I totally get what you are saying about focus, but in a situation of actual RL danger you would instinctively take advantage of not only your peripheral vision but your other senses too, for me, in a FP game I am paranoid about what I cannot see (I don't turn my whole body round to view what isn't in front of my face, iyswim) I just prefer watching my little protagonist run around, it makes it feel right for me, movies are not shot in FP for a reason, to create a bond between the viewer and the main character(s) I just prefer 3rd person (in racing games, which I don't really play tbh, I would choose to see the whole car, not just the dashboard. It is, as you say personal preference and game type that comes into play, this is purely my opinion and I think games that successfully cater for first and 3rd person perspective (I guess Oblivion/Fallout 3 are best examples) are probably the way forward.Akalabeth said:I see what you're saying, though I disagree to an extend. Humans have a wide view of vision but they only have a little bit that is actually focused upon. We have peripheral vision but if you want to actually look at that object to the side you have to turn your eyes and/or your head. I suppose the alternatives are what, 3rd person, isometric, and top-down. All of them have limitations in realism. Guess just take what you prefer. I think different styles are better for different types of games.Jenova65 said:Lol, no, not motion sickness, I just don't like that I can't see around me, FP is not immersive for me, cos IRL I have a little something called peripheral vision (FP view is at the end of the day little better than tunnel vision) I don't have turn my whole self around to see what is not right in front of me, does that make sense?
I don't mind a lot of information, it's just the way in which that information is presented. If they give it in little bite sized pieces no problem. Like one of the games I played not long ago is Ultima VII, an old old old game. And there's lots of talking in that too, but the characters only have a little bit to say at a time so I actually read it rather than being influenced to just skim it.I think many people get swamped when there is information overload in some RPGs, but it doesn't bother meI like (Dragon Age perfect example) when there is info that makes the world feel like it has a history and the people in it have grudges that have reason and depth, I realise though that it isn't for everyone.
I certainly think with information many people now can't cope with information overload (the media has given us everything in bite sized pieces) But it never phases me at all, then again I have lost entire days to good books.... ;-)