Since this is one of my Fav Genres (right behind fighting games,) I have my own thoughts here.
Command & Conquer: Not the best or the brightest game, but one of the funniest. The Red Alert Series is particularly silly, The Tiberium Series is slightly less fun, and I've never had enough processing power or interest for Generals.
Starcraft: It's fun, but online play is kind of dull. It's good for Lan parties though.
WarCraft: I liekd 2, and didn't really dig 3. I think Warlords: Battlecry does everythign 3 did better and more chaotically.
WarLords: Battlecry: It's a total clusterf%#$ and I stand by it. Not much for balance, or stability. But the Instability is so fun!!!
Age of Mythology: A crazier age of empires. I enjoy it.
Majesty: This one is kind of Crazy. It's closer to fantasy city-building game where you can't directly control units (although you do buy them), but instead have to try and motivate and empower them to do your bidding. Honestly, this game really walks the lien between RTS and empire building game, in a sense. It's fun, though.
Command & Conquer: Not the best or the brightest game, but one of the funniest. The Red Alert Series is particularly silly, The Tiberium Series is slightly less fun, and I've never had enough processing power or interest for Generals.
Starcraft: It's fun, but online play is kind of dull. It's good for Lan parties though.
WarCraft: I liekd 2, and didn't really dig 3. I think Warlords: Battlecry does everythign 3 did better and more chaotically.
WarLords: Battlecry: It's a total clusterf%#$ and I stand by it. Not much for balance, or stability. But the Instability is so fun!!!
Age of Mythology: A crazier age of empires. I enjoy it.
Majesty: This one is kind of Crazy. It's closer to fantasy city-building game where you can't directly control units (although you do buy them), but instead have to try and motivate and empower them to do your bidding. Honestly, this game really walks the lien between RTS and empire building game, in a sense. It's fun, though.