What did Modern Warfare 2 do...

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maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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Because it wasen't as good as MW1 in my opinon.

Because it had a story with many plotholes.

Because it got rid of designated servers for PC users.

Those are a few of the reasons I can think of off the top of my head. It is a pretty good game, but it's just not the type of game I really want to play over and over again. Plus, the veteran diffculty really upset me. It was just too easy.
 

Numbert

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May 15, 2008
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I think when your examining any sort of hatred towards Modern Warfare 2, what your really looking at is people lashing out against what games like Modern Warfare 2 represent. There is a truly massive rift in the gaming world between the people that play lots of games and are focused on single player and those who only buy a few games a year, and thus pick games with long lasting multiplayer sections. What Modern Warfare 2 represents is the immense commercial success that the multiplayer faction is capable of. Many gamers, myself included, see people who play those games as a fundamentally different group of people from the rest of us. Therefore as the gaming community struggles to gain a sense of self, those who rally around single player games will naturally see games like Modern Warfare 2 as being an incorrect identifier or symbol for what a gamer is. Personally I fail to see that relevance of games like Modern Warfare 2. They don't build me as a person or show me any sort of truth about the human condition therefore I don't particularly find them interesting, but again that's just showing the major differences in what some groups of gamers look for in a game is dramatically different than what others are looking for. We are divided.
 

internetzealot1

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Aug 11, 2009
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The multiplayer is nowhere near where it needs to be to get this kind of popularity. Its mind-numbingly chaotic and full of exploits. And, yet, its the only thing that anyone plays. Other, better games are going unbought because, for some strange reason, people think that Modern Warefare 2 is the best.
 

jacx

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Feb 20, 2010
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i enjoy the game not the ass holes who play it... also WaW was better IMHO
 

nickachu

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Jan 11, 2010
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I don't really have any real problems with it.

party chat or lack of is the only real annoyance and dropping out of lobbies

But because it's such a vastly played game 25+million people more people are going to get annoyed about it, you're going to notice the hackers more, thanks to youtube glitches are going to be more widespread. It's more the people playing the game than the game itself.
I've spent over 15days playing the multiplayer, and Im quite glad I've bought BFBC2 as it's a nice change of pace and tactics from MW2.
 

Da_Schwartz

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Jul 15, 2008
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I still stand by my viewpoint as, if you don't like it don't play it. So sorry if it's to mainstream or not hardcore enough for you. >.>
 

revjay

Everybody's dead, Dave.
Nov 19, 2007
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I don't like FPS's in general mostly because I suck at them. No one specific games draws extra feelings cause I suck across the board. This goes for multiplayer only though as I do enjoy some FPS single player campaigns.
 

Deef

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Mar 11, 2009
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It's because it became so popular that it overshadowed other games.
 

Hashcurt

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Aug 22, 2009
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I rented it on the xbox, because there was no way IW deserved my money for the way they condescended towards the PC Gamer market. Now i'm going to list why I myself hated it.

-Multiplayer. Alright, it's all well and good having it p2p play like on the consoles for the consolers. However there's been that many glitches, and exploits it has been killed, and partly because they didn't release a beta to circulate and get most of the exploits ironed out. Nevermind the fact that they've not got over the Quake 3 spawning system, controller auto aim, and hackers running amok, able to further mess with the game.

-Singleplayer. The plotholes are absolutely absurd and if I wrote something like that i'd be amazed to have a job afterward. Okay, 'Makarov can murder a bunch of people and not show up on cameras but the bullet in our "Wisely" placed Allen will lead us to his weapon vendor.' With the way CCTV is nowadays, that's just unfeasible to the point of hilarity... except you get stuck fighting in Favela.

From Price's Magical nuke codes to sudden "E EMM PEEE!" and the Deus Ex Nikolai (or, Nikolai ex Machina, whichever you prefer) it's like they hired Michael Bay. The only part to the game that felt right (albeit far-fetched, but considering the Brazil expedition it's only lightly out there) was "The enemy of my Enemy" onward. Combined with the score it was the only part of the game in terms of pace to me that felt like Call of Duty 4. But then, how did Price get hold of the bank to get those dirty codes that fast? Did Nikolai's AC-130 have an ATM too and rogue traders of special secrets?

I bought Bad Company 2 instead. As much as it does feel flawed in terms of storytelling, it feels more aimed at a mature market (Yes, we can get blown up but we can't drop an F bomb!)and is still rough around the edges. But unlike MW2 that felt a regressive step thinly veiled with brighter graphics and a closer FOV, BC2 feels like a change for the better post 2142 and BF2 for me. Not only that, it's a game i've been able to play with friends despite the network dropping fun and actually have a laugh.

So there, that's why I don't like Modern Warfare 2. This is not about it being the most popular game out there (which as the ELSPA charts attest, it isn't nor nowhere near like COD4) and it isn't about taste. And I can prove it on an etch-a-sketch as Bill Hicks would say. Call of Duty: Modern Warfare 2 was a regressive step for the First Person shooter, but there's plenty more ready to step up and take over as top dog. Wouldn't have thought it five years ago but I think DiCE might have taken their crown.
 

Eggsnham

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Apr 29, 2009
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I've said it before on this site and I'll say it again, this time in 16 easy steps:

1.) Game gets popular and hyped.

