What Choices Have You NOT Made In Games?

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Chester Rabbit

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Dornedas said:
Chester Rabbit said:
Mass Effect 2 - I have never changed my major choices. So I have never had Jack, or Jacob or Mordin make it out of that game alive and I'll never see them in ME3 :(
What choices did you make to kill all 3 of them. I'm curious.

I have to join the chorus of heroes in this thread and admit that I will most likely never do an evil play-through of a game or make evil choices.
Except a few Renegade Shepard moments like pushing that one mercenary down the skyscraper. But that's not exactly evil.

But to be more precise: One thing I can never do is kill someone after he has surrendered. Not even the Nazis in Metro Last Light.
But you know: Exceptions prove the rule. And my exception to this rule is the boss of Halbech in Alpha Protocol. And the Illusive Man would probably be another exception but he always does it himself.

So I guess you could say that I have never made the choice to let him live.

Something more specific: At the end of Witcher 2 I always make the choice to save Triss. Doesn't matter which path I'm on, Triss is more important.

Can't really think of anything else right now that doesn't fit in the good/bad distinction.
Well you see at the time I didn't think the game was flat out spelling out for me who I should select for each task in the cutscene. So at the time I was like "No fuck you Mirdanda!" and I selected Jacob to lead the first squad because I thought. "Okay I need someone who can lead, no problem I select the former military man!" And so Jacob took a rocket to the face.

Another thing that swayed me...was at the time I was misinformed and told that no matter what I did people would die in this mission by a friend. So I thought the game was making me choose who would die. And there was no fricking way I was selecting Miri OR Garrus! And Jacob was all like "Oh I don't care if I live or die" So I was like. Okay...well Jacob, it was nice knowing you..

Then! When it came to selecting someone to lead the diversion team I thought. You know what why don't I select Jack! She's practically a one man army! Hell yeah she can do it! Girl got shot when the door was closing. Well fuck.

And Mordin... *sigh* I had Grunt escort my crew back to the Normandy so apparently the game draws straws of the "squishiest" character in your crew at this point *la sigh* he just got killed off screen. You just see him lying there as your crew is retreating back to the Normandy.
 

FalloutJack

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There are a number of games - like Fallout games - that I have not been a dick in.
 

Broderick

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KarmaTheAlligator said:
DementedSheep said:
KarmaTheAlligator said:
cryogeist said:
I have never done the "walk away" endings in Dark Souls 1&2.
And as a general rule I never go for the obviously pure evil choices.
Never played DkS 2 so I don't know how it differes from 1, but the walk away ending isn't evil. If anything,
rekindling the fire is the evil choice as you perpetuate the lies and suffering for the humans for no benefit to anyone.
No benefit to anyone? You prolong the age for fire. Yeah you were lied to an manipulated by the gods but you would be a fool to trust Kaathe. If the fires go out you bring in age of Dark and it's never explained what the consequence of that would be. Supposedly humans would be top dog and you would rule the world but if what became of Oolacile is any indication that isn't actually a good thing either.
This:

dose not look appealing.
That's not necessarily the only option. But
rekindling the fires ensures that the human race will go extinct eventually, with all of them turning hollow.
To each their own, but I prefer the dark ending. Think of it as a revolution.
I think the game series suggests the opposite. Right in the beginning cut-scene of the first game, we see figures rising up out of the dark. They looked quite like hollows. This is significant because it suggests that
humanity started as hollows, and then became sentient/sapient, not the other way around; and that the first flame was the catalyst that made this happen. While prolonging the flame is just postponing an inevitable end, outright trying to snuff it out will turn all of humanity(people, not the item) back into what they once were, hollows. This also explains why more and more humans are turning undead as the flame slowly dies.

Several lines of dialogue supports this, with the Scholar almost outright saying it at one point. However, it isnt a 100% thing, so it could still be up in the air as to what prolonging the flame really means for humans.

