What DnD character are you?

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BlueMage

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Jan 22, 2008
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irishdelinquent said:
Da quiz ain't needed. Irwish is da half-orc barbarian, 'nuff sed. An' if youse wanna argue wit me about it, den youse gonna meet me +3 flamin' Greataxe of Smashin'.

(sorry, couldn't resist getting into character)

EDIT: And apparently "in character" for me is a stereotypical cockney accent, immitating a Warhammer orc.
I love you. In a platonic and manly fashion. WAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!
 

irishdelinquent

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Jan 29, 2008
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BlueMage said:
irishdelinquent said:
Da quiz ain't needed. Irwish is da half-orc barbarian, 'nuff sed. An' if youse wanna argue wit me about it, den youse gonna meet me +3 flamin' Greataxe of Smashin'.

(sorry, couldn't resist getting into character)

EDIT: And apparently "in character" for me is a stereotypical cockney accent, immitating a Warhammer orc.
I love you. In a platonic and manly fashion. WAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!
mwahahahahaha! Anudder grot ta join me boyz! Get ready for da WAAAAAAAAAAAAAAGH!!!
 

Illesdan

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Sep 15, 2008
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I Am A: True Neutral Human Wizard (5th Level)
Ability Scores:
Strength-15
Dexterity-14
Constitution-16
Intelligence-15
Wisdom-17
Charisma-14

Pretty good, considering I've never played a Wizard in actual D&D, but does describe me pretty accurately overall. I do excel at playing Tremere in Vampire: The Masquerade, however.
 

Ronwue

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Oct 22, 2008
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True Neutral Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 11
Intelligence- 17
Wisdom- 18
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

With 17 intelligence and 18 wisdom a /sorcerer would be a bad multi-class choice. Maybe a cleric would do better.
 

Najos

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Aug 4, 2008
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True Neutral Human Sorcerer (4th Level)

Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 16
Charisma- 15

I could've guessed the true neutral, but the sorcerer is a bit odd.
 

Deadarm

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Sep 8, 2008
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True Neutral Human Druid/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 11
Dexterity- 15
Constitution- 14
Intelligence- 16
Wisdom- 15
Charisma- 10

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- XXXX (4)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- XX (2)
Rogue ----- (-6)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
 

Dele

New member
Oct 25, 2008
552
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Lawful Neutral Human Monk/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 12

Hu Monk/sorc :O
 

Mythus

New member
Oct 22, 2008
2
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Neutral Good Human Sorcerer (3rd Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 17
Intelligence- 16
Wisdom- 18
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
 

Dys

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Sep 10, 2008
2,343
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True Neutral Human Barbarian/Rogue (1st/1st Level)


Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 17
Intelligence- 13
Wisdom- 12
Charisma- 15
I'm not leveled up :(
 

Simski

New member
Aug 17, 2008
244
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Lawful Good Human Sorcerer (1st Level)


Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 15
Intelligence- 10
Wisdom- 12
Charisma- 13


Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
 

Galletea

Inexplicably Awesome
Sep 27, 2008
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The_root_of_all_evil said:
galletea said:
Is being the only chaotic neutral bad? What's wrong with self preservation?
Chaotic Neutral is actually the sign of the sociopath...
After scanning through the other results, you may have a point....That can't be a good thing.
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
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Neutral Good Human Sorcerer (3rd Level)

Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 13
Intelligence- 13
Wisdom- 13
Charisma- 12

I need to have a discussion with myself about stat allocation, because apparently I am not very good at it.
 

Singing Gremlin

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Jan 16, 2008
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I remember doing this ages ago. I was a neutral evil half elf rogue/sorcerer. Can't remember my stats, and don't really intend to go through it all again just to find em.
 

theklng

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May 1, 2008
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Illesdan said:
I Am A: True Neutral Human Wizard (5th Level)
Ability Scores:
Strength-15
Dexterity-14
Constitution-16
Intelligence-15
Wisdom-17
Charisma-14

Pretty good, considering I've never played a Wizard in actual D&D, but does describe me pretty accurately overall. I do excel at playing Tremere in Vampire: The Masquerade, however.
wow, even though you're level 5, your stat allocation is worse off than mine. what's up with that?
 

NeedAUserName

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Aug 7, 2008
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True Neutral Half-Orc Fighter/Rogue (1st/1st Level)



Ability Scores:
Strength- 17
Dexterity- 14
Constitution- 16
Intelligence- 13
Wisdom- 13
Charisma- 11

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


Web page and journal code: Copy and paste the following:

I Am A: True Neutral Half-OrcFighter/Rogue (1st/1st Level)
Ability Scores:
Strength-17
Dexterity-14
Constitution-16
Intelligence-13
Wisdom-13
Charisma-11
Alignment:True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Primary Class:Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Find out (e-mail)


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXX (4)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXXXXXX (14)

Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (-6)
Druid ----- (-6)
Fighter --- XXXX (4)
Monk ------ (-23)
Paladin --- (-17)
Ranger ---- (-2)
Rogue ----- XXXX (4)
Sorcerer -- XXXX (4)
Wizard ---- XX (2)
 

crimsondynamics

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Nov 6, 2008
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Jaythulhu said:
crimsondynamics said:
In real life D&D however I always choose to be a Chaotic Neutral Paladin.
This is impossible. Paladins have an alignment restriction of Lawful Good. How exactly are you supposed to be shining pillar of holiness with an alignment suited to a half-insane self-serving bastard?
It could've been Neutral Chaotic. I don't remember, seeing this was 20-odd years ago, and I've only played it a handful of times with equally inexperienced friends but there are rule changes such as version 4 where you don't need to be aligned to Lawful Good. Anyhow, I'm no expert in D&D (see below) but I always argued that while you can be a half-insane self-serving bastard in the game, you don't necessarily have to be one either. I'm playing with friends going up as a team against giant spiders and hydras, why would I stab their backs, especially given they're in the same room as I am and they'd probably give me hell for it?

