew of In Amber Clad, primarily Commander Miranda Keyes. Near the end of Halo 2 he is parted from Miranda, Johnson (who he knew from Halo 1 and the journey back to Earth), and Cortana (he nearly constant companion since the Battle of Reach) and he knows he will most likely not see any of them again. During Halo 3 he is reunited with all three and has a briefly better mood at each meeting (which can be known by observing what he considers necessary talk during these meetings), but at this point the status of the three other surviving Spartan-IIs is unknown to him but they are assumed KIA. This depresses him and precludes any idle talk.
No offense, but I don't consider the capability to be down in the dumps emotional depth.

Do you have any proof to back up that that's the real reason behind his silence?
 

Kermi

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Nov 7, 2007
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Fauxity said:
How about no?

Quit being so damn specific. I'm not saying Halo was taken word for word from other sources, I'm saying that, yeah, the general idea of it? Not so original. You're deliberately trying to word it as difficultly as possible to make it harder for me to come up with similar or identical stories, as well, which is not really very sports-man like.

Addendum to my original post if it will shut you up: Halo's plot is like the hashing together of every decently celebrated sci-fi anything in the last thirty or forty years.

EDIT: Alright, since I'm starting to be a dick, I'll admit: Halo's plot is not the reason I don't like Halo's story. It's the characters, mainly Master Chief. He's faceless, clichéd, and really, rather annoying. And if anyone can think of an argument against this, I'll listen and try to be civil in return.

Sorry. I'm kind of pig-headed. Don't like admitting I'm wrong.
I'll freely admit the idea of the faceless space marine is hardly an original concept: it pre-dates Halo by about 65 years and gets rehashed every decade or so. For me though, that doesn't make the Chief unlikable - I think his characterisation is well done, and we learn a lot about his personality by his relationship with Cortana.
Individual components of the story may not be original, but literary experts agree there's something like 200 stories total, and everything is basically one of those stories with different characters or a different setting. What's important is how a storyteller combines those story elements into a narrative. I personally feel Bungie did this well, and find it irritating when words like 'generic' and 'cliche' get thrown around, because no one I've asked can offer a single example of how the Halo story has been done before.
You can boil it down to "these factions are at war and the fate of the universe is at stake" but that tells you exactly jack and shit about what happens throughout the course of the game.