Sometimes the developer will just treat their employees really badly, but you can tell something's wrong in an industry when people have to work 100-hour weeks. http://www.escapistmagazine.com/news/view/111340-IGDA-Investigating-L-A-Noire-DevVault101 said:I didnt know it was bad...is it the kind of thing where they dont know if they will have a job after the game is done? because that would probably be the worst thing ever
I actually disagree, theres always has been a demand for quality single player, you think EVERY gamer is totally ok with "5 hour campaign..onto the multiplayer" I dont think so, just look at homefrontPhenx92 said:I hate how all the fps games have basically blended together and dish out the same thing, a poor campaign and de javu multiplayer. Let's face it, the creative single player experience is slowly dying.
I imagine that would have alot to do with strict deadlines/ release dates (mabye part of the problem for DA2....well mabye)Esotera said:Sometimes the developer will just treat their employees really badly, but you can tell something's wrong in an industry when people have to work 100-hour weeks. http://www.escapistmagazine.com/news/view/111340-IGDA-Investigating-L-A-Noire-DevVault101 said:I didnt know it was bad...is it the kind of thing where they dont know if they will have a job after the game is done? because that would probably be the worst thing ever
And then there's the whole Infinity Ward vs. Activision thing. Money kills this industry yet sustains it at the same time..
unfortunatley I dont see it slowing down...only getting worse, I mean I dont mind "online" activation then it leaves me the fuck alone...but "always" online (while there hanvt been many cases of that) I feel might become a "thing"Dr. Pepper Unlimited said:As a PC gamer, the recent explosion of DRMs and always online bull. It's getting really old.
......seaquels.....BAMredeemer09 said:no sequel to shadows of the damned ):
this is a grey area...and there are exception to this rule I came up withxXCrocmonXx said:I dislike how if I like something like Dragon Age 2 and point out all the technical flaws it fixed coming from DAO, I'm considered tasteless casual trash.
I also dislike how gaming nowadays is "YOU ARE THE PLAYER CHARACTER." It feels like such a cheap cop-out from making believable, non-GaryStu characters that aren't just cameras with mannequins attached to the bottom.
He wrote down "sequel" just fine, yet you write "seaquels" not once but twice? And you're from Australia where English is the native language?Vault101 said:......seaquels.....BAMredeemer09 said:no sequel to shadows of the damned ):
I.....really have no clever comeback for thatCowabungaa said:The days that I just fail at everything completely.
Nothing makes me rage more than one of those days that just everything fails. That I can't hit the broad side of a barn when sniping in TF2, when every time I join a server in BF:BC2 I get on the team that's loosing horribly, when I just get to the grindy boring bit of an RPG, etc etc.
It's worse when it's also a day that I really want to game for once, haven't played in a bit, but the games are all like "Nope! You can't game today!"He wrote down "sequel" just fine, yet you write "seaquels" not once but twice? And you're from Australia where English is the native language?Vault101 said:......seaquels.....BAMredeemer09 said:no sequel to shadows of the damned ):
Or if it didn't take four and a half hours to complete the game, and are expected the many other hours to come only from multiplayer since there was fuck all replayability in the main game; the main sufferer of far too many FPSs which could have been good.Esotera said:The industry. Their treatment of the people who actually do all the work is absolutely abysmal. It'd make the next AAA game I play more enjoyable knowing that the people who produced it actually got a fair deal for their work.