WARNING: LONG POST.
Obviously "playing a role" doesn't cut it as a definition anymore because you do that in EVERY GAME. My reason for asking is that I regularly spend time on the Gamefaqs Skyrim board and I swear to God, at least once a day some half-serious, half-clown ass-hat makes a topic asking if Skyrim will be "as good as Ocarina of Time, which is teh best RPG ever!" This strikes me as a stupid question, because I don't consider any Zelda game an RPG. Yea, you can name Link, but the game plays more like an action/puzzle game than an RPG. But as I thought that, I began to wonder what really makes a game an RPG anyway. And thus, here we are.
After thinking it over, I've narrowed it it down to three main things that in my opinion make a game an RPG. Note: There are a small number of exceptions to each of these; I've just deemed these to be the most common traits among RPGs.
1. The Party system. Most every RPG I've played uses some sort of party or companion system, from Final Fantasy to Pokemon to Fallout. While the level of commitment to the party varies from game to game (for example, Fallout companions are entirely optional), pretty much every RPG I've seen has it except for really really old ones from back in the day. The biggest exception would be The Elder Scrolls, and even then Skyrim may change that.
2. An experience and leveling system. This is becoming more diluted as other genres use it to enhance their own gameplay experiences, but I still consider it to be a core element of the RPG. I can't honestly think of a single RPG that didn't have one, so let's move on.
3. Heavy story/quest emphasis. Again, this is hard to define as most games today tell some kind of story, but for RPGs I would say that the story is of equal or greater importance to the other elements, even gameplay. In fact in many cases an RPG can have fairly good gameplay and still bomb for having crappy writing. The other part is that RPG stories tend to be very quest-based. "go here, kill this" or "find macguffin to defeat boss" are things we see all the time in RPGs.
So those are my main points, and as you can see, OoT may be story-strong but it lacks in the other two areas which is why I don't see it as an RPG. What are your thoughts on my thoughts, theoretical responders?
Obviously "playing a role" doesn't cut it as a definition anymore because you do that in EVERY GAME. My reason for asking is that I regularly spend time on the Gamefaqs Skyrim board and I swear to God, at least once a day some half-serious, half-clown ass-hat makes a topic asking if Skyrim will be "as good as Ocarina of Time, which is teh best RPG ever!" This strikes me as a stupid question, because I don't consider any Zelda game an RPG. Yea, you can name Link, but the game plays more like an action/puzzle game than an RPG. But as I thought that, I began to wonder what really makes a game an RPG anyway. And thus, here we are.
After thinking it over, I've narrowed it it down to three main things that in my opinion make a game an RPG. Note: There are a small number of exceptions to each of these; I've just deemed these to be the most common traits among RPGs.
1. The Party system. Most every RPG I've played uses some sort of party or companion system, from Final Fantasy to Pokemon to Fallout. While the level of commitment to the party varies from game to game (for example, Fallout companions are entirely optional), pretty much every RPG I've seen has it except for really really old ones from back in the day. The biggest exception would be The Elder Scrolls, and even then Skyrim may change that.
2. An experience and leveling system. This is becoming more diluted as other genres use it to enhance their own gameplay experiences, but I still consider it to be a core element of the RPG. I can't honestly think of a single RPG that didn't have one, so let's move on.
3. Heavy story/quest emphasis. Again, this is hard to define as most games today tell some kind of story, but for RPGs I would say that the story is of equal or greater importance to the other elements, even gameplay. In fact in many cases an RPG can have fairly good gameplay and still bomb for having crappy writing. The other part is that RPG stories tend to be very quest-based. "go here, kill this" or "find macguffin to defeat boss" are things we see all the time in RPGs.
So those are my main points, and as you can see, OoT may be story-strong but it lacks in the other two areas which is why I don't see it as an RPG. What are your thoughts on my thoughts, theoretical responders?