Lower the prices and make them comfortably accessible to buy & download online (And by "comfortably accessible", that includes not forcing you to use a specific service in order to play the game, like Steam does).
The other day I read/heard something that made me stop and think. Games apparently take less money to complete than movies, so why do we have to pay $50-60 for a new game, but only $10 for a new DVD? Add that to the fact that I'm hearing more and more about how the actual developers who do the work tend to be underpaid and even overworked, and some numbers don't seem to add up. If games make millions of dollars in profits, then where the hell is the money going?
Can't we just pay much less, keep the salaries the same, and make sure the money actually goes to the people who deserve it?
Or pay a little less, increase the salaries to something normal/ethical, and make sure the profits actually reach the developers pockets?
Also, something I think that would help a lot, Demo's.
Do you realize how many hours I would spend on free demo's I got with my PS1 and PS2? Do you realize how many games I wanted to buy and finally finish, and did actually buy?
After playing through the demo of Dark Cloud at least 20 times each, me and my siblings were unanimously in agreement to make sure our first ever PS2 title was Dark Cloud, and no other game.
Demo's let me try out genres I would never dare spend money on trying for the first time, since it's not worth the price tag if I simply don't like it. Demo's let me actually play a game and get a feel for it.
Why not release all those demo's shown at press events to the public? Paying money to go to an event like the Eurogamer Expo was worth it, because the whole thing was an experience. But I shouldn't have to pay money to go to one of these events, as the only means to access the demo's there. If I hadn't tried Skyrim with my brother back then, I probably still wouldn't have any interest in the game.
Finally, maybe the future of cloud gaming is the answer?
If the games are installed on a server somewhere else, while players simply stream videos of the games they're playing, I don't think players would have any access to the game files. This would make piracy MUCH hared to pull off, and probably impossible for most ppl. Of course, if that happens, then the developers/publishers have a solution that doesn't involve fixing any of the issues raised here at all (Scary thought :s).
The other day I read/heard something that made me stop and think. Games apparently take less money to complete than movies, so why do we have to pay $50-60 for a new game, but only $10 for a new DVD? Add that to the fact that I'm hearing more and more about how the actual developers who do the work tend to be underpaid and even overworked, and some numbers don't seem to add up. If games make millions of dollars in profits, then where the hell is the money going?
Can't we just pay much less, keep the salaries the same, and make sure the money actually goes to the people who deserve it?
Or pay a little less, increase the salaries to something normal/ethical, and make sure the profits actually reach the developers pockets?
Also, something I think that would help a lot, Demo's.
Do you realize how many hours I would spend on free demo's I got with my PS1 and PS2? Do you realize how many games I wanted to buy and finally finish, and did actually buy?
After playing through the demo of Dark Cloud at least 20 times each, me and my siblings were unanimously in agreement to make sure our first ever PS2 title was Dark Cloud, and no other game.
Demo's let me try out genres I would never dare spend money on trying for the first time, since it's not worth the price tag if I simply don't like it. Demo's let me actually play a game and get a feel for it.
Why not release all those demo's shown at press events to the public? Paying money to go to an event like the Eurogamer Expo was worth it, because the whole thing was an experience. But I shouldn't have to pay money to go to one of these events, as the only means to access the demo's there. If I hadn't tried Skyrim with my brother back then, I probably still wouldn't have any interest in the game.
Finally, maybe the future of cloud gaming is the answer?
If the games are installed on a server somewhere else, while players simply stream videos of the games they're playing, I don't think players would have any access to the game files. This would make piracy MUCH hared to pull off, and probably impossible for most ppl. Of course, if that happens, then the developers/publishers have a solution that doesn't involve fixing any of the issues raised here at all (Scary thought :s).