I don't see any need to run off of Diablo's ancient system for something like Fallout. Diablo's multiplayer emphasizes the aspect of a party (or two) that helped eachother. Fallout wouldn't mesh nearly as well, unless you're just slapping on a fresh coat of atmosphere onto Diablo.mALX said:I agree, was it you or someone else who pointed out the solitude of the player in the game that really sets the ambiance of the play that would be destroyed by packed crowds marauding around - I agree. If it can't be done in smaller numbers it will become unliveable. And what you said about acting civilly to eachother - YES!
Now if they make it factions, would they be against each other upon meeting and have to fight? Then having to fight all the enemies as well? Will there be quests? I remember in WOW having to wait to complete quests till things reset because someone had just been there. I like getting loot when I play, it's almost half the fun for me to explore and find loot.
I'd imagine something along the lines of large congregations of players in hubs, and then have the wasteland to explore. Depending on what you do in the wasteland, is what happens in the cities. If the players are generally destroying any convoys they come across, then there's opportunities for bounty hunters. Your reputation is affected on what you do, and who you killed. Based on if you left anyone alive of course. You can go out with a party, and whatever twisted in-party diplomacy comes into effect after you murder a band of cavemen, rape their women, and take their shiny stuff.
Possibly you could affect how the cities are run as well; to kill the local crime lords, and set up your own gambling dens? Run a monopoly of hotels for the other players and NPC's?
I could have alot of fun making this game.