Amnestic said:
Jaythulhu said:
crimsondynamics said:
In real life D&D however I always choose to be a Chaotic Neutral Paladin.
This is impossible. Paladins have an alignment restriction of Lawful Good. How exactly are you supposed to be shining pillar of holiness with an alignment suited to a half-insane self-serving bastard?
By either A) bending the rules or b) having a crappy DM
The above and C) having little to no experience or guidance in how to play. We were living in a third-world country at the time (early 80s) and a buddy had bits and pieces to play D&D. We didn't even have the full dice set. We played it a few times and that was it until I played a couple of games on the PC (and a shameless Golden Axe look-alike with some stats and power-up potions tacked on in the arcade).
 

000Ronald

New member
Mar 7, 2008
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You are a... said:
Neutral Good Human Sorccerer (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 14
Intelligence- 18
Wisdom- 17
Charisma- 13
...Is this good or bad? I got the impression from the description that neutral goods are cop-outs....

Many apologies. I've never played D&D.

EDIT: I just looked it up [http://en.wikipedia.org/wiki/Neutral_Good#Neutral_Good], and it seems that Spider-man is chaotic good. I don't know whether to be proud or offended...
 

Illesdan

New member
Sep 15, 2008
387
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wow, even though you're level 5, your stat allocation is worse off than mine. what's up with that?
I think the test is broken, just my personal opinion. I think it's a little odd, after reading three pages of stats, that people were either dual-classed (not generally recommended in D&D unless it is for the sake of character concept), or made Sorcerers or Wizards. In 8 years of playing D&D, NO ONE I have played with nor myself has ever ran these classes. I think the test is somewhat slanted to make most people come out as Wizards/Sorcerers. For what reason, beats me. I know its a quiz and not really a true representation of self, but still, some of this strikes me as strange after having read all of the stats posted. I hadn't read what everyone else got until I took the test myself.

For those who have never played the table-top version of D&D, 10-12 is where most people are considered 'average' and the stats (for 'regular' classes and races) only go as high as '18', which is considered superhuman-like abilities. Bear in mind, I am going by TSR 2nd Ed. D&D and not the bastardized new drivel put out by Wizards of the Coast. If I were to translate myself into D&D terms, the breakdown would go more like this:

Neutral Good Sorcerer (not bothering with lvls here)

STR: 18(stamina-based)/14(muscle-based) Can work tirelessly for hours on end on even physically demanding jobs; can lift approximately 140lbs.

DEX: 12 (Not a clod; but ain't no Neo, either)

CON: 16 (Rarely falling sick, bounce back well from injuries and wounds)

INT: 16 (High problem-solving and reasoning abilities)

WIS: 18(intuition-based)/14(willpower-based) Know when to walk away, can resist most temptations, but if theres a chance for opportunity without no one being the wiser....

CHA: 16(leadership-based)/12(appearance-based) Usually put into leadership rolls and excelling; average appearance.

I had to use splits, sorry for any confusion if anyone doesn't understand, but the 6 prime stats (Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma) are also broke down to 2 halves where the prime stat can be split within a 4 point margin. The split goes like this:

STR: stamina/muscle
DEX: aim/balance
CON: health/fitness
INT: reason/knowledge
WIS: intuition/willpower
CHA: leadership/appearance

Maybe everyone would like to see where the stats would be split for them, if anywhere.
 

theklng

New member
May 1, 2008
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to that wiki entry: batman is not lawful good what with his little regard towards established law, and assassins are not neutral evil because they don't kill out of spite, but out of either orders or for money/other interest.

as for the entire system, i think the SPECIAL of the original fallout games worked better. nevertheless, here's my interpretation of my stats:

str: raw bodily strength
dex: agility, maneuverbility, balance, reflexes, aim
con: stamina, endurance, fitness, bodily resistance, fitness
int: intelligence, conscious intelligence, ability to reason
wis: intuition, unconscious intelligence, ability to understand, mental balance
cha: appearance, charisma, attraction, leadership

so:

15 str: i am strong enough to lift objects of up to my own weight.

18 dex: extremely cunning, well balanced reflexes, overall good balance of the body.

16 con: tireless, healthy, don't get ill very often, and if i get an illness, it passes fast.

17 int: excellent ability to use reason or feeling to solve problems of various types.

20 wis: outstanding ability to understand everything around me, ability to note subtle changes in environment and people. i do not resist temptation but i do not succumb to it either. a completely balanced mind.

19 cha: outstanding aura of appearance, excellent leadership abilities.

as for my alignment, i've already stated that i reckon that i am true neutral, because i answered some of the questions in a different way than if i had a choice to pick, well, let's say an option that would say: "none of the above".