What DnD character are you?

Recommended Videos

klc0100

New member
Feb 29, 2008
565
0
0
Neutral Evil Half-Orc Rogue (1st Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 14
Intelligence- 12
Wisdom- 10
Charisma- 12

Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
 

guardian001

New member
Oct 20, 2008
519
0
0
I Am A: Neutral Good Human Sorcerer (1st Level)
Ability Scores:
Strength-11
Dexterity-13
Constitution-14
Intelligence-14
Wisdom-13
Charisma-11

not what I might have expected, but not surprising either.
 

SomeBritishDude

New member
Nov 1, 2007
5,081
0
0
Neutral Good Human Bard/Rogue (1st/1st Level)


Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 14
Intelligence- 13
Wisdom- 11
Charisma- 11

Yer. That result is kind of boring.
 

Moloch-De

New member
Apr 10, 2008
92
0
0
You Are A:

Neutral Good Human Bard/Wizard (1st/1st Level)


Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 13
Intelligence- 18
Wisdom- 16
Charisma- 12

To sad the level is only determined by the last two queestions: Age and Experience. Only because i consider myself not outstanding in terms off allround experience i would still have leveled up my Wizzard Class while sacrifising the bard aspect because that dosn't fit me at all ;)
 

Stringytank

New member
Oct 8, 2008
131
0
0
Neutral Good Human Cleric (1st Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 13
Wisdom- 16
Charisma- 11
 

Galletea

Inexplicably Awesome
Sep 27, 2008
2,877
0
0
I'll agree the question about experience is vague. I put more than most, as I've lived in another country for a while. So I ended up a lv4 Sociopath.
 

rottenbutter

New member
Aug 5, 2008
1,607
0
0
galletea said:
I'll agree the question about experience is vague. I put more than most, as I've lived in another country for a while. So I ended up a lv4 Sociopath.
Oh man, I would love to be a level 4 sociopath. I got stuck with being a level 1 vigilate magician, with pointy ears.
 

nathan-dts

New member
Jun 18, 2008
1,538
0
0
Neutral Evil Human Sorcerer (1st Level)


Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 12
Intelligence- 18
Wisdom- 13
Charisma- 14
 

Conqueror Kenny

New member
Jan 14, 2008
2,824
0
0
Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 15
Dexterity- 20
Constitution- 16
Intelligence- 19
Wisdom- 19
Charisma- 19

Is that good?
 

Galletea

Inexplicably Awesome
Sep 27, 2008
2,877
0
0
conqueror Kenny said:
Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 15
Dexterity- 20
Constitution- 16
Intelligence- 19
Wisdom- 19
Charisma- 19

Is that good?
That might be worse than mine....
 

Tentunf

New member
Oct 28, 2008
36
0
0
You Are A:


Lawful Neutral Human Monk/Sorcerer (2nd/2nd Level)


Ability Scores:
Strength- 18
Dexterity- 18
Constitution- 18
Intelligence- 15
Wisdom- 16
Charisma- 18

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Made more awesome since in the one campaign I played, I was a lawful neutral monk!
 

Zemalac

New member
Apr 22, 2008
1,253
0
0
I Am A:


True Neutral Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

I usually play a wizard or a sorcerer. Apperantly this test figured that out and put me down as both. Not bad.
 

iain62a

New member
Oct 9, 2008
815
0
0
Lawful good Human wizard

Strength- 16
Dexterity- 13
Constitution- 18
Intelligence- 17
Wisdom- 14
Charisma- 12

you don't usually have this many ability points, do you?
 

DC_Josh

Harmonica God
Oct 9, 2008
444
0
0
True Neutral Human Sorcerer (3rd Level)


Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 8
Intelligence- 13
Wisdom- 17
Charisma- 15

Pretty shitty stats and methinks i'll be multiclassing as a cleric/druid at 4th...
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
iain62a said:
Lawful good Human wizard

Strength- 16
Dexterity- 13
Constitution- 18
Intelligence- 17
Wisdom- 14
Charisma- 12

you don't usually have this many ability points, do you?
Way I play it you roll 3D6 and that's your score. Any ability under a 5 you can choose to reroll if you want to, or keep it where it is for roleplaying purposes. I've seen 4D6 and knock off the lowest one as well.



conqueror Kenny said:
Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 15
Dexterity- 20
Constitution- 16
Intelligence- 19
Wisdom- 19
Charisma- 19

Is that good?
Either you're a horribe liar or some kind of superhuman, going by your ability scores. Not one under 15 and four above 18? ;/
 

Conqueror Kenny

New member
Jan 14, 2008
2,824
0
0
Amnestic said:
conqueror Kenny said:
Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 15
Dexterity- 20
Constitution- 16
Intelligence- 19
Wisdom- 19
Charisma- 19

Is that good?
Either you're a horribe liar or some kind of superhuman, going by your ability scores. Not one under 15 and four above 18? ;/
I prefer to call it awesomeness with a hint whole lot of exaggeration. But either way, I am some kind of superhuman.
Alright I tried again without the exaggeration. My morals were the same, but my stats are lower
Chaotic Evil Human Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 12
Intelligence- 17
Wisdom- 15
Charisma- 14
 

Riley_Tahn

New member
Aug 27, 2008
31
0
0
True Neutral Human Sorcerer 2

Ability Scores:
Strength- 13
Dexterity- 17
Constitution- 13
Intelligence- 18
Wisdom- 17
Charisma- 17
 

Akula

New member
Nov 11, 2008
46
0
0
Chaotic Good Human Bard (1st Level)


Ability Scores:
Strength- 14
Dexterity- 11
Constitution- 13
Intelligence- 12
Wisdom- 9
Charisma- 9

A bard??? Didn't see that coming. It would be the last class I'd pick in any DnD game.
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
1,778
0
0
True Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 12