What do you like in your RPGs?

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Fanfic_warper

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Jan 24, 2011
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So like the title says, what do you like and give some examples

Personally I like something witha good story and characters, prefferably several PLAYABLE or at least customizeable characters.

I'm ok with a closed world but at the end, for me it comes down to STORY more than anything.

Some good examples for me include: Final Fantasy XIII, Star Ocean till the End of Time, The World Ends With You, Kingdom Hearts 1 and 2, and Dragon Age: Origins (which I'm just starting, and enjoying so far).
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Lots of statistics.
Darn it I do so love my micro-managing. But only if it's for a few characters.
 

Smertnik

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Apr 5, 2010
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An excessive character creator, voice acting, different ways to solve quests, different play styles, as little statistics and micro-managing as possible.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Interesting followers. Part of why Baldur's Gate 2 was so very good to me was the fact that I liked and disliked the possible party members you could have. Boo, Minsc, Keldorn, that wanker Anomen...

If an RPG gives you party members who are bland, forgettable or simply not particularly well developed, I'm liable to like it a lot less. While RPGs are often driven by the story of the protagonist, the wants and goals of your party members can also be a driving force for you to continue playing. Losing that loses some of the charm from a game.

Of course, that's not to say all RPGs need party members. Some are fine without it. But if you must have them, make them interesting for Haruhi's sake!
 

Blunderboy

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Apr 26, 2011
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Amnestic said:
Interesting followers. Part of why Baldur's Gate 2 was so very good to me was the fact that I liked and disliked the possible party members you could have. Boo, Minsc, Keldorn, that wanker Anomen...

If an RPG gives you party members who are bland, forgettable or simply not particularly well developed, I'm liable to like it a lot less. While RPGs are often driven by the story of the protagonist, the wants and goals of your party members can also be a driving force for you to continue playing. Losing that loses some of the charm from a game.

Of course, that's not to say all RPGs need party members. Some are fine without it. But if you must have them, make them interesting for Haruhi's sake!
Very much this.
And a world that I can lose myself in.
 

dickywebster

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Jul 11, 2011
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It depends, as i do like both turn based, that wierd thing ff did for years thats not quite turn based or just no turns at all.
But a large world and lots of different palces to explore/things to do/general messing around for fun is always important for me, also reasons to do so beyond jsut messing around/leveling up is always nice.
Really the story isnt always an issue for me with rpgs, fallout 3 has a kinda meh storyline and i love that game!
 

WhiteFangofWhoa

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Jan 11, 2008
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Memorable characters, places, dialogue, and bosses or enemies who require you to make good use of your abilities, whether you're turn-based or real time. FFX still stands as one of my favorite RPGs.
 

Dark Prophet

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Jun 3, 2009
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A good story an end goal that I can understand sidequests and they should not be bigger and better then the main story quests, a lot of loot and mostly guns.
Mass Effec /2, Fallout 3, and shootery RPGs like Deus Ex /HR, S.T.A.L.K.E.R. SoC/CS/CoP
 

oreopizza47

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May 2, 2010
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I'm a fan of Fallout 3-esque games. Nice open world, plenty of things to avoid the main story with, a good main story anyway... in fact, a good over-arching story is a must. I like customization to an extent, but it's not a must, and I certainly don't want it to be ubiquitous. Honestly, my favorite part of those games is that they are actually affected by what you do. That's the big thing for me. I want to make a big choice and see impact, evolution, adaptation from the NPC's.
 

JesterRaiin

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Apr 14, 2009
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Sandboxing, interesting NPCs, good dialogues, support for different approaches, intuitive micromanagement and levelling system.
That ensures replayability. :)
 

Misterian

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Oct 3, 2009
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character creation, choice-based objectives, combat systems that are intuative but still allow for multiple ways of fighting.

So in short, I guess I like my RPG's to have plenty of variety in it's gameplay within reason, something I've learned playing Fallout 3, Oblivion, Fallout New Vegas, Mass Effect, etc.

And part of me hopes for that sort of vareity in playing Skyrim.
 

Dutch 924

Making the impossible happen!
Dec 8, 2010
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When you upgrade after levelling up, you don't have enough to upgrade everything by the end of the game.

This allows for multiple playthroughs to experience everything, whether your a run-n-gun player or a stealthy player. If you can max out your character in every department by the final level there's no replay value
 

Aircross

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Jun 16, 2011
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I want a story that's not about putting together a rag tag team and saving the world(s) from a One-Winged Angel Cthulhu.
 

ResonanceGames

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Feb 25, 2011
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Lots of character choice and lots of good dialogue to incentivize me to roleplay. VTM: Bloodlines is a perfect example, as is Planescape: Torment.

I'm less concerned about the open-ended freedom of something like Fallout 1/2 or Ultima, but there's something to be said for that as well. The Baldur's Gate games sit nicely in the middle.