Clans of the Alphane moon, by Philip K. Dick.
http://en.wikipedia.org/wiki/Clans_of_the_Alphane_Moon
It has hobos with giant psychic delusion lizards.
And sentient slime-molds that offer relationship-advice.
It's a really good book, though, that examines the concept of mental illnesses, normal people involved in politics, and delusions and reality.
But there's some weird stuff going on that would be fun to see on a screen. And the plot would translate well into gameplay, pushing you around with no idea what is going on in a conflict between CIA and alien bugs. And you never really find out, and just stumble around, getting involved in this espionage-bussineess, just trying to survive. (And possibly kill your wife)
However, it would never ever get picked up by any studio out of fear of being accused of making fun of crazy people. It kinda does, but not in a way that trivialises the problems or makes fun of them. It's more about our concept of insanity and how the society responds to these issues than anything.
Flatfrog said:
youdontbelong said:
the redemption of althalus as a turn based rpg. or any of the jack west jr books by matthew reily as uncharted-esque games
*goes into paroxysms*
Redemption of Althalus? Are you kidding? That's got to be one of the most disappointing fantasy novels of all time - the only book I've ever stopped reading four pages from the end in the realisation that there was nothing, nothing that it could give me that would justify the hours I'd wasted wading through it.
When I read the book, I went "This is like a plot of a bad video-game".
Or rather, an average one, might be even good depending on the gameplay.
But it had some stuff that just would work well in the medium of a video-game, somewhat of a cliches, in fact.
For one, you have the knife (or whatever it was), telling you to go to place A, then to Place B to do X, which would be a good device if a lazy one, to propel a story of a game.
And it had the thing with the teleporting doors, didn't it?
Instant travel to backtrack in the gameworld.
And the way you collect your party to fight the evil...
It doesn't have to be made into a game, it already has been made countless times.