As for my contribution to the thread? I can never do Caesars Legion in New Vegas; they are way too far flung from what I would consider even remotely sane, even as an evil character. Also defiling
The Urn of Sacred Ashes
in Dragon Age. Like I don't even get why this is an option. I think I just have a problem with "Evil stupid" choices.
 

Odbarc

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I tend not to avoid certain things. I like to see what may happen if I take the alternate routes.
I played way too much Final Fantasy 6 in my life and in one game I decided to avoid a lot of treasures just to see if they pop-up somewhere else in the game. Particularly the Espers as some are skippable.
I learned that the treasures change what you get if you want until you have the Airship. Good thing to know.
 

Superlative

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Kyrian007 said:
I can never join Caesar's Legion in New Vegas. That was written in cement the first time I reached Nipton.

Never Again

I also have ALWAYS killed those soldiers as they leave Nipton, and gone directly over to rescue the slaves. On my first playthru of NV between those fights and getting ambushed in that valley west of there I limped into Novac on broken legs with broken weapons and armor with my heaviest ammo depleted and no explosives left. Every character I've ran thru since has done the same, but always with much better success.
I do that as well. I realize that, short of Mr. House, Caesar is what the Mojave really needs (aka someone to bring in order and then be rebelled against) but there is something about crucifixion that crosses a major line. in good or evil playthroughs Caesar's Legion has kill on sight status.
 

Elementary - Dear Watson

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RJ 17 said:
In Skyrim, I have not - and will not - side with the Stormcloaks. Ulfric just comes off as too much of an arrogant, racist prick for me to ever get behind his cause. Seems like he won't be satisfied with kicking the Empire out of Skyrim, but wants ALL non-Nords gone as well.
Funnily enough I have also made this choice. I rarely side with a rebel cause unless the opposing regime actually are horrific and oppressive. The Imperial Legion always seemed like the more legitimate claim, and the best choice for the region. They have an established force and links with other regions. It always made more sense!

Also in Bethesda Land I have never chosen to destroy Megaton. The idea has never crossed my mind... although I appreciate that the option is there as a fresh idea stand point. What other games throw you out into an unknown world, let you get taken in by quirky characters in the first city as they help you find your feet, only to allow you to perma-kill the lot of them for lootz later on?
 

TrulyBritish

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Chester Rabbit said:
Well you see at the time I didn't think the game was flat out spelling out for me who I should select for each task in the cutscene. So at the time I was like "No fuck you Mirdanda!" and I selected Jacob to lead the first squad because I thought. "Okay I need someone who can lead, no problem I select the former military man!" And so Jacob took a rocket to the face.

Another thing that swayed me...was at the time I was misinformed and told that no matter what I did people would die in this mission by a friend. So I thought the game was making me choose who would die. And there was no fricking way I was selecting Miri OR Garrus! And Jacob was all like "Oh I don't care if I live or die" So I was like. Okay...well Jacob, it was nice knowing you..

Then! When it came to selecting someone to lead the diversion team I thought. You know what why don't I select Jack! She's practically a one man army! Hell yeah she can do it! Girl got shot when the door was closing. Well fuck.

And Mordin... *sigh* I had Grunt escort my crew back to the Normandy so apparently the game draws straws of the "squishiest" character in your crew at this point *la sigh* he just got killed off screen. You just see him lying there as your crew is retreating back to the Normandy.
That last bit is one of my most hated moments in the Mass Effect series due to how dumb the mechanic seems to work for that mission.
In the playthrough I did when I was going to first play Mass Effect 3 I got to that last mission fine. I chose to go plant the bomb with Miranda and Garrus, Grunt had left to escort the survivors to the Normandy and so I had everyone else (except Zaeed who's DLC I didn't have) with their loyalty to defend. Three people died (namely Mordin, Tali and Kasumi I think).