2.) People get excited for game.

3.) Some don't get excited for game.

4.) Game gets near release.

5.) Excitement for game pisses off people who are not excited.

6.) There is much hate and flamewar between the two "factions".

7.) People make petitions and boycotts.

8.) Game is released, gets good reviews and people talk about it a lot.

9.) This annoys haters and boycotters.

10.) Hate levels increase and stay steady for a long while.

11.) Hype eventually dies down.

12.) Haters buy the game and become secret fans like a grown man at a Hannah Montana concert.

13.) New Super-Hyped game is announced.

14.) Lather.

15.) Rinse.

16.) Repeat.
 

Pyro Paul

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Dec 7, 2007
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the game is poor in my point of view

Over view-
Individual design is drab and non-remarkable which leads to difficulty into on the fly IFF. you will often have great difficulty making out Friend from foe in heated fire fights to the point that often you'll end up unloading rounds all to often into friendlies through out the single player campaign. of course, no worries on this though. non-essencial friendlies are effectively red-shirts and will always reinforce you, even in maps where you are TOTALLY CUT OFF, and essencial friendlies can take a 120mm Tank cannon blast to the face so a few rounds is of no major consquence for the most part.

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mechanics are bland with the 'hide in corner-suck thumb-regain health!' mechanic working in full effect. however, this often works at odds with the pescribed pace the game tries to impose on you. the game is built to be fast pace with you jumping from cover to cover, squeezing off a few shots and displacing... but with the 'suck your thumb' mechanic in place you'll often find yourself pinned down many a time.

bullet dynamics are linear with no degredation (in other words unrealistic) having no trajectory or travel time which is only off-set by having bullets do crap damage. (again unrealistic) you'll often find yourself putting half a magazine of high caliber assault rifle into individuals just to put them down only to have them scramble back to their feet and continue fighting. ontop of this guns are horribly inaccurate by default in an attempt to force players to 'aim down the sites!'

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level design is generally linear as it usually has to be in order to support the quick pace it wants you to pull. because of this you'll often not be able to see some wonderfully rendered areas, expertly done back drops, and beautiful effects which fill the game from time to time.

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the story is bland and for the most part, and sevearly lacking in most all parts.... there are so many loose ends and pointless detours in the story that it gets very hard to follow at times. several points in the game often feel like detours designed purely to 'show off explosions' even though they serve no acctual real purpouse in the story... ontop of this you are often left in the dark about objectives, reasons, or consequences from actions you did in previous missions.

if you think i am wrong...
Who is Raptor? (we presume he is POTUS but we are never told that... as far as we know he could be corpate leader of major sock knitting company)
Who is the HVT in arcadia?
How did the OpFors Deploy BTRs, BMPs, and Attack Helicopters in DC??... such heavy equipment requires deep water ports for off loading and can not be paradropped in.
how did the troopers deployed in Iraq get to DC? ... infact What in the hell where they doing in DC At all??

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and to add insult to injury, you can finish the single player in a single sitting for the most part. it is painfully short... even for a CoD Game.

if you can over look all of this, the game is punctuated by very pretty levels which are often subsquently destroyed through heavy combat. explosions are pretty, and the game does have a few 'Woo! epic!' moments from time to time.


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multiplayer...
PC version gets the short end of the stick on this one.

the lack of dedicated servers just sucks for the PC Player. the average PC player is beratted by constant connection closings, flow breaking 'host migration', and generally high pings ontop of rampent hackers and exploiters. this means that the diffrence between a good game and a bad game is mearly luck at times.


ontop of this, the CoD form of play in my point of view is mindless.

Because you have no natural map orrientation or designation of 'Mine' and 'Yours' the game will always naturally devolve into meager fragfests, spawn camping, and lone-wolfing. things like "team work", "communication", and "working Together" go straight out the window as in most matches even acknowledging your teams existance is optional to most all players.

this mechanic is largely supported by the 'Kill Streak!' reward system which supplies you powerful support abilities for simply getting a lot of kills with out dying.

to most players this makes the game feel more 'immature' as the only communication you'll ever hear is taunts, claims of victory, or spews of hatred and the only team work you'll see is in the form of people getting in your way to try and get more kills thinking that they can do better sniping out of the window you're shooting from.

in all honosty, the reason MW2 garners so much ire is because it is a QuakeDM style game... and that isn't modern war style combat.
 

Snotnarok

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Nov 17, 2008
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Because the cool kids like to hate the popular things, just like some people hate Final Fantasy VII, or Halo. Because it's popular, and it may be because they don't understand why or how but that's pretty much the reason.

It's the same thing with the idiots that post "PS3 SUX 360 SUX Wii is subpar!" They don't own it and for some reason they gotta knock it.

Do I personally enjoy Halo? No. Do I hate people who like it? No. Will I play it again...? No.
 

Veldt Falsetto

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Dec 26, 2009
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It's overrated.
What they did the splitscreen was actually retarded
Online (like every popular online game) is filled to the brim with morons who either cheat, mod, have bad connection and slow down the game, sore losers who rage quit and people who play it 24/7 figuring out the best weapons, set ups, glitches and attack points rendering it impossible for new players to play.
Single Player is a bland shallow story with generic gameplay about 4 hours long.

Worth £50 or more? NO