Dark Souls was ALMOST everythign I wanted in an RPG.
It was big, difficult, and there wasn't a single room in the game that didn't have an invisible wall or gimic to it. It also said "Fuck Storyline, here's a sharp thing. Pick a hall and run down that hall until you get to the end or decide to go down a different hall for a while."
If I'm going to play a linear game then it better not be as restrictive as railroad like Final Fantasy 13 (Insult intended for the poster of this topic for mentioning it, honestly how can Final Fantasy 13 be in the top anything for anyone? Not even Final Fantasy fans like that game.)
Linear games in general are better than non-linear games but don't make them as strict as the alphabet. Give me 6 or 7 different railroads to go down at a time. Give us mini-games and secrets to discover, give us a reason to run down this railroad again later OTHER THEN because we have to. (Never force a playing to go down the same railroad twice, make the 2nd + time optional and beneficial.)
I really haven't played an RPG that has even excited (let alone WOWed) me recently. Once upon a time I used to say RPGs were the only games to play, mostly cuz I don't like shooting games and I'm not good at racing games but now it seems like saying you don't like shooting games is the same as saying "You don't like Video Games"
Having said that, in the past few years I now own more shooting games then I ever have in the entire rest of my life.
Left 4 Dead
Left 4 Dead 2
Dead Island (which isn't a shooting game)
Call of not fun games, Black Ops
Halo Reach
and Boarderline Mmorpg
So why do I mention shooting games when we're talking about RPGs? Because RPGs of today suffer from something that shooting games do not but they choose the same solution to the problem.
Final Fantasy 13 was a bad game because there was nothing to do and the battle system was just as fun (Ie not, press circle twice before a blue load bar filled up. Press L1 when you need to heal. There you go that's how you beat every battle in FF13 from the beginning of the game to every secret boss the game may or may not have after you beat a final boss I assume stood in the way of the ending credits.)
But even if that game didn't have those problems it still wouldnt' have been fun because behind all that bad gameplay it hid the same problem every game that comes out now days has, which is the developers decided to say the end of the game was the end of playing the game. There is no replayability. Game designers don't take respect in their games anymore. The same goes for every shooting games but it's ok for them to be short because like fighting games and racing games they don't need a 1-player mode. Expecially now with online mode existing, now they can cut out even more 1-player mode then they could before.
Why is it that everyone has replayed Mario 1 100 times yet they can't play through all of Portal 2 more than 3 times?
RPGs aren't meant to be played a 2nd time I know that, but you keep playing them because there's a lot to do. Go to Fire Crawl dungeon and finally beat the damn Lich Dragon that has been sitting there mocking you ever since it flew in.
Which leads me to the other thing I want in RPGS.
No Levels. Honestly. Levels are a terrible Video Game design concent and need to be take out. The idea of Levels in video games is just a lazy way to make people spend more time on the game. If your game is fun this isn't a problem, Zelda games may be short but they're fun and Zelda games have a lot of stuff to do in them even after you beat the story mode.
Game Desginers need to stop making gmaes with levels altogether. Keys exist to prevent characters from going into areas they're not ready for and if you are a daring and good video game designer then you can use gear and items as well...but only if you're a daring and good video game designer. (Sorry Blizzard and any game on X-box. You don't fit in this catagory and SquarEnix is still on probation restriction until they make a game that can prove they haven't fallen from their high horse and into a sewer with EA and Eidos.) You don't need to make enemies that are LV 80 to keep players away.
Anyway... video games aren't a good industry anymore is what I'm basically getting at. EVERY game company is guilty of making half assed and not fun games and though a couple pop out that are ok. There aren't any that are good anymore. Good games died with the PS2.