By contrast, I did another playthrough specifically to get everyone killed. By the time I got to the last mission I left only Samara, Grunt and Zaeed (who I did have then) to hold the rearguard. According to the quick check up before the final fight they give you, they were easily holding off the Collectors and all of them survived! I will never get the logic of that.

OT: Like much of everyone else, I rarely play evil characters in games where I have the choice, although I am fine playing as evil characters in others (e.g. playing Trevor in GTAV as a complete psychopath). One thing I can never do though, is betray characters. Somebody mentioned it above, but there was a particular decision I couldn't do in Mass Effect 3 because it would have meant taking out a friend.
 

Sigmund Av Volsung

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Joining the Legion in F:NV.

It doesn't stack up to me. Especially when you consider that the NCR have much more sidequests on offer than the Legion.

Also all of the Renegade options in Mass Effect 1-3. They're not "Dirty Harry", they're just stupid and evil for the sake thereof, or at least the way they are framed in the game.
 

happyninja42

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In Mass Effect, I'm never going to side with the Salarians in ME 3. Seriously, that councilor gives you shit for all 3 games, disregards everything you bring him, and basically considers you to be less than pond scum. Then, he/she (I'm not sure it's gender actually), shows up via hologram, to threaten you to not reveal their secret about the Krogan, and offers you their help. Um, sorry fuckwit, you have burned every bridge with me from day 1, and I have exactly zero fucks to give about your problems. Where as the Krogan have been in the thick of this shit with me from the start. I'm siding with them, you can kiss my ass. Also, this is because of how awesome Mordin is, and I won't betray him, because he was funny in game 2, and badass in game 3. So yeah, the Salarian councilor can go eat a Krogan dick, and choke on all 4 testicles. xD

If I ever play Saints Row 3 again, I'll never choose
to leave Chauncy to die. Seriously, fuck that Luchadorian dude, I already defeated him by taking his mask and humiliating him. I don't have to also chase him down and kill him. And I'm certainly not going to let that happen at the cost of Chauncy!
 

TP Potato

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I've never killed a little sister in Bioshock.
I've never picked the cage necklace in Bioshock Infinite.
I've never killed Mordin, Wrex, or the Rachni in the Mass Effect series.
I've never sabotaged the purifier in Fallout 3.
I've never lied to Boone about his wife in Fallout: New Vegas.


It's funny, sometimes I start up a new playthrough of a game specifically to make different choices, then can't bring myself to do it and make all the same choices.
 

Silence

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I'm trying to play KotoR 2 in a Dark Side direction now, but I can never be such a stupid dumb prick that I would constantly choose the "evil" side.
Bioshock Little Sister stuff is the same.
 

sonicneedslovetoo

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Evil choices in games always puzzle me. Most of them are just a choice between "good" and "asshole" whereas I would consider evil to be more self serving and short term gains. Like saving this person right now gets me nothing but a large amount of money mailed to me later(possibly not even that), but ransoming for everything he has gives me money RIGHT NOW. That's what I think would be a choice rather than just "luv hugs and kisses puppydogs" route and "kick puppy dogs and punch people in the face for no reason" because while I can see the benefits of the first one its hard to sympathize or understand the second.
 

happyninja42

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Broderick said:
As for my contribution to the thread? I can never do Caesars Legion in New Vegas; they are way too far flung from what I would consider even remotely sane, even as an evil character. Also defiling
The Urn of Sacred Ashes
in Dragon Age. Like I don't even get why this is an option. I think I just have a problem with "Evil stupid" choices.
Yeah, I never got this one either. It felt like "hey! Let's piss on the Declaration of Independence!" (or similar important historical artifact from your country.) "...um...why?" "Because lulz! Do it!" Just silly. Especially when it's clearly at the request of a cult of bugfuck crazy nutbags.
 

sageoftruth

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Going Renegade in Mass Effect clashes too much with my personality. I tried to do it once, but I quit after awhile.
 

Dalisclock

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Happyninja42 said:
If I ever play Saints Row 3 again, I'll never choose
to leave Chauncy to die. Seriously, fuck that Luchadorian dude, I already defeated him by taking his mask and humiliating him. I don't have to also chase him down and kill him. And I'm certainly not going to let that happen at the cost of Chauncy!
I've done both the endings to SR3 numerous times. On one hand, the cannon ending is where you save your friends at the statue, which leads into SR4. OTOH, The ending where you go after Killbane and fight the Daedalus is suitability epic, as is the ending. My personal theory is that the Killbane ending of SR3 leads to the Red Faction series(and explains a lot about Ultor being super evil in those games, because the Saints are in charge), something that isn't possible if SR4 takes place.
 

Dalisclock

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sonicneedslovetoo said:
Evil choices in games always puzzle me. Most of them are just a choice between "good" and "asshole" whereas I would consider evil to be more self serving and short term gains. Like saving this person right now gets me nothing but a large amount of money mailed to me later(possibly not even that), but ransoming for everything he has gives me money RIGHT NOW. That's what I think would be a choice rather than just "luv hugs and kisses puppydogs" route and "kick puppy dogs and punch people in the face for no reason" because while I can see the benefits of the first one its hard to sympathize or understand the second.
I have the same issue. In KOTOR, you visit the Sith Academy on Korriban and the Sith you meet there apparently just love trolling people, like promising people entry and then letting them stand outside until they die of exhaustion. Where's the sense in that? It serves no other purpose other then to be a dick. I decided I would never work with a side that's so stupid and petty.

I could play an evil side if there was shown to be some legitimate purpose behind it, but most video games just go for "evil is petty" and leave it at that.

I think Alpha Protocol actually had a really good example of a moral choice system, where every choice was implied to have some sort of tradeoff and everything ended up being more of a shade of grey then black and white. Very few choices seemed to be outright good or evil.
 

Zen Bard

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Skyrim - I have never killed Paarthurnax because fuck the Blades! Aside from a couple of quests and the cool heavy armor (and Dragonbane), they're pretty useless.

Fallout 3 - I have never blown up Megaton. 1) It's way more conveniently located than Tenpenny Tower; 2) more quests and more opportunity to get some caps and experience points and 3) the people are just nicer (even Moira).

Fallout: New Vegas - I never side with the NCR. I'll take the Legion over those Fascist bastards any day!
 

happyninja42

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Dalisclock said:
Happyninja42 said:
If I ever play Saints Row 3 again, I'll never choose
to leave Chauncy to die. Seriously, fuck that Luchadorian dude, I already defeated him by taking his mask and humiliating him. I don't have to also chase him down and kill him. And I'm certainly not going to let that happen at the cost of Chauncy!
I've done both the endings to SR3 numerous times. On one hand, the cannon ending is where you save your friends at the statue, which leads into SR4. OTOH, The ending where you go after Killbane and fight the Daedalus is suitability epic, as is the ending. My personal theory is that the Killbane ending of SR3 leads to the Red Faction series(and explains a lot about Ultor being super evil in those games, because the Saints are in charge), something that isn't possible if SR4 takes place.
..wait, you mean Red Faction the video game series? Red Faction: Guerilla for example? You're implying that that reality is the same as the Saints Row reality? As awesome as that might sound, I can't buy it. The bad guys in Red Faction are just not over the top enough to be connected to the Saints. They don't have glow in the dark dick lasers mounted on their gunships, or dubstep guns, or, well pretty much anything else that is batshit crazy, to dominate the people of Red Faction. xD

And as cool as that sounds, I just can't bring myself to make the choice you have to in order to see that ending. It's not actually a choice for me. One option is something that I will do, the other is simply not something I will do.
 

rgrekejin

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I've never taken the Scoia'tael path in any Witcher game where it has been an option, nor do I know anyone IRL who has done so. The Scoia'tael just seem real jerk-y, all things being